..
scripting
Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring.
2020-08-07 22:16:55 +00:00
AlphaMapCalculator.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
DecalRData.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
HWLightingModelRenderer.cpp
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
HWLightingModelRenderer.h
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
InstancingModelRenderer.cpp
Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
2020-01-26 21:32:12 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
MikktspaceWrap.h
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
ModelRenderer.cpp
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
ModelRenderer.h
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Adds GLSL shaders of overlay lines.
2020-06-12 15:39:44 +00:00
OverlayRenderer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp
Replaces direct Camera member usage by appropriate method call (m_Orientation
> GetOrientation()
).
2019-12-14 12:56:47 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Cleanup Camera related code and uses constant references where possible.
2019-10-03 12:58:47 +00:00
PatchRData.h
Fixes includes and forward declarations in CPatchRData.
2019-06-12 20:03:22 +00:00
PostprocManager.cpp
Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring.
2020-08-07 22:16:55 +00:00
PostprocManager.h
Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring.
2020-08-07 22:16:55 +00:00
Renderer.cpp
Render waves for fancy water effects only if we have water on screen.
2020-09-16 18:43:58 +00:00
Renderer.h
Moves GL error check after SwapBuffers to decrease a possible synchronization during rendering process.
2020-01-29 22:03:44 +00:00
RenderingOptions.cpp
Do not use GPUSkinning without glsl [Crash fix]
2020-10-13 16:48:04 +00:00
RenderingOptions.h
Splits debug display of frustums for an easier debugging of a culling and shadows
2020-01-14 23:51:29 +00:00
RenderModifiers.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
RenderModifiers.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShadowMap.cpp
Moves calculations of bounds for fixed shadows to a separate function.
2020-06-12 20:09:08 +00:00
ShadowMap.h
Fix missing ShadowMap headers in previous, da4e601d8f
.
2019-08-04 05:58:55 +00:00
SilhouetteRenderer.cpp
Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
2019-09-18 14:44:31 +00:00
SilhouetteRenderer.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
SkyManager.cpp
Completely separates fixed and shader paths in sky rendering.
2020-08-09 15:21:06 +00:00
SkyManager.h
Removes unused variable. It was introduced in f0615df318
, an interface to control
2019-04-02 18:49:12 +00:00
TerrainOverlay.cpp
Remove duplicated call in tile rendering for TerrainOverlay.
2020-06-12 20:52:18 +00:00
TerrainOverlay.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp
Reduces memory usage for fancy water by merging two textures.
2020-09-16 18:03:51 +00:00
TerrainRenderer.h
Renames RenderTerrain to RenderTerrainFixed to follow its implementation.
2020-02-04 23:16:30 +00:00
TexturedLineRData.cpp
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
TexturedLineRData.h
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
End source files with a newline.
2016-11-23 11:27:54 +00:00
VertexArray.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
VertexArray.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
VertexBuffer.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
VertexBuffer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
VertexBufferManager.cpp
Fix some format specifiers in debug strings. Reviewed by leper.
2017-09-16 15:28:01 +00:00
VertexBufferManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
WaterManager.cpp
Reduces memory usage for fancy water by merging two textures.
2020-09-16 18:03:51 +00:00
WaterManager.h
Reduces memory usage for fancy water by merging two textures.
2020-09-16 18:03:51 +00:00