forked from 0ad/0ad
wraitii
369c2e8801
GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTSTATS
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#define INCLUDED_SCRIPTSTATS
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#include "ps/ProfileViewer.h"
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#include <vector>
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class ScriptInterface;
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class CScriptStatsTable : public AbstractProfileTable
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{
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NONCOPYABLE(CScriptStatsTable);
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public:
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CScriptStatsTable();
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void Add(const ScriptInterface* scriptInterface, const std::string& title);
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void Remove(const ScriptInterface* scriptInterface);
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virtual CStr GetName();
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virtual CStr GetTitle();
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virtual size_t GetNumberRows();
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virtual const std::vector<ProfileColumn>& GetColumns();
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virtual CStr GetCellText(size_t row, size_t col);
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virtual AbstractProfileTable* GetChild(size_t row);
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private:
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std::vector<std::pair<const ScriptInterface*, std::string> > m_ScriptInterfaces;
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std::vector<ProfileColumn> m_ColumnDescriptions;
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};
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// To simplify the UI we want to use a single table for all script interfaces,
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// so just make it a global that they can all add themselves to
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extern CScriptStatsTable* g_ScriptStatsTable;
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#endif // INCLUDED_SCRIPTSTATS
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