0ad/source/network
Ykkrosh 5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
..
tests Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessage.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessages.h Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetMessageSim.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
NetServer.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetServer.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetSession.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetSession.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00