0ad/source/lib/config2.h
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00

65 lines
2.6 KiB
C

/**
* =========================================================================
* File : config2.h
* Project : 0 A.D.
* Description : compile-time configuration for isolated spots
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_CONFIG2
#define INCLUDED_CONFIG2
// rationale: a centralized header makes it much easier to see what all
// can be changed. it is assumed that only a few modules will need
// configuration choices, so rebuilding them all is acceptable.
// use config.h when settings must apply to the entire project.
// (only applicable if ARCH_IA32) 64-bit values will be returned in EDX:EAX.
// this chiefly affects ia32_rdtsc. if not set, a safer but slower fallback
// will be used that doesn't assume anything about return convention.
#ifndef CONFIG2_IA32_RETURN64_EDX_EAX
# define CONFIG2_IA32_RETURN64_EDX_EAX 1
#endif
// allow use of RDTSC for raw tick counts (otherwise, the slower but
// more reliable on MP systems wall-clock will be used).
#ifndef CONFIG2_TIMER_ALLOW_RDTSC
# define CONFIG2_TIMER_ALLOW_RDTSC 1
#endif
// this enables/disables the actual checking done by OverrunProtector
// (quite slow, entailing mprotect() before/after each access).
// define to 1 here or in the relevant module if you suspect mem corruption.
// we provide this option because OverrunProtector requires some changes to
// the object being wrapped, and we want to leave those intact but not
// significantly slow things down except when needed.
#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
#endif
// zero-copy IO means all clients share the cached buffer; changing their
// contents is forbidden. this flag causes the buffers to be marked as
// read-only via MMU (writes would cause an exception), which takes a
// bit of extra time.
#ifndef CONFIG2_CACHE_READ_ONLY
#define CONFIG2_CACHE_READ_ONLY 1
#endif
// enable the wsdl emulator in Windows builds.
//
// NOTE: the official SDL distribution has two problems on Windows:
// - it specifies "/defaultlib:msvcrt.lib". this is troublesome because
// multiple heaps are active; errors result when allocated blocks are
// (for reasons unknown) passed to a different heap to be freed.
// one workaround is to add "/nodefaultlib:msvcrt.lib" to the linker
// command line in debug configurations.
// - it doesn't support color hardware mouse cursors and clashes with
// cursor.cpp's efforts by resetting the mouse cursor after movement.
#ifndef CONFIG2_WSDL
# define CONFIG2_WSDL 1
#endif
#endif // #ifndef INCLUDED_CONFIG2