Fix bug with split description messages.
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@ -19,8 +19,7 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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@ -23,8 +23,7 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +9 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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@ -16,8 +16,7 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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@ -19,8 +19,7 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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@ -23,8 +23,7 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +7 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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@ -16,8 +16,7 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
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Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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