0ad/source/ps/GameSetup
janwas e0280949fd file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
trace: split code out of vfs_optimizer (was getting too large)
vfs_mount: expose API to unmount all (needed to be able to delete
archives after building)
vfs_optimizer: safely handle empty connection/node lists;
refactored+documented
vfs_tree: eliminate 'file in root dir' warning (can happen easily
enough)

rest: fixes/minor tweaks

This was SVN commit r3610.
2006-03-07 05:44:34 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up. 2006-03-07 05:44:34 +00:00
Config.h remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click. 2005-10-31 01:15:49 +00:00
GameSetup.cpp file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up. 2006-03-07 05:44:34 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00