forked from 0ad/0ad
152 lines
6.1 KiB
C++
152 lines
6.1 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_DEBUGGINGSERVER
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#define INCLUDED_DEBUGGINGSERVER
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#include "third_party/mongoose/mongoose.h"
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#include "ScriptInterface.h"
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#include "lib/external_libraries/libsdl.h"
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class CBreakPoint;
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class CThreadDebugger;
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enum DBGCMD { DBG_CMD_NONE=0, DBG_CMD_CONTINUE, DBG_CMD_SINGLESTEP, DBG_CMD_STEPINTO, DBG_CMD_STEPOUT };
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enum STACK_INFO { STACK_INFO_LOCALS=0, STACK_INFO_THIS, STACK_INFO_GLOBALOBJECT };
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class CDebuggingServer
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{
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public:
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CDebuggingServer();
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~CDebuggingServer();
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/** @brief Register a new ScriptInerface for debugging the scripts it executes
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*
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* @param name A name for the ScriptInterface (will be sent to the debugging client an probably displayed to the user)
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* @param pScriptInterface A pointer to the ScriptInterface. This pointer must stay valid until UnRegisterScriptInterface ist called!
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*/
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void RegisterScriptinterface(std::string name, ScriptInterface* pScriptInterface);
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/** @brief Unregister a ScriptInerface that was previously registered using RegisterScriptinterface.
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*
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* @param pScriptInterface A pointer to the ScriptInterface
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*/
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void UnRegisterScriptinterface(ScriptInterface* pScriptInterface);
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// Mongoose callback when request comes from a client
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void* MgDebuggingServerCallback(mg_event event, struct mg_connection *conn, const struct mg_request_info *request_info);
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/** @brief Aquire exclusive read and write access to the list of breakpoints.
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*
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* @param breakPoints A pointer to the list storing all breakpoints.
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*
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* @return A number you need to pass to ReleaseBreakPointAccess().
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*
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* Make sure to call ReleaseBreakPointAccess after you don't need access any longer.
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* Using this function you get exclusive access and other threads won't be able to access the breakpoints until you call ReleaseBreakPointAccess!
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*/
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double AquireBreakPointAccess(std::list<CBreakPoint>** breakPoints);
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/** @brief See AquireBreakPointAccess(). You must not access the pointer returend by AquireBreakPointAccess() any longer after you call this function.
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*
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* @param breakPointsLockID The number you got when aquiring the access. It's used to make sure that this function never gets
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* used by the wrong thread.
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*/
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void ReleaseBreakPointAccess(double breakPointsLockID);
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/// Called from multiple Mongoose threads and multiple ScriptInterface threads
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bool GetBreakRequestedByThread();
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bool GetBreakRequestedByUser();
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// Should other threads be stopped as soon as possible after a breakpoint is triggered in a thread
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bool GetSettingSimultaneousThreadBreak();
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// Should the debugger break on any JS-Exception? If set to false, it will only break when the exceptions text is "Breakpoint".
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bool GetSettingBreakOnException();
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void SetBreakRequestedByThread(bool Enabled);
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void SetBreakRequestedByUser(bool Enabled);
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private:
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static const char* header400;
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/// Webserver helper function (can be called by multiple mongooser threads)
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bool GetWebArgs(struct mg_connection *conn, const struct mg_request_info* request_info, std::string argName, uint& arg);
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bool GetWebArgs(struct mg_connection *conn, const struct mg_request_info* request_info, std::string argName, std::string& arg);
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/// Functions that are made available via http (can be called by multiple mongoose threads)
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void GetThreadDebuggerStatus(std::stringstream& response);
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void ToggleBreakPoint(std::string filename, uint line);
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void GetAllCallstacks(std::stringstream& response);
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void GetStackFrameData(std::stringstream& response, uint nestingLevel, uint threadDebuggerID, STACK_INFO stackInfoKind);
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bool SetNextDbgCmd(uint threadDebuggerID, DBGCMD dbgCmd);
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void SetSettingSimultaneousThreadBreak(bool Enabled);
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void SetSettingBreakOnException(bool Enabled);
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/** @brief Returns a list of the full vfs paths to all files with the extension .js found in the vfs root
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*
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* @param response This will contain the list as JSON array.
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*/
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void EnumVfsJSFiles(std::stringstream& response);
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/** @brief Get the content of a .js file loaded into vfs
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*
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* @param filename A full vfs path (as returned by EnumVfsJSFiles).
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* @param response This will contain the contents of the requested file.
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*/
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void GetFile(std::string filename, std::stringstream& response);
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/// Shared between multiple mongoose threads
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bool m_SettingSimultaneousThreadBreak;
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bool m_SettingBreakOnException;
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/// Shared between multiple scriptinterface threads
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uint m_LastThreadDebuggerID;
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/// Shared between multiple scriptinerface threads and multiple mongoose threads
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std::list<CThreadDebugger*> m_ThreadDebuggers;
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// The CThreadDebuggers will check this value and break the thread if it's true.
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// This only works for JS code, so C++ code will not break until it executes JS-code again.
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bool m_BreakRequestedByThread;
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bool m_BreakRequestedByUser;
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// The breakpoint is uniquely identified using filename an line-number.
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// Since the filename is the whole vfs path it should really be unique.
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std::list<CBreakPoint> m_BreakPoints;
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/// Used for controlling access to m_BreakPoints
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SDL_sem* m_BreakPointsSem;
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double m_BreakPointsLockID;
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/// Mutexes used to ensure thread-safety. Currently we just use one Mutex (m_Mutex) and if we detect possible sources
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/// of deadlocks, we use the second mutex for some members to avoid it.
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CMutex m_Mutex;
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CMutex m_Mutex1;
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/// Not important for this class' thread-safety
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void EnableHTTP();
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mg_context* m_MgContext;
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};
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extern CDebuggingServer* g_DebuggingServer;
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#endif // INCLUDED_DEBUGGINGSERVER
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