0ad/source/simulation2/helpers
Ykkrosh 6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Selection.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00