reduce bolt range by 5 meters, narrower linear splash, decrease move speed to equal catapults.

This commit is contained in:
rca 2024-07-06 23:32:29 -07:00 committed by rts
parent b6c02b5246
commit c3aa8cc311
2 changed files with 5 additions and 5 deletions

View File

@ -265,7 +265,7 @@ AttackHelper.prototype.CauseDamageOverArea = function(data)
let perpPos = relativePos.cross(direction);
// The width of linear splash is one fifth of the normal splash radius.
let width = data.radius / 5;
let width = 1; //use a value smaller than the diameter of an infantry unit.
// Check that the unit is within the distance splash width of the line starting at the missile's
// landing point which extends in the direction of the missile for length splash radius.

View File

@ -6,12 +6,12 @@
<Damage>
<Pierce>240</Pierce>
</Damage>
<MaxRange>90</MaxRange>
<MaxRange>85</MaxRange>
<MinRange>15</MinRange>
<PrepareTime>2000</PrepareTime>
<RepeatTime>6000</RepeatTime>
<Projectile>
<Speed>150</Speed>
<Speed>125</Speed>
<Spread>1</Spread>
<Gravity>9.81</Gravity>
<FriendlyFire>false</FriendlyFire>
@ -70,8 +70,8 @@
<DefaultStance>standground</DefaultStance>
</UnitAI>
<UnitMotion>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Acceleration op="mul">0.9</Acceleration>
<WalkSpeed op="mul">0.8</WalkSpeed>
<Acceleration op="mul">0.8</Acceleration>
</UnitMotion>
<Vision>
<Range>100</Range>