..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
DecalRData.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
HWLightingModelRenderer.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
HWLightingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
ModelRenderer.cpp
Add support for specular materials.
2012-04-08 15:55:06 +00:00
ModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
ModelVertexRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
OverlayRenderer.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
ParticleRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
PatchRData.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
PatchRData.h
Improve Android compatibility.
2012-02-25 17:29:27 +00:00
Renderer.cpp
Add support for specular materials.
2012-04-08 15:55:06 +00:00
Renderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
RenderModifiers.cpp
Add support for specular materials.
2012-04-08 15:55:06 +00:00
RenderModifiers.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ShadowMap.cpp
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
ShadowMap.h
GLES compatibility for particles and shadows.
2012-03-19 21:10:14 +00:00
SkyManager.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
Fix terrain overlay rendering
2012-02-25 22:11:34 +00:00
TerrainOverlay.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp
Add support for specular materials.
2012-04-08 15:55:06 +00:00
TerrainRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
VertexArray.cpp
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
VertexArray.h
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
VertexBuffer.cpp
Fix printf argument types
2011-11-13 18:31:06 +00:00
VertexBuffer.h
Increase maximum VBO size, to support larger meshes
2012-03-21 18:45:10 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
Corrects some Doxygen comments and adds a few others of interest.
2012-03-01 03:55:05 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00