remove p1 and p2 train time penalty for spartiates.

This commit is contained in:
real_tabasco_sauce 2024-08-29 19:30:59 -07:00
parent 0caff43b9b
commit bfe7bad3ac
2 changed files with 0 additions and 76 deletions

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@ -1,38 +0,0 @@
{
"genericName": "City Phase",
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. In the Spartan city phase, champion hoplites train faster.",
"cost": {
"stone": 750,
"metal": 750
},
"requirements": {
"entity": {
"class": "Town",
"number": 3
}
},
"requirementsTooltip": "Requires three Town Structures.",
"supersedes": "phase_town_spart",
"replaces": [ "phase_city" ],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Champion Hoplites -5 seconds train time.",
"modifications": [
{
"value": "Capturable/GarrisonRegenRate",
"add": 9,
"affects": "Structure"
},
{
"value": "Cost/BuildTime",
"add": -5,
"affects": "Champion Spearman"
},
{
"value": "TerritoryInfluence/Radius",
"multiply": 1.5,
"affects": "CivCentre"
}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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@ -1,38 +0,0 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly. In the Spartan town phase, champion hoplites train faster.",
"cost": {
"food": 500,
"wood": 500
},
"requirements": {
"entity": {
"class": "Village",
"number": 5
}
},
"requirementsTooltip": "Requires five Village Structures.",
"supersedes": "phase_village",
"replaces": [ "phase_town" ],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Champion Hoplites -5 seconds train time",
"modifications": [
{
"value": "Capturable/GarrisonRegenRate",
"add": 7,
"affects": "Structure"
},
{
"value": "Cost/BuildTime",
"add": -5,
"affects": "Champion Spearman"
},
{
"value": "TerritoryInfluence/Radius",
"multiply": 1.25,
"affects": "CivCentre"
}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}