0ad/source
Matei d36bc3a949 - Fixed a compile error on VS2003.
- Fixed some crashes that could occur when you end a game with units
mouseover'ed or with the building placer active (it tries to render them
after the game world is gone).

This was SVN commit r4543.
2006-10-11 13:37:13 +00:00
..
graphics - Fixed a compile error on VS2003. 2006-10-11 13:37:13 +00:00
gui More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib Fixed some potential sources of errors. 2006-10-10 05:21:41 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps - Fixed a compile error on VS2003. 2006-10-11 13:37:13 +00:00
renderer Modified default water parameters. 2006-10-07 17:59:06 +00:00
scripting Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
simulation - Fixed a compile error on VS2003. 2006-10-11 13:37:13 +00:00
sound Fixed some potential sources of errors. 2006-10-10 05:21:41 +00:00
tools Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
main.cpp More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00