forked from 0ad/0ad
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CGUISprite.h"
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CGUISprite::~CGUISprite() = default;
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void CGUISprite::AddImage(std::unique_ptr<SGUIImage> image)
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{
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m_Images.emplace_back(std::move(image));
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}
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void CGUISpriteInstance::Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const
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{
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if (m_CachedSize != Size)
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{
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GUIRenderer::UpdateDrawCallCache(pGUI, m_DrawCallCache, m_SpriteName, Size, Sprites);
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m_CachedSize = Size;
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}
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GUIRenderer::Draw(m_DrawCallCache, canvas);
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}
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// Plus a load of constructors / assignment operators, which don't copy the
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// DrawCall cache (to avoid losing track of who has allocated various bits
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// of data):
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CGUISpriteInstance::CGUISpriteInstance()
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{
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}
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CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
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: m_SpriteName(SpriteName)
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{
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}
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void CGUISpriteInstance::SetName(const CStr& SpriteName)
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{
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m_SpriteName = SpriteName;
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m_CachedSize = CRect();
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m_DrawCallCache.clear();
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}
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