..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
FixedFunctionModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
InstancingModelRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
InstancingModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
ModelRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
ModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
ModelVertexRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
PatchRData.cpp
Fixed terrain texture orientation so shadows fall as expected.
2006-01-22 08:17:33 +00:00
PatchRData.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
PlayerRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
PlayerRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
Renderer.cpp
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
Renderer.h
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
RenderModifiers.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
RenderModifiers.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
RenderPathVertexShader.cpp
Add ARB_vertex_shader specific functions to glext_funcs.h
2005-10-30 00:22:22 +00:00
RenderPathVertexShader.h
Add ARB_vertex_shader specific functions to glext_funcs.h
2005-10-30 00:22:22 +00:00
ShadowMap.cpp
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
ShadowMap.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
SHCoeffs.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TerrainRenderer.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
TerrainRenderer.h
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
TransparencyRenderer.cpp
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
TransparencyRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
VertexArray.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
VertexArray.h
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
VertexBuffer.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
VertexBuffer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
VertexBufferManager.h
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
WaterManager.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
WaterManager.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00