0ad/source/simulation
Matei 7926b3d93c # Some groundwork for territories.
Entities with traits.is_territory_centre == true will act as territory
centres, and territory areas are calculated and displayed on the
minimap. It remains to display these areas in the game view and to make
Civ Centres "socketable" so you can build them on Settlements to claim
them.

This was SVN commit r4070.
2006-07-08 22:40:01 +00:00
..
scripting # housekeeping 2006-06-26 12:47:23 +00:00
AStarEngine.cpp Hopefully closes #126 2006-06-23 01:00:20 +00:00
AStarEngine.h Hopefully closes #126 2006-06-23 01:00:20 +00:00
Aura.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
Aura.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
BaseEntity.cpp # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
BaseEntity.h # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
BaseEntityCollection.cpp #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
BaseEntityCollection.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Updated pathfinding to improve speed and ignore allied unit collisions 2006-05-13 18:50:58 +00:00
Collision.h # Updated pathfinding to improve speed and ignore allied unit collisions 2006-05-13 18:50:58 +00:00
Entity.cpp # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
Entity.h # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
EntityFormation.cpp Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
EntityFormation.h A few organization changes: 2006-06-09 23:07:11 +00:00
EntityHandles.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityHandles.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityManager.cpp # housekeeping and bugfix in Loader queue 2006-06-29 22:52:50 +00:00
EntityManager.h # Various gameplay updates. 2006-06-10 03:05:16 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
EntityProperties.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
EntityStateProcessing.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
EntitySupport.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EventHandlers.cpp # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it. 2006-05-04 07:40:31 +00:00
EventHandlers.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Formation.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
Formation.h A few organization changes: 2006-06-09 23:07:11 +00:00
FormationCollection.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationCollection.h A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
LOSManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
PathfindSparse.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
ProductionQueue.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Projectile.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Projectile.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Simulation.cpp # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
Simulation.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Technology.cpp Hopefully closes #126 again 2006-06-23 01:06:21 +00:00
Technology.h Hopefully closes #126 again 2006-06-23 01:06:21 +00:00
TechnologyCollection.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
TechnologyCollection.h A few organization changes: 2006-06-09 23:07:11 +00:00
TerritoryManager.cpp # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
TerritoryManager.h # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
TurnManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TurnManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00