0ad/source/ps/EventTypes.h

59 lines
992 B
C
Executable File

/*
Net Message Creator registration
*/
#ifdef CREATING_NMT
//HACKA HACKA HACKA HACKA HACKA HACK...
#ifdef NMT_CREATOR_PASS_CLASSDEF
/*
The Event classes;
Adding an event currently requires four steps.
One, create the event class within the NMT_CREATOR_PASS_CLASSDEF
ifdef. The classEvent macro will help.
Two, assign an message type in NetMessage.h.
Three, provide a deserializer function mapping in the
NMT_CREATOR_PASS_REGISTRATION ifdef, below.
Four, implement the interface ISerializable for the new class in
Event.cpp.
*/
#define classEvent( _ev ) \
struct CEvent##_ev : public CEvent \
{ \
public: \
uint GetSerializedLength(); \
u8* Serialize( u8* buffer ); \
static CNetMessage* Deserialize( const u8* buffer, \
uint length );
/*
classEvent( TestOnly )
int16 TheIntegerIveGot;
};
*/
#endif
#ifdef NMT_CREATOR_PASS_REGISTRATION
/*
{ NMT_Event_IveGotAnInteger, CEventTestOnly::Deserialize },
*/
#endif
#endif