0ad/source/ps/GameSetup
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00
..
tests # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Atlas.cpp remove mmgr and macros that redefine malloc/new/free 2008-01-19 11:33:11 +00:00
Atlas.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Config.cpp More Linux build fixes 2008-01-08 00:09:52 +00:00
Config.h Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
GameSetup.cpp remove mmgr and macros that redefine malloc/new/free 2008-01-19 11:33:11 +00:00
GameSetup.h part4: adapt codebase to changes in lib/ 2007-12-20 20:21:45 +00:00