Fix bug with split description messages.

This commit is contained in:
R CA 2022-10-15 18:12:46 +00:00 committed by Stanislas Daniel Claude Dolcini
parent 3ade52d41f
commit 2a6422be9b
6 changed files with 6 additions and 12 deletions

View File

@ -19,8 +19,7 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },

View File

@ -23,8 +23,7 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +9 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }

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@ -16,8 +16,7 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +9 capture points regeneration rate per garrisoned unit. Stable 10% batch training time.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },

View File

@ -19,8 +19,7 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },

View File

@ -23,8 +23,7 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +7 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }

View File

@ -16,8 +16,7 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius.
Structures +7 capture points regeneration rate per garrisoned unit. Stable 10% batch training time.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },