remove p1 and p2 train time penalty for spartiates.
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@ -1,38 +0,0 @@
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{
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"genericName": "City Phase",
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. In the Spartan city phase, champion hoplites train faster.",
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"cost": {
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"stone": 750,
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"metal": 750
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},
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"requirements": {
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"entity": {
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"class": "Town",
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"number": 3
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}
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},
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"requirementsTooltip": "Requires three Town Structures.",
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"supersedes": "phase_town_spart",
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"replaces": [ "phase_city" ],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Champion Hoplites -5 seconds train time.",
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"modifications": [
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{
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"value": "Capturable/GarrisonRegenRate",
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"add": 9,
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"affects": "Structure"
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},
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{
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"value": "Cost/BuildTime",
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"add": -5,
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"affects": "Champion Spearman"
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},
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{
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"value": "TerritoryInfluence/Radius",
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"multiply": 1.5,
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"affects": "CivCentre"
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}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@ -1,38 +0,0 @@
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{
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"genericName": "Town Phase",
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"description": "Advances from a small village to a bustling town, ready to expand rapidly. In the Spartan town phase, champion hoplites train faster.",
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"cost": {
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"food": 500,
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"wood": 500
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},
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"requirements": {
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"entity": {
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"class": "Village",
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"number": 5
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}
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},
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"requirementsTooltip": "Requires five Village Structures.",
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"supersedes": "phase_village",
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"replaces": [ "phase_town" ],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Champion Hoplites -5 seconds train time",
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"modifications": [
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{
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"value": "Capturable/GarrisonRegenRate",
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"add": 7,
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"affects": "Structure"
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},
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{
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"value": "Cost/BuildTime",
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"add": -5,
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"affects": "Champion Spearman"
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},
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{
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"value": "TerritoryInfluence/Radius",
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"multiply": 1.25,
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"affects": "CivCentre"
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}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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