..
scripting
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Fix conditional defines to not construct new CShaderDefines frequently
2013-09-29 00:30:58 +00:00
DecalRData.h
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
2012-09-28 18:20:36 +00:00
HWLightingModelRenderer.cpp
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp
Fix rendering artifacts with novbo=true gentangents=true
2013-08-21 21:01:32 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
MikktspaceWrap.h
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
ModelRenderer.cpp
Fix conditional defines to not construct new CShaderDefines frequently
2013-09-29 00:30:58 +00:00
ModelRenderer.h
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
ModelVertexRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
2013-05-22 18:41:13 +00:00
OverlayRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
ParticleRenderer.cpp
Bind textures correctly to GLSL sampler uniforms.
2012-04-10 21:07:52 +00:00
ParticleRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
PatchRData.cpp
Fix conditional defines to not construct new CShaderDefines frequently
2013-09-29 00:30:58 +00:00
PatchRData.h
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
PostprocManager.cpp
Fixes some build errors from the OS X 10.5 SDK, refs #1768
2012-12-18 22:58:34 +00:00
PostprocManager.h
Postproc manager
2012-10-15 10:34:23 +00:00
Renderer.cpp
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
Renderer.h
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
RenderModifiers.cpp
Postproc manager
2012-10-15 10:34:23 +00:00
RenderModifiers.h
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
ShadowMap.cpp
Fixes some build errors from the OS X 10.5 SDK, refs #1768
2012-12-18 22:58:34 +00:00
ShadowMap.h
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00
SkyManager.cpp
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
SkyManager.h
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp
Ticket 1612: Fixed overlay z-fighting in GLSL mode
2012-08-21 16:28:06 +00:00
TerrainOverlay.h
Add support for texture-based terrain overlays.
2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
2013-08-24 14:44:38 +00:00
TerrainRenderer.h
fixes #1572 and fixes #932
2012-10-31 18:42:17 +00:00
TexturedLineRData.cpp
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
2012-06-17 03:40:35 +00:00
TexturedLineRData.h
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
2012-06-17 03:40:35 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
VertexArray.cpp
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexArray.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexBuffer.cpp
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
2013-05-23 23:16:36 +00:00
VertexBuffer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
WaterManager.cpp
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
2013-08-24 14:12:39 +00:00
WaterManager.h
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
2013-08-18 09:27:11 +00:00