melee units rebalancing

This commit is contained in:
RCA 2023-03-25 15:17:57 -07:00
parent 6b22c3b01f
commit 89327da23c
23 changed files with 71 additions and 85 deletions

View File

@ -50,7 +50,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>3</Hack>
<Hack>2</Hack>
<Pierce>1</Pierce>
<Crush>15</Crush>
</Damage>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Axe</AttackName>
<Damage>
<Hack>8.7</Hack>
<Crush>2.3</Crush>
<Hack>14</Hack>
<Crush>4.5</Crush>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>
@ -30,7 +30,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>3</Hack>
<Hack>2</Hack>
<Pierce>2</Pierce>
</Damage>
</Entity>

View File

@ -4,7 +4,8 @@
<Melee>
<AttackName>Mace</AttackName>
<Damage>
<Crush>8</Crush>
<Crush>9.5</Crush>
<Hack>6</Hack>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>
@ -27,7 +28,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>4</Hack>
<Hack>3</Hack>
<Pierce>2</Pierce>
</Damage>
</Entity>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Spear</AttackName>
<Damage>
<Hack>4</Hack>
<Pierce>3</Pierce>
<Hack>7.5</Hack>
<Pierce>6.25</Pierce>
</Damage>
<Bonuses>
<BonusCavMelee>
@ -32,7 +32,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>5</Hack>
<Hack>3</Hack>
<Pierce>3</Pierce>
</Damage>
</Entity>

View File

@ -4,7 +4,7 @@
<Melee>
<AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
<Damage>
<Hack>6.5</Hack>
<Hack>12</Hack>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>375</PrepareTime>
@ -30,7 +30,7 @@
<Entity>
<Damage>
<Hack>3</Hack>
<Pierce>4</Pierce>
<Pierce>2</Pierce>
</Damage>
</Entity>
</Resistance>

View File

@ -33,7 +33,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>7</Hack>
<Hack>5</Hack>
<Pierce>5</Pierce>
<Crush>20</Crush>
</Damage>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Axe</AttackName>
<Damage>
<Hack>13.8</Hack>
<Crush>4.6</Crush>
<Hack>28</Hack>
<Crush>8</Crush>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>
@ -20,13 +20,6 @@
<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
<GenericName>Champion Cavalry Axeman</GenericName>
</Identity>
<Resistance>
<Entity>
<Damage>
<Pierce op="add">2</Pierce>
</Damage>
</Entity>
</Resistance>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>

View File

@ -4,7 +4,8 @@
<Melee>
<AttackName>Mace</AttackName>
<Damage>
<Crush>16</Crush>
<Crush>19</Crush>
<Hack>12</Hack>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Spear</AttackName>
<Damage>
<Hack>8</Hack>
<Pierce>6</Pierce>
<Hack>15</Hack>
<Pierce>12.5</Pierce>
</Damage>
<MaxRange>4</MaxRange>
<Bonuses>
@ -30,8 +30,8 @@
<Resistance>
<Entity>
<Damage>
<Hack op="add">1</Hack>
<Pierce op="add">2</Pierce>
<Hack op="add">2</Hack>
<Pierce op="add">1</Pierce>
</Damage>
</Entity>
</Resistance>

View File

@ -4,7 +4,7 @@
<Melee>
<AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
<Damage>
<Hack>13</Hack>
<Hack>24</Hack>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>375</PrepareTime>
@ -22,7 +22,7 @@
<Resistance>
<Entity>
<Damage>
<Pierce op="add">4</Pierce>
<Hack op="add">1</Hack>
</Damage>
</Entity>
</Resistance>

View File

@ -27,8 +27,8 @@
<Resistance>
<Entity>
<Damage>
<Hack>5</Hack>
<Pierce>5</Pierce>
<Hack>3</Hack>
<Pierce>3</Pierce>
<Crush>20</Crush>
</Damage>
</Entity>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Axe</AttackName>
<Damage>
<Hack>12</Hack>
<Crush>4</Crush>
<Hack>24</Hack>
<Crush>8</Crush>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>500</PrepareTime>

View File

@ -4,7 +4,8 @@
<Melee>
<AttackName>Mace</AttackName>
<Damage>
<Crush>14</Crush>
<Crush>18</Crush>
<Hack>14</Hack>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>500</PrepareTime>
@ -22,8 +23,8 @@
<Resistance>
<Entity>
<Damage>
<Hack op="add">1</Hack>
<Pierce op="add">1</Pierce>
<Hack op="add">2</Hack>
<Pierce op="add">3</Pierce>
</Damage>
</Entity>
</Resistance>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Pike</AttackName>
<Damage>
<Hack>4</Hack>
<Pierce>6</Pierce>
<Hack>12</Hack>
<Pierce>18</Pierce>
</Damage>
<MaxRange>8</MaxRange>
<PrepareTime>1000</PrepareTime>
@ -30,8 +30,8 @@
<Resistance>
<Entity>
<Damage>
<Hack op="add">8</Hack>
<Pierce op="add">6</Pierce>
<Hack op="add">7</Hack>
<Pierce op="add">5</Pierce>
<Crush>20</Crush>
</Damage>
</Entity>

View File

@ -4,12 +4,12 @@
<Melee>
<AttackName>Spear</AttackName>
<Damage>
<Hack>6</Hack>
<Pierce>5</Pierce>
<Hack>12</Hack>
<Pierce>10</Pierce>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>
<RepeatTime>900</RepeatTime>
<RepeatTime>1000</RepeatTime>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>

View File

@ -4,7 +4,7 @@
<Melee>
<AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
<Damage>
<Hack>11</Hack>
<Hack>22</Hack>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>375</PrepareTime>

View File

@ -7,6 +7,14 @@
<GenericName>Melee Infantry</GenericName>
<VisibleClasses datatype="tokens">Melee</VisibleClasses>
</Identity>
<Resistance>
<Entity>
<Damage>
<Hack>3</Hack>
<Pierce>3</Pierce>
</Damage>
</Entity>
</Resistance>
<UnitAI>
<Formations datatype="tokens">
special/formations/testudo

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Axe</AttackName>
<Damage>
<Hack>6</Hack>
<Crush>2</Crush>
<Hack>12</Hack>
<Crush>4</Crush>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>500</PrepareTime>
@ -23,18 +23,17 @@
<VisibleClasses datatype="tokens">Axeman</VisibleClasses>
<GenericName>Axeman</GenericName>
</Identity>
<Resistance>
<Entity>
<Damage>
<Hack>2</Hack>
</Damage>
</Entity>
</Resistance>
<Loot>
<wood>4</wood>
<metal>1</metal>
</Loot>
<Resistance>
<Entity>
<Damage>
<Hack>4</Hack>
<Pierce>5</Pierce>
</Damage>
</Entity>
</Resistance>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>

View File

@ -4,7 +4,8 @@
<Melee>
<AttackName>Mace</AttackName>
<Damage>
<Crush>7</Crush>
<Crush>9</Crush>
<Hack>7</Hack>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>500</PrepareTime>
@ -21,17 +22,16 @@
<GenericName>Infantry Maceman</GenericName>
<VisibleClasses datatype="tokens">Maceman</VisibleClasses>
</Identity>
<Loot>
<wood>5</wood>
</Loot>
<Resistance>
<Entity>
<Damage>
<Hack>4</Hack>
<Pierce>5</Pierce>
<Hack>2</Hack>
</Damage>
</Entity>
</Resistance>
<Loot>
<wood>5</wood>
</Loot>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Pike</AttackName>
<Damage>
<Hack>2</Hack>
<Pierce>3</Pierce>
<Hack>6</Hack>
<Pierce>9</Pierce>
</Damage>
<MaxRange>8</MaxRange>
<PrepareTime>1000</PrepareTime>
@ -35,8 +35,8 @@
<Resistance>
<Entity>
<Damage>
<Hack>10</Hack>
<Pierce>8</Pierce>
<Hack>6</Hack>
<Pierce>5</Pierce>
</Damage>
</Entity>
</Resistance>

View File

@ -4,8 +4,8 @@
<Melee>
<AttackName>Spear</AttackName>
<Damage>
<Hack>3</Hack>
<Pierce>2.5</Pierce>
<Hack>6</Hack>
<Pierce>5</Pierce>
</Damage>
<MaxRange>4</MaxRange>
<PrepareTime>500</PrepareTime>
@ -32,14 +32,6 @@
<Loot>
<wood>5</wood>
</Loot>
<Resistance>
<Entity>
<Damage>
<Hack>5</Hack>
<Pierce>5</Pierce>
</Damage>
</Entity>
</Resistance>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>

View File

@ -4,7 +4,7 @@
<Melee>
<AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
<Damage>
<Hack>5.5</Hack>
<Hack>11</Hack>
</Damage>
<MaxRange>3</MaxRange>
<PrepareTime>375</PrepareTime>
@ -26,14 +26,6 @@
<wood>4</wood>
<metal>1</metal>
</Loot>
<Resistance>
<Entity>
<Damage>
<Hack>5</Hack>
<Pierce>5</Pierce>
</Damage>
</Entity>
</Resistance>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>

View File

@ -4,8 +4,7 @@
<Melee>
<AttackName>Ji</AttackName>
<Damage>
<Hack op="add">1</Hack>
<Pierce op="add">1</Pierce>
<Hack op="add">3</Hack>
</Damage>
</Melee>
</Attack>
@ -32,7 +31,7 @@
<Entity>
<Damage>
<Hack op="add">-2</Hack>
<Pierce op="add">-2</Pierce>
<Pierce op="add">-1</Pierce>
</Damage>
</Entity>
</Resistance>