forked from 0ad/0ad
janwas
9269be9ee3
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= ) clean up debug module . no longer include platform-dependent header (-> less rebuilds) . DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR . parts of config.h that don't affect all files moved to config.2 (-> fewer full rebuilds) . remove creaky symbol cache (no longer needed for mmgr) . remove TLS thread naming stuff (can use debugger's thread window instead; no need for platform independence there) wdbg: remove thread suspension and breakpoint APIs (not needed) acpi: fix: u64 -> uintptr_t wutil: fix WinScopedLock, use that instead of direct lock() functions misc: . get rid of SAFE_STRCPY, replace with strcpy_s . remove _getcwd (shouldn't be used) This was SVN commit r5563.
65 lines
2.6 KiB
C
65 lines
2.6 KiB
C
/**
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* =========================================================================
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* File : config2.h
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* Project : 0 A.D.
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* Description : compile-time configuration for isolated spots
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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#ifndef INCLUDED_CONFIG2
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#define INCLUDED_CONFIG2
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// rationale: a centralized header makes it much easier to see what all
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// can be changed. it is assumed that only a few modules will need
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// configuration choices, so rebuilding them all is acceptable.
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// use config.h when settings must apply to the entire project.
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// (only applicable if ARCH_IA32) 64-bit values will be returned in EDX:EAX.
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// this chiefly affects ia32_rdtsc. if not set, a safer but slower fallback
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// will be used that doesn't assume anything about return convention.
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#ifndef CONFIG2_IA32_RETURN64_EDX_EAX
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# define CONFIG2_IA32_RETURN64_EDX_EAX 1
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#endif
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// allow use of RDTSC for raw tick counts (otherwise, the slower but
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// more reliable on MP systems wall-clock will be used).
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#ifndef CONFIG2_TIMER_ALLOW_RDTSC
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# define CONFIG2_TIMER_ALLOW_RDTSC 1
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#endif
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// this enables/disables the actual checking done by OverrunProtector
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// (quite slow, entailing mprotect() before/after each access).
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// define to 1 here or in the relevant module if you suspect mem corruption.
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// we provide this option because OverrunProtector requires some changes to
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// the object being wrapped, and we want to leave those intact but not
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// significantly slow things down except when needed.
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#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
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# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
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#endif
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// zero-copy IO means all clients share the cached buffer; changing their
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// contents is forbidden. this flag causes the buffers to be marked as
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// read-only via MMU (writes would cause an exception), which takes a
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// bit of extra time.
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#ifndef CONFIG2_CACHE_READ_ONLY
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#define CONFIG2_CACHE_READ_ONLY 1
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#endif
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// enable the wsdl emulator in Windows builds.
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//
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// NOTE: the official SDL distribution has two problems on Windows:
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// - it specifies "/defaultlib:msvcrt.lib". this is troublesome because
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// multiple heaps are active; errors result when allocated blocks are
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// (for reasons unknown) passed to a different heap to be freed.
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// one workaround is to add "/nodefaultlib:msvcrt.lib" to the linker
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// command line in debug configurations.
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// - it doesn't support color hardware mouse cursors and clashes with
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// cursor.cpp's efforts by resetting the mouse cursor after movement.
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#ifndef CONFIG2_WSDL
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# define CONFIG2_WSDL 1
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#endif
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#endif // #ifndef INCLUDED_CONFIG2
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