0ad/source/ps/GameSetup/GameSetup.h
Ykkrosh 8e02ec84f9 Updated OpenAL to 1.1 (which no longer includes ALUT).
Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).

This was SVN commit r4289.
2006-09-02 21:20:25 +00:00

39 lines
860 B
C

//
// GUI integration
//
extern void GUI_Init();
extern void GUI_Shutdown();
extern void GUI_ShowMainMenu();
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
extern void RenderActor();
enum InitFlags
{
// avoid setting a video mode / initializing OpenGL; assume that has
// already been done and everything is ready for rendering.
// needed by map editor because it creates its own window.
INIT_HAVE_VMODE = 1,
// skip initializing the in-game GUI.
// needed by map editor because it uses its own GUI.
INIT_NO_GUI = 2,
// skip initializing the simulation.
// used by actor viewer because it doesn't need the simulation code.
INIT_NO_SIM = 4,
};
extern void Init(int argc, char* argv[], uint flags);
extern void Shutdown(uint flags);