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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
ModelRenderer.h
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ModelVertexRenderer.h
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2007-05-07 16:33:24 +00:00
PatchRData.cpp
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
PatchRData.h
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2007-05-07 16:33:24 +00:00
PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
mem: update comment
2007-11-10 18:45:17 +00:00
Renderer.h
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RenderModifiers.cpp
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RenderModifiers.h
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RenderPathVertexShader.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
2007-10-10 19:35:23 +00:00
TerrainOverlay.h
Fix more DCDT compile errors (in gcc 4.1.2 on Linux).
2007-10-16 08:12:48 +00:00
TerrainRenderer.cpp
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TerrainRenderer.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
# Better error tolerance
2007-02-28 20:09:19 +00:00
VertexArray.h
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VertexBuffer.cpp
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2007-05-07 16:33:24 +00:00
VertexBuffer.h
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
mem: update comment
2007-11-10 18:45:17 +00:00
WaterManager.h
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