add athens update
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_healer_male.xml">
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<mesh>skeletal/new/m_dress.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_healer.xml" attachpoint="head"/>
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<prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="healer-robe-1">
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<props>
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</props>
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<textures>
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<texture file="skeletal/athen/philosopher_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/athen/philosopher_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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{
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"type": "garrisonedUnits",
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"affects": [ "Hero" ],
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"modifications": [
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{
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"value": "Health/RegenRate",
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"add": 6
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}
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],
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"auraName": "Officer Accommodation",
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"auraDescription": "Garrisoned Heroes +6 health regeneration rate."
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}
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{
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"type": "range",
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"radius": 35,
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"affects": [ "Human" ],
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"modifications": [
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{
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"value": "Health/RegenRate",
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"add": 0.5
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}
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],
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"auraName": "Regeneration",
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"auraDescription": "Humans +0.5 health regeneration rate.",
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"overlayIcon": "art/textures/ui/session/auras/heal.png"
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}
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{
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"type": "range",
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"radius": 35,
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"affects": [ "Healer" ],
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"affectedPlayers": [ "MutualAlly" ],
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"modifications": [
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{
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"value": "Heal/Health",
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"add": 2.0
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}
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],
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"auraName": "Medicine Father",
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"auraDescription": "Own and Allied Healers +2 heal health.",
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"overlayIcon": "art/textures/ui/session/auras/heal.png"
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}
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31
community-mod/simulation/data/technologies/ostracism.json
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31
community-mod/simulation/data/technologies/ostracism.json
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{
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"genericName": "Ostracism",
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"description": "In ancient Athens, ostracism was the process by which any citizen, including political leaders, could be expelled from the city-state for 10 years.",
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"cost": {
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"food": 300,
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"metal": 300
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "athen" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "patriotism.png",
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"researchTime": 60,
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"tooltip": "Citizen soldiers +5% health, but Heroes −40% health.",
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"modifications": [
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{
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"value": "Health/Max",
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"multiply": 1.05,
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"affects": "CitizenSoldier"
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},
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{
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"value": "Health/Max",
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"multiply": 0.6,
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"affects": "Hero"
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}
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],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Pheidian Workshop",
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"description": "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, and is commonly regarded as one of the greatest of all sculptors of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze statue of Athena which stood between it and the Propylaea, a monumental gateway that served as the entrance to the Acropolis in Athens.",
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"cost": {
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"stone": 300
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},
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"requirements": {
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"all": [
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{ "tech": "phase_town" },
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{ "civ": "athen" }
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "vestals.png",
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"researchTime": 40,
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"tooltip": "Temples and Wonder −50% stone cost and build time.",
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"modifications": [
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{
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"value": "Cost/BuildTime",
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"multiply": 0.5
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},
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{
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"value": "Cost/Resources/stone",
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"multiply": 0.5
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}
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],
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"affects": [ "Temple", "Wonder" ],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -37,6 +37,7 @@
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<Researcher>
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<Technologies datatype="tokens">
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long_walls
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ostracism
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</Technologies>
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</Researcher>
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<Sound>
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<Obstruction>
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<Static width="17.5" depth="27"/>
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</Obstruction>
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<Trainer>
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<Entities datatype="tokens">
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units/{civ}/hero_hippocrates
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</Entities>
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</Trainer>
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<VisualActor>
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<Actor>structures/athenians/temple.xml</Actor>
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<FoundationActor>props/special/eyecandy/greek_temple_unfinished.xml</FoundationActor>
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hellenistic_metropolis
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apophora
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roman_roads
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pheidian_workshop
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unlock_spies
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spy_counter
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</Technologies>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_hero_healer">
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<Auras datatype="tokens">
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units/heroes/athen_hero_hippocrates_1
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units/heroes/athen_hero_hippocrates_2
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</Auras>
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<Health>
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<Max>600</Max>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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<GenericName>Hippocrates</GenericName>
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<SpecificName>Hippocrates</SpecificName>
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<Icon>units/athen/hero_hippocrates.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<VisualActor>
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<Actor>units/athenians/hero_healer_hippocrates.xml</Actor>
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</VisualActor>
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</Entity>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<Promotion>
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<RequiredXp>200</RequiredXp>
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<Entity>units/athen/champion_infantry</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/athenians/infantry_spearman_e.xml</Actor>
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</VisualActor>
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