reduce bolt range by 5 meters, narrower linear splash, decrease move speed to equal catapults.
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@ -265,7 +265,7 @@ AttackHelper.prototype.CauseDamageOverArea = function(data)
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let perpPos = relativePos.cross(direction);
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// The width of linear splash is one fifth of the normal splash radius.
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let width = data.radius / 5;
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let width = 1; //use a value smaller than the diameter of an infantry unit.
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// Check that the unit is within the distance splash width of the line starting at the missile's
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// landing point which extends in the direction of the missile for length splash radius.
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@ -6,12 +6,12 @@
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<Damage>
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<Pierce>240</Pierce>
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</Damage>
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<MaxRange>90</MaxRange>
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<MaxRange>85</MaxRange>
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<MinRange>15</MinRange>
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<PrepareTime>2000</PrepareTime>
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<RepeatTime>6000</RepeatTime>
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<Projectile>
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<Speed>150</Speed>
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<Speed>125</Speed>
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<Spread>1</Spread>
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<Gravity>9.81</Gravity>
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<FriendlyFire>false</FriendlyFire>
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@ -70,8 +70,8 @@
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<DefaultStance>standground</DefaultStance>
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</UnitAI>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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<Acceleration op="mul">0.9</Acceleration>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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<Acceleration op="mul">0.8</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>100</Range>
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