allow carthage to make use of apartments earlier as an economy bonus. reduce pricing, allow houses to upgrade to apartments.
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community-mod/art/actors/structures/carthaginians/house.xml
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70
community-mod/art/actors/structures/carthaginians/house.xml
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@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Carthaginian House">
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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<texture file="structural/kart_struct_norm.png" name="normTex"/>
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<texture file="structural/kart_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="House 01">
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<mesh>structural/kart_house_01.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kart_house_01.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House 02">
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<mesh>structural/kart_house_02.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/house_b.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kart_house_02.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House 03">
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<mesh>structural/kart_house_03.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/house_c.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kart_house_03.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="upgrading">
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<props>
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<prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/cart/light_damage.xml"/>
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<variant file="structures/cart/medium_damage.xml"/>
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<variant file="structures/cart/heavy_damage.xml"/>
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<variant file="structures/cart/destruction_small.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,9 +4,9 @@
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<CapturePoints op="mul">2</CapturePoints>
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</Capturable>
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<Cost>
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<BuildTime op="mul">1.5</BuildTime>
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<BuildTime>90</BuildTime>
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<Resources>
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<wood op="add">50</wood>
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<wood op="add">25</wood>
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<stone op="add">50</stone>
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</Resources>
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</Cost>
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@ -23,9 +23,8 @@
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<GenericName>Apartment Building</GenericName>
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<SpecificName>Bet</SpecificName>
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<Classes datatype="tokens">CivSpecific</Classes>
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<VisibleClasses datatype="tokens">-Village Town</VisibleClasses>
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<VisibleClasses datatype="tokens">Village</VisibleClasses>
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<Icon>structures/apartment.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<wood op="add">10</wood>
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@ -10,6 +10,18 @@
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<Obstruction>
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<Static width="13.0" depth="13.0"/>
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</Obstruction>
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<Upgrade>
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<Apartment>
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<Entity>structures/cart/apartment</Entity>
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<Tooltip>Add a second story to make an Apartment with a greater population bonus.</Tooltip>
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<Cost>
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<wood>50</wood>
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<stone>50</stone>
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</Cost>
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<Variant>upgrading</Variant>
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<Time>55</Time>
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</Apartment>
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</Upgrade>
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<VisualActor>
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<FoundationActor>structures/carthaginians/fndn_house.xml</FoundationActor>
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<Actor>structures/carthaginians/house.xml</Actor>
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