0ad/source/lib/external_libraries/sdl.h
2009-04-18 17:51:05 +00:00

55 lines
1.5 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* SDL header; uses emulator on Windows, otherwise libsdl.
*/
#ifndef INCLUDED_SDL
#define INCLUDED_SDL
#include "sdl_fwd.h"
#include "lib/config2.h" // CONFIG2_WSDL
#if OS_WIN && CONFIG2_WSDL
# include "lib/sysdep/os/win/wsdl.h"
#else
# include <SDL/SDL.h>
# include <SDL/SDL_thread.h>
// if the compiler doesn't support inlining, this header will pull
// in static bswap routines. doesn't matter - modern compilers
// will strip them if unused, and this is more convenient than
// another header that toggles between wsdl and SDL_endian.h.
# include <SDL/SDL_endian.h>
# if MSC_VERSION
# pragma comment(lib, "SDL")
# pragma comment(lib, "SDLmain")
# endif
#endif
// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
SDL_Event ev;
};
#endif // INCLUDED_SDL