0ad/source/lib/sysdep/win/win.h

83 lines
2.7 KiB
C

/**
* =========================================================================
* File : win.h
* Project : 0 A.D.
* Description : various compatibility fixes for Win32.
*
* @author Jan.Wassenberg@stud.uni-karlsruhe.de
* =========================================================================
*/
/*
* Copyright (c) 2003-2004 Jan Wassenberg
*
* Redistribution and/or modification are also permitted under the
* terms of the GNU General Public License as published by the
* Free Software Foundation (version 2 or later, at your option).
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef WIN_H__
#define WIN_H__
#if !OS_WIN
#error "win.h: do not include if not compiling for Windows"
#endif
#include "lib/config.h"
#include <wchar.h>
// provide C99 *snprintf functions if compiler doesn't already
// (MinGW does, VC7.1 doesn't).
#if !HAVE_C99
# define snprintf _snprintf
# define swprintf _snwprintf
# define vsnprintf _vsnprintf
# define vsnwprintf _vsnwprintf
#endif
#include <stddef.h> // wchar_t
// libpng.h -> zlib.h -> zconf.h includes <windows.h>, which causes conflicts.
// prevent that, and define what they actually need from windows.h.
// incidentally, this requires all dependents of windows.h to include
// sysdep/win/win_internal.h instead.
#define _WINDOWS_ // windows.h include guard
#define WINAPI __stdcall
#define WINAPIV __cdecl
//
// main() hook
//
// our Windows-specific init code needs to run before the regular main() code.
// ideally this would happen automagically, but there are two problems:
// - the C standard expressly forbids calling main() directly;
// VC apparently makes use of this and changes its calling convention.
// if we call it, everything appears to work but stack traces in
// release mode are incorrect (symbol address is off by 4).
// - other libraries may also want to hook main(); in that case,
// "one must fall". we need to provide for disabling our hook.
// this is not enough reason to forego a hook entirely -
// integration into new projects is easier when there is less
// stuff to remember (here, calling our init function directly).
//
// what we'll do is: redefine the app's main function to app_main, have the
// OS call our main, and call app_main from there. in case another library
// (e.g. SDL) has the same idea, #define NO_MAIN_REDIRECT prevents the
// above; you then need to call win_pre_main_init at the beginning of main().
//#define NO_MAIN_REDIRECT
#ifdef NO_MAIN_REDIRECT
extern void win_pre_main_init();
#else
#define main app_main
#endif
#endif // #ifndef WIN_H__