forked from 0ad/0ad
wraitii
375c319639
Improve unitAI: don't move if the requester can reach us and we are close enough. This avoids an issue where ships moved more than necessary when picking up many units. Also improve requester UnitAI -> retry pickup if the target entity is Idle. Improve unitMotion: periodically recompute paths in "known bad path" mode to adapt to moving targets. Expose UnitMotion reachability to scripts and other code. This adds a test map for some common and some tricky pickup cases, using triggers. Based on a patch by: causative Reviewed By: Freagarach Fixes #3472 Differential Revision: https://code.wildfiregames.com/D665 This was SVN commit r23925. |
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collada | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
lobby | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
rlinterface | ||
scriptinterface | ||
simulation2 | ||
soundmanager | ||
third_party | ||
tools | ||
main.cpp | ||
test_setup.cpp |