0ad/source/tools
Ykkrosh f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
..
ape Restructuring 2004-12-05 17:59:29 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
autobuild Updated autobuilder to get the .pdb files from 'system'. 2005-10-01 04:26:12 +00:00
dds Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
entgraph Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
fontbuilder Minor warning-fixes and miscellaneous tidiness 2005-06-20 22:04:08 +00:00
i18n Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
pmdexp Trying once more to rename this stuff correctly... 2005-06-14 20:46:45 +00:00
rmgen Fixes to entity death and event handling, plus some updates to RmGen. 2005-12-11 02:09:11 +00:00
sced editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail) 2005-11-20 14:35:52 +00:00
textureconv Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00