0ad/source/graphics/TextRenderer.h
2012-02-25 17:14:47 +00:00

110 lines
2.6 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_TEXTRENDERER
#define INCLUDED_TEXTRENDERER
#include "graphics/ShaderProgram.h"
#include "maths/Matrix3D.h"
#include "ps/CStr.h"
#include "ps/Overlay.h"
class CFont;
class CTextRenderer
{
public:
CTextRenderer(const CShaderProgramPtr& shader);
/**
* Reset the text transform to the default, with (0,0) in the top-left of the screen.
*/
void ResetTransform();
CMatrix3D GetTransform();
void SetTransform(const CMatrix3D& transform);
void Translate(float x, float y, float z);
/**
* Set the color for subsequent print calls.
*/
void Color(const CColor& color);
/**
* Set the color for subsequent print calls.
*/
void Color(float r, float g, float b, float a = 1.0);
/**
* Set the font for subsequent print calls.
*/
void Font(const CStrW& font);
/**
* Print formatted text at (0,0) under the current transform,
* and advance the transform by the width of the text.
*/
void PrintfAdvance(const wchar_t* fmt, ...);
/**
* Print formatted text at (x,y) under the current transform.
* Does not alter the current transform.
*/
void PrintfAt(float x, float y, const wchar_t* fmt, ...);
/**
* Print text at (0,0) under the current transform,
* and advance the transform by the width of the text.
*/
void PutAdvance(const wchar_t* buf);
/**
* Print text at (x,y) under the current transform,
* and advance the transform by the width of the text.
*/
void Put(float x, float y, const wchar_t* buf);
/**
* Render all of the previously printed text calls.
*/
void Render();
private:
struct SBatch
{
CMatrix3D transform;
CColor color;
shared_ptr<CFont> font;
std::wstring text;
};
CShaderProgramPtr m_Shader;
CMatrix3D m_Transform;
CColor m_Color;
shared_ptr<CFont> m_Font;
std::map<CStrW, shared_ptr<CFont> > m_Fonts;
std::vector<SBatch> m_Batches;
};
#endif // INCLUDED_TEXTRENDERER