0ad/source/lib/sysdep/win/wsdl.h
MarkT f02eab8aba Added configurable hotkey-cooker
This was SVN commit r795.
2004-07-21 16:34:07 +00:00

332 lines
5.1 KiB
C
Executable File

#ifndef __WSDL_H__
#define __WSDL_H__
#include "types.h"
#include "SDL_keysym.h"
/* allow apps to override window name */
#ifndef APP_NAME
#define APP_NAME "ogl"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define Uint32 u32
/* SDL_Init flags */
#define SDL_INIT_VIDEO 0
#define SDL_INIT_AUDIO 0
#define SDL_INIT_TIMER 0
#define SDL_INIT_NOPARACHUTE 0
extern int SDL_Init(Uint32 flags);
extern void SDL_Quit();
typedef enum
{
SDL_GL_DEPTH_SIZE,
SDL_GL_DOUBLEBUFFER /* ignored - always double buffered */
}
SDL_GLattr;
extern int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/* SDL_SetVideoMode() flags */
#define SDL_OPENGL 0
#define SDL_FULLSCREEN 1
extern int SDL_SetVideoMode(int w, int h, int bpp, unsigned long flags);
typedef struct
{
int w, h;
}
SDL_Surface;
extern SDL_Surface* SDL_GetVideoSurface();
typedef struct
{
int video_mem;
}
SDL_VideoInfo;
extern SDL_VideoInfo* SDL_GetVideoInfo();
/*
* threads / sync
*/
typedef void SDL_sem;
typedef void SDL_Thread;
extern void* SDL_GL_GetProcAddress(const char*);
extern void SDL_GL_SwapBuffers();
extern u32 SDL_GetTicks();
extern void __stdcall SDL_Delay(u32 ms);
extern SDL_sem* SDL_CreateSemaphore(int cnt);
extern void __stdcall SDL_DestroySemaphore(SDL_sem*);
extern int SDL_SemPost(SDL_sem*);
extern int SDL_SemWait(SDL_sem* sem);
extern SDL_Thread* SDL_CreateThread(int(*)(void*), void*);
extern int SDL_KillThread(SDL_Thread*);
extern int __stdcall SDL_WarpMouse(int, int);
extern int SDL_SetGamma(float r, float g, float b);
/* macros */
#define SDL_GRAB_ON 0
#define SDL_WM_GrabInput(a)
#define SDL_GetError() ""
//////////////////////////////////////////////////////////////////////////////
#ifdef linux
# include <asm/byteorder.h>
# ifdef __arch__swab16
# define SDL_Swap16 __arch__swab16
# endif
# ifdef __arch__swab32
# define SDL_Swap32 __arch__swab32
# endif
#endif
#ifdef _MSC_VER
# define SDL_Swap16 _byteswap_ushort
# define SDL_Swap32 _byteswap_ulong
# define SDL_Swap64 _byteswap_uint64
#endif
#ifndef SDL_Swap16
extern u16 SDL_Swap16(u16);
#endif
#ifndef SDL_Swap32
extern u32 SDL_Swap32(u32);
#endif
#ifndef SDL_Swap64
extern u64 SDL_Swap64(u64);
#endif
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
#define SDL_BYTE_ORDER SDL_LIL_ENDIAN
//////////////////////////////////////////////////////////////////////////////
/************************************************************************************************
* events
************************************************************************************************/
typedef struct
{
SDLKey sym;
u16 unicode;
}
SDL_keysym;
typedef struct
{
SDL_keysym keysym;
}
SDL_KeyboardEvent;
typedef struct
{
u16 x, y;
}
SDL_MouseMotionEvent;
/* SDL_MouseButtonEvent.button */
enum
{
// do not change order
SDL_BUTTON_LEFT,
SDL_BUTTON_RIGHT,
SDL_BUTTON_MIDDLE,
SDL_BUTTON_WHEELUP,
SDL_BUTTON_WHEELDOWN
};
typedef struct
{
u8 button;
u8 state;
u16 x, y;
}
SDL_MouseButtonEvent;
// SDL_ActiveEvent.state
enum
{
SDL_APPACTIVE = 1,
SDL_APPMOUSEFOCUS = 2,
SDL_APPINPUTFOCUS = 4
};
typedef struct
{
u8 gain;
u8 state;
}
SDL_ActiveEvent;
typedef struct
{
u16 code;
}
SDL_UserEvent;
/* SDL_Event.type */
enum
{
SDL_KEYDOWN,
SDL_KEYUP,
SDL_MOUSEMOTION,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_ACTIVEEVENT,
SDL_USEREVENT,
};
typedef struct
{
u8 type;
union
{
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_ActiveEvent active;
SDL_UserEvent user;
};
}
SDL_Event;
extern int SDL_EnableUNICODE(int enable);
extern int SDL_WaitEvent(SDL_Event*);
extern int SDL_PollEvent(SDL_Event* ev);
extern int SDL_PushEvent(SDL_Event* ev);
extern void SDL_WM_SetCaption(const char *title, const char *icon);
/* glutInitDisplayMode */
#define GLUT_RGB 0
#define GLUT_DOUBLE 0
#define GLUT_DEPTH 0
/* mouse buttons */
enum
{
GLUT_LEFT_BUTTON,
GLUT_RIGHT_BUTTON,
GLUT_MIDDLE_BUTTON /* also wheel, if avail */
};
/* mouse button state */
enum
{
GLUT_DOWN,
GLUT_UP
};
/* keys */
enum
{
GLUT_KEY_LEFT = 0x25, /* VK_* */
GLUT_KEY_RIGHT = 0x27,
GLUT_KEY_UP = 0x26,
GLUT_KEY_DOWN = 0x28
};
/* glutSetCursor */
#define GLUT_CURSOR_INHERIT 32512 /* IDC_* */
#define GLUT_CURSOR_WAIT 32514
#define GLUT_CURSOR_DESTROY 32648
#define GLUT_CURSOR_NONE 0
/* glutGet */
enum
{
GLUT_ELAPSED_TIME,
GLUT_SCREEN_WIDTH,
GLUT_SCREEN_HEIGHT,
GLUT_GAME_MODE_WIDTH,
GLUT_GAME_MODE_HEIGHT,
GLUT_GAME_MODE_PIXEL_DEPTH,
GLUT_GAME_MODE_REFRESH_RATE
};
extern void glutIdleFunc(void(*)());
extern void glutDisplayFunc(void(*)());
extern void glutKeyboardFunc(void(*)(int, int, int));
extern void glutSpecialFunc(void(*)(int, int, int));
extern void glutMouseFunc(void(*)(int, int, int, int));
#define glutInitDisplayMode(a) /* pixel format is hardwired */
extern int glutGameModeString(const char* str);
extern void glutInit(int* argc, char* argv[]);
extern int glutGet(int arg);
extern int glutEnterGameMode();
extern void glutMainLoop();
extern void glutPostRedisplay();
extern void glutSetCursor(int);
#define glutSwapBuffers SDL_GL_SwapBuffers
#ifdef __cplusplus
}
#endif
#endif // #ifndef __WSDL_H__