0ad/source/ps/GameSetup
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00
..
Atlas.cpp # remove last occurrences of old ScEd-specific code 2006-04-02 16:27:34 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
Config.h #Code cleanups related to renderer 2006-03-26 17:46:18 +00:00
GameSetup.cpp # refactoring 2006-04-14 06:32:05 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00