.. |
tests
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
Camera.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
Camera.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
CinemaTrack.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ColladaManager.cpp
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Report filename in Collada warning messages.
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2011-05-14 16:43:08 +00:00 |
ColladaManager.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Color.cpp
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sync with work:
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2011-12-27 14:12:31 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Decal.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Frustum.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Frustum.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
GameView.cpp
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Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656, #850
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2012-02-10 02:17:40 +00:00 |
GameView.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
HFTracer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
LightEnv.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
LOSTexture.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
LOSTexture.h
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
MapGenerator.cpp
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Attempts to fix incorrect destructor order in random map generator. See #1037, #1035.
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2011-11-29 00:14:34 +00:00 |
MapGenerator.h
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Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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2011-07-24 03:28:18 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
MapReader.h
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Add initial serialization test mode.
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2011-10-24 14:31:05 +00:00 |
MapWriter.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
Material.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
Material.h
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
MaterialManager.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
MeshManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Model.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ModelAbstract.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
ModelAbstract.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ModelDef.cpp
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Fix SSE skinning normalisation (fixes #1136). Add a few more comments.
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2012-01-28 12:17:44 +00:00 |
ModelDef.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ObjectBase.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
ObjectBase.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
ObjectEntry.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ObjectEntry.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
ObjectManager.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
Overlay.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
ParticleEmitter.cpp
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Yet more GLES compatibility
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2012-02-13 16:41:17 +00:00 |
ParticleEmitter.h
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Yet more GLES compatibility
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2012-02-13 16:41:17 +00:00 |
ParticleEmitterType.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitterType.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleManager.cpp
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
ParticleManager.h
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
Patch.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderManager.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
ShaderManager.h
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Cache shader effects. Fixes #1143.
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2012-02-02 22:58:42 +00:00 |
ShaderProgram.cpp
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Fix GLSL shaders on Mesa
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2012-02-13 20:47:14 +00:00 |
ShaderProgram.h
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
ShaderProgramFFP.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
ShaderTechnique.cpp
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
ShaderTechnique.h
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
SkeletonAnim.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Terrain.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureEntry.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerrainTextureEntry.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
TerritoryTexture.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
TextRenderer.cpp
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
TextRenderer.h
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TextureConverter.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
TextureManager.cpp
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TextureManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Unit.cpp
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
Unit.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitAnimation.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
UnitAnimation.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitManager.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
UnitManager.h
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Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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2011-04-02 12:51:42 +00:00 |