forked from 0ad/0ad
47 lines
1.7 KiB
C
47 lines
1.7 KiB
C
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* routines specific to IA-32
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*/
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#ifndef INCLUDED_IA32
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#define INCLUDED_IA32
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#if !ARCH_IA32
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# error "including ia32.h without ARCH_IA32=1"
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#endif
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/**
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* check if there is an IA-32 CALL instruction right before ret_addr.
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* @return INFO::OK if so and ERR::FAIL if not.
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*
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* also attempts to determine the call target. if that is possible
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* (directly addressed relative or indirect jumps), it is stored in
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* target, which is otherwise 0.
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*
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* this function is used for walking the call stack.
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**/
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LIB_API LibError ia32_GetCallTarget(void* ret_addr, void*& target);
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#endif // #ifndef INCLUDED_IA32
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