forked from 0ad/0ad
elexis
042c9a9334
The host can change the number of allowed observers in running games. Make sure that joining observers won't take the "slot" of disconnected players, fixes #3671. Send clients a new disconnect reason "Server full" instead of letting them timeout. This was SVN commit r17881.
411 lines
16 KiB
INI
411 lines
16 KiB
INI
; Global Configuration Settings
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;
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; **************************************************************
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; * DO NOT EDIT THIS FILE if you want personal customisations: *
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; * create a text file called "local.cfg" instead, and copy *
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; * the lines from this file that you want to change. *
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; * You also need to copy the section tags ([hotkey], [gui], *
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; * etc.) for the things you change. *
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; * *
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; * On Linux, create: *
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; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
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; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
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; * *
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; * On OS X, create: *
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; * ~/Library/Application\ Support/0ad/config/local.cfg *
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; * *
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; * On Windows, create: *
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; * %appdata%\0ad\config\local.cfg *
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; * *
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; **************************************************************
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; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
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windowed = false
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; Show detailed tooltips (Unit stats)
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showdetailedtooltips = false
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; Enable/disable the splashscreen
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splashscreendisable = false
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; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch.
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splashscreenversion = 0
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; Pause the game on window focus loss (Only applicable to single player mode)
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pauseonfocusloss = true
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; Persist settings after leaving the game setup screen
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persistmatchsettings = true
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; Default player name to use in multiplayer
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; playername = "anonymous"
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; Default server name or IP to use in multiplayer
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multiplayerserver = "127.0.0.1"
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; Force a particular resolution. (If these are 0, the default is
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; to keep the current desktop resolution in fullscreen mode or to
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; use 1024x768 in windowed mode.)
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xres = 0
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yres = 0
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; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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bpp = 0
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; Preferred display (for multidisplay setups, only works with SDL 2.0)
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display = 0
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; Emulate right-click with Ctrl+Click on Mac mice
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macmouse = false
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; System settings:
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; if false, actors won't be rendered but anything entity will be.
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renderactors = true
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waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly.
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waterfancyeffects = false
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waterrealdepth = true
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waterrefraction = true
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waterreflection = true
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shadowsonwater = false
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shadows = true
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shadowpcf = true
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vsync = false
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particles = true
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silhouettes = true
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showsky = true
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nos3tc = false
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noautomipmap = true
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novbo = false
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noframebufferobject = false
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; Disable hardware cursors
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nohwcursor = false
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; Linux only: Set the driconf force_s3tc_enable option at startup,
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; for compressed texture support
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force_s3tc_enable = true
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; Specify the render path. This can be one of:
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; default Automatically select one of the below, depending on system capabilities
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; fixed Only use OpenGL fixed function pipeline
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; shader Use vertex/fragment shaders for transform and lighting where possible
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; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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; but will reduce performance and features when a modern graphics card is available.
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renderpath = default
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;;;;; EXPERIMENTAL ;;;;;
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; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects.
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preferglsl = false
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; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
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gpuskinning = false
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; Use smooth LOS interpolation
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smoothlos = false
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; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
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postproc = false
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; Quality level of shader effects (set to 10 to display effects)
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materialmgr.quality = 2.0
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; Maximum distance to display parallax effect. Set to 0 to disable parallax.
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materialmgr.PARALLAX_DIST.max = 150
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; Maximum distance to display high quality parallax effect.
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materialmgr.PARALLAX_HQ_DIST.max = 75
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; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
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materialmgr.PARALLAX_VHQ_DIST.max = 0
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;;;;;;;;;;;;;;;;;;;;;;;;
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; Replace alpha-blending with alpha-testing, for performance experiments
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forcealphatest = false
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; Color of the sky (in "r g b" format)
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skycolor = "0 0 0"
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[hotkey]
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+'.
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; See keys.txt for the list of key names.
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; > SYSTEM SETTINGS
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exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
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cancel = Escape ; Close or cancel the current dialog box/popup
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leave = Escape ; End current game or Exit
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confirm = Return ; Confirm the current command
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pause = Pause ; Pause/unpause game
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screenshot = F2 ; Take PNG screenshot
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bigscreenshot = "Shift+F2" ; Take large BMP screenshot
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togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
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screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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wireframe = "Alt+W" ; Toggle wireframe mode
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silhouettes = "Alt+S" ; Toggle unit silhouettes
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showsky = "Alt+Z" ; Toggle sky
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; > CLIPBOARD CONTROLS
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copy = "Ctrl+C" ; Copy to clipboard
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paste = "Ctrl+V" ; Paste from clipboard
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cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
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; > CONSOLE SETTINGS
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console.toggle = BackQuote, F9 ; Open/close console
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; > OVERLAY KEYS
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fps.toggle = "Alt+F" ; Toggle frame counter
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realtime.toggle = "Alt+T" ; Toggle current display of computer time
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session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI
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menu.toggle = "F10" ; Toggle in-game menu
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timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
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session.showstatusbars = Tab ; Toggle display of status bars
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session.highlightguarding = PgDn ; Toggle highlight of guarding units
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session.highlightguarded = PgUp ; Toggle highlight of guarded units
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; > HOTKEYS ONLY
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chat = Return ; Toggle chat window
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teamchat = "T" ; Toggle chat window in team chat mode
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; > QUICKSAVE
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quicksave = "Shift+F5"
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quickload = "Shift+F8"
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[hotkey.camera]
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reset = "R" ; Reset camera rotation to default.
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follow = "F" ; Follow the first unit in the selection
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zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
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zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
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rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
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rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
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rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
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rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
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rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
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rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
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pan = MouseMiddle ; Enable scrolling by moving mouse
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left = A, LeftArrow ; Scroll or rotate left
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right = D, RightArrow ; Scroll or rotate right
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up = W, UpArrow ; Scroll or rotate up/forwards
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down = S, DownArrow ; Scroll or rotate down/backwards
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scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
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scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
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rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
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rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
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zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
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zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
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[hotkey.camera.jump]
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1 = F5 ; Jump to position N
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2 = F6
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3 = F7
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4 = F8
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;5 =
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;6 =
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;7 =
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;8 =
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;9 =
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;10 =
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[hotkey.camera.jump.set]
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1 = "Ctrl+F5" ; Set jump position N
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2 = "Ctrl+F6"
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3 = "Ctrl+F7"
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4 = "Ctrl+F8"
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;5 =
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;6 =
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;7 =
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;8 =
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;9 =
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;10 =
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[hotkey.profile]
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toggle = "F11" ; Enable/disable real-time profiler
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save = "Shift+F11" ; Save current profiler data to logs/profile.txt
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[hotkey.profile2]
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toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler
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[hotkey.selection]
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add = Shift ; Add units to selection
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milonly = Alt ; Add only military units to selection
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idleonly = "I" ; Select only idle units
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remove = Ctrl ; Remove units from selection
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cancel = Esc ; Un-select all units and cancel building placement
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idleworker = Period ; Select next idle worker
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idlewarrior = ForwardSlash ; Select next idle warrior
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offscreen = Alt ; Include offscreen units in selection
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[hotkey.selection.group.add]
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0 = "Shift+0"
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1 = "Shift+1"
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2 = "Shift+2"
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3 = "Shift+3"
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4 = "Shift+4"
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5 = "Shift+5"
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6 = "Shift+6"
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7 = "Shift+7"
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8 = "Shift+8"
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9 = "Shift+9"
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[hotkey.selection.group.save]
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0 = "Ctrl+0"
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1 = "Ctrl+1"
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2 = "Ctrl+2"
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3 = "Ctrl+3"
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4 = "Ctrl+4"
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5 = "Ctrl+5"
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6 = "Ctrl+6"
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7 = "Ctrl+7"
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8 = "Ctrl+8"
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9 = "Ctrl+9"
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[hotkey.selection.group.select]
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0 = 0
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1 = 1
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2 = 2
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3 = 3
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4 = 4
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5 = 5
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6 = 6
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7 = 7
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8 = 8
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9 = 9
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[hotkey.session]
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kill = Delete ; Destroy selected units
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stop = "H" ; Stop the current action
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attack = Ctrl ; Modifier to attack instead of another action (eg capture)
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attackmove = Ctrl ; Modifier to attackmove when clicking on a point
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attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys)
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garrison = Ctrl ; Modifier to garrison when clicking on building
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autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
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guard = "G" ; Modifier to escort/guard when clicking on unit/building
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queue = Shift ; Modifier to queue unit orders instead of replacing
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batchtrain = Shift ; Modifier to train units in batches
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massbarter = Shift ; Modifier to barter bunch of resources
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masstribute = Shift ; Modifier to tribute bunch of resources
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fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%
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unloadtype = Shift ; Modifier to unload all units of type
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deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
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rotate.cw = RightBracket ; Rotate building placement preview clockwise
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rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
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[hotkey.session.savedgames]
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delete = Delete ; Delete the selected saved game asking confirmation
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noConfirmation = Shift ; Do not ask confirmation when deleting a game
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[hotkey.session.queueunit] ; > UNIT TRAINING
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1 = "Z" ; add first unit type to queue
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2 = "X" ; add second unit type to queue
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3 = "C" ; add third unit type to queue
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4 = "V" ; add fourth unit type to queue
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5 = "B" ; add fivth unit type to queue
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6 = "N" ; add sixth unit type to queue
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7 = "M" ; add seventh unit type to queue
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8 = Comma ; add eighth unit type to queue
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[hotkey.session.timewarp]
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fastforward = Space ; If timewarp mode enabled, speed up the game
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rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
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[hotkey.text] ; > GUI TEXTBOX HOTKEYS
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delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
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delete.right = "Ctrl+Del" ; Delete word to the right of cursor
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move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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[gui]
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cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
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scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays
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[gui.menu]
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limitfps = true ; Limit FPS in the menus and loading screen
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[gui.session]
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attacknotificationmessage = true ; Show attack notification messages
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camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
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timeelapsedcounter = false ; Show the game duration in the top right corner
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[gui.session.minimap]
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blinkduration = 1.7 ; The blink duration while pinging
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pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
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[joystick] ; EXPERIMENTAL: joystick/gamepad settings
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enable = false
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deadzone = 8192
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[joystick.camera]
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pan.x = 0
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pan.y = 1
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rotate.x = 3
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rotate.y = 2
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zoom.in = 5
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zoom.out = 4
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[lobby]
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chattimestamp = false ; Show time chat message was posted
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history = 0 ; Number of past messages to display on join
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room = "arena20" ; Default MUC room to join
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server = "lobby.wildfiregames.com" ; Address of lobby server
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xpartamupp = "wfgbot20" ; Name of the server-side xmpp client that manage games
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[mod]
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enabledmods = "mod public"
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[network]
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duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
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lateobserverjoins = false ; Allow observers to join the game after it started
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observerlimit = 6 ; Prevent further observer joins in running games if this limit is reached
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[overlay]
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fps = "false" ; Show frames per second in top right corner
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realtime = "false" ; Show current system time in top right corner
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netwarnings = "true" ; Show warnings if the network connection is bad
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[profiler2]
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autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
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script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance)
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gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
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gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
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gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
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[sound]
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mastergain = 0.9
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musicgain = 0.2
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ambientgain = 0.6
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actiongain = 0.7
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uigain = 0.7
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[tinygettext]
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debug = false ; Print error messages each time a translation for an English string is not found.
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[userreport] ; Opt-in online user reporting system
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url = "http://feedback.wildfiregames.com/report/upload/v1/"
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[view] ; Camera control settings
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scroll.speed = 120.0
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scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
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rotate.x.speed = 1.2
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rotate.x.min = 28.0
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rotate.x.max = 60.0
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rotate.x.default = 35.0
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rotate.y.speed = 2.0
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rotate.y.speed.wheel = 0.45
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rotate.y.default = 0.0
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rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
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drag.speed = 0.5
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zoom.speed = 256.0
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zoom.speed.wheel = 32.0
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zoom.min = 50.0
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zoom.max = 200.0
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zoom.default = 120.0
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zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
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pos.smoothness = 0.1
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zoom.smoothness = 0.4
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rotate.x.smoothness = 0.5
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rotate.y.smoothness = 0.3
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near = 2.0 ; Near plane distance
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far = 4096.0 ; Far plane distance
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fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
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height.smoothness = 0.5
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height.min = 16
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