0ad/source
janwas bd96a1ab7c # fix unit rank texture loading (was crashing when displaying log message)
problems: for a "vector<CStr>::iterator it", passing *it to a varargs
function taking const char* (baad because compiler cannot invoke the
operator const char* and therefore screws up the stack); incorrect
parameters to LOG().
thanks go to philip for diagnosing the problem!

This was SVN commit r3717.
2006-04-02 07:22:23 +00:00
..
graphics #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib # fix STL complaint when running on VC8 and building archive 2006-04-02 04:50:47 +00:00
maths #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ps # fix unit rank texture loading (was crashing when displaying log message) 2006-04-02 07:22:23 +00:00
renderer #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
scripting #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
simulation #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00