0ad/source/lib/types.h
janwas c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00

38 lines
902 B
C

/**
* =========================================================================
* File : types.h
* Project : 0 A.D.
* Description : convenient type aliases (shorter than stdint.h's uintN_t)
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_TYPES
#define INCLUDED_TYPES
#include "posix/posix_types.h"
// defines instead of typedefs so we can #undef conflicting decls
#define i8 int8_t
#define i16 int16_t
#define i32 int32_t
#define i64 int64_t
#define u8 uint8_t
#define u16 uint16_t
#define u32 uint32_t
#define u64 uint64_t
// the standard only guarantees 16 bits.
// we use this for memory offsets and ranges, so it better be big enough.
//#ifdef SIZE_MAX
//# if SIZE_MAX < 0xFFFFFFFF
//# error "check size_t and SIZE_MAX - too small?"
//# endif
//#endif
#endif // #ifndef INCLUDED_TYPES