forked from 0ad/0ad
wraitii
c9f37fc613
This runs linting using the "arc lint" command of arcanist, which notably gets run automatically as part of the arc diff workflow. Changes: - The major change is that arc lint reports, by default, only issues on changed lines instead of changed files (--lintall changes that). - JSHint is largely redundant with eslint and does not support some of the new Javascript functionality that we are able to use in 0 A.D., such as conditional chaining, thus it is removed (of course, users can still run it manually). - Eslint 7 is supported out of the box and updated to ES 2020 - cppcheck and eslint are optional - if the executable is not found (e.g. in PATH), it will fallback to a 'dummy' PHP script that does nothing. This has been tested on windows, mac and Debian (CI). - The licence year linter now suggests replacement, and has been rewritten as an arcanist linter. - Add a JSON error linter. The intention is to have non-intrusive external linting, and largely the same text linting. Coala has largely gone unmaintained in the past few years (more so than arcanist anyways) and installing it on modern Python is convoluted. Differential Revision: https://code.wildfiregames.com/D3639 This was SVN commit r25056.
101 lines
2.8 KiB
Plaintext
101 lines
2.8 KiB
Plaintext
0 A.D. Licensing Details
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==========================
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0 A.D. is released as open source: you can freely use, copy, modify and
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distribute the game's source code and data files, as long as you include
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attribution to Wildfire Games and let anyone freely modify and distribute any
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of your own modifications to the game's files.
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The distribution includes several different types of files, and a number of
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third-party components. The details are described here, based on the directory
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structure. For any file, see the longest path name below which is a prefix of
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the file's path.
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Some files don't yet have licensing details specified - if you care about any
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in particular, let us know and we can try to clarify it.
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/binaries/data
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GPL version 2 (or later) - see license_gpl-2.0.txt
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/binaries/data/mods/*/art
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/binaries/data/mods/*/audio
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Creative Commons Attribution-Share Alike 3.0 - see
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http://creativecommons.org/licenses/by-sa/3.0/
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and also see LICENSE.txt within those directories
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/binaries/data/mods/*/maps/
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see LICENSE.txt within those directories
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/binaries/data/mods/public/shaders/glsl/fxaa.fs
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BSD
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/binaries/data/mods/public/shaders/glsl/cas.fs
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MIT
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/binaries/system
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Various (unspecified)
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/binaries/system/dbghelp.dll
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Proprietary - see license_dbghelp.txt for restrictions you must agree to
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before distributing this particular file
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/build
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Various (unspecified)
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/build/arclint
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GPL version 2 (or later) - see license_gpl-2.0.txt
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/build/arclint/pyrolint
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Apache version 2 - see license_apache2.txt within that directory
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/build/premake/premake5
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BSD
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/build/premake/*.lua
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MIT - see license_mit.txt
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/docs
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Various (unspecified)
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/libraries
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Various - see LICENSE.txt within that directory
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/source
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GPL version 2 (or later) - see license_gpl-2.0.txt
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/source/lib
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MIT - see license_mit.txt
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/source/scriptinterface/third_party
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MPL 2.0
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/source/third_party/encryption
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GPL version 2 (or later)
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ISC (pkcs5_pbkdf2.cpp)
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MIT (pkcs5_pbkdf2.h) - see license_mit.txt
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/source/third-party/jsonspirit
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MIT - see license_mit.txt
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/source/third_party/mikktspace
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zlib
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/source/third_party/mongoose
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MIT - see license_mit.txt
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/source/third_party/tinygettext
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zlib
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/source/tools
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Various - see LICENSE.txt within that directory
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/source/tools/atlas
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GPL version 2 (or later) - see license_gpl-2.0.txt
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/binaries/data/mods/public/gui/prelobby/common/terms
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/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt
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/binaries/data/mods/mod/gui/modio/Disclaimer.txt
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Redistributing modified Terms and Conditions of online services may be within the licensing,
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but may not change the legality or enforceability of the terms of the service provider.
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It may be against the terms of the service provider to use online services with modified terms.
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