..
scripting
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Reduce memory allocations in the renderer
2013-09-29 14:48:11 +00:00
DecalRData.h
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
2012-09-28 18:20:36 +00:00
HWLightingModelRenderer.cpp
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
MikktspaceWrap.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ModelRenderer.cpp
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ModelRenderer.h
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
ModelVertexRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
OverlayRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
ParticleRenderer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ParticleRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
PatchRData.cpp
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
2013-11-12 01:24:04 +00:00
PatchRData.h
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
PostprocManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
PostprocManager.h
Postproc manager
2012-10-15 10:34:23 +00:00
Renderer.cpp
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
Renderer.h
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898
)
2013-11-28 00:57:39 +00:00
RenderModifiers.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
RenderModifiers.h
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
ShadowMap.cpp
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898
)
2013-11-28 00:57:39 +00:00
ShadowMap.h
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00
SkyManager.cpp
First pass at fixing GLES build - more to come
2013-11-12 01:17:16 +00:00
SkyManager.h
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp
Ticket 1612: Fixed overlay z-fighting in GLSL mode
2012-08-21 16:28:06 +00:00
TerrainOverlay.h
Add support for texture-based terrain overlays.
2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
2013-11-12 01:25:32 +00:00
TerrainRenderer.h
fixes #1572 and fixes #932
2012-10-31 18:42:17 +00:00
TexturedLineRData.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TexturedLineRData.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
VertexArray.cpp
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexArray.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexBuffer.cpp
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
2013-05-23 23:16:36 +00:00
VertexBuffer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
WaterManager.cpp
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
2013-11-12 01:25:32 +00:00
WaterManager.h
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
2013-08-18 09:27:11 +00:00