(re)(re) balance some ship values. Scout ships more nimble, a little more damage, ram ships more damage.

This commit is contained in:
real_tabasco_sauce 2024-09-02 13:52:05 -07:00 committed by Stan
parent 4c648530eb
commit f6c34182a3
5 changed files with 20 additions and 16 deletions

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@ -5,10 +5,10 @@
<AttackName>Arrow</AttackName>
<Damage>
<Hack>0</Hack>
<Pierce>22</Pierce>
<Pierce>26</Pierce>
<Crush>0</Crush>
</Damage>
<MaxRange>40</MaxRange>
<MaxRange>45</MaxRange>
<PrepareTime>1000</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Projectile>

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@ -13,17 +13,17 @@
<Multiplier>2.0</Multiplier>
</BonusShip>
</Bonuses>
<PrepareTime op="mul">0.5</PrepareTime>
<PrepareTime op="mul">0.25</PrepareTime>
<RepeatTime op="mul">0.5</RepeatTime>
<MaxRange op="mul">1.25</MaxRange>
</Ranged>
</Attack>
<Cost>
<Population>2</Population>
<Population>1</Population>
<BuildTime>24</BuildTime>
<Resources>
<wood>120</wood>
<metal>80</metal>
<metal>100</metal>
</Resources>
</Cost>
<GarrisonHolder>
@ -44,7 +44,7 @@
<Loot>
<xp>50</xp>
<wood>12</wood>
<metal>8</metal>
<metal>10</metal>
</Loot>
<Position>
<TurnRate>1.0</TurnRate>

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@ -5,9 +5,9 @@
<Melee>
<AttackName>Naval Ram</AttackName>
<Damage>
<Hack>280</Hack>
<Hack>350</Hack>
<Pierce>0</Pierce>
<Crush>20</Crush>
<Crush>40</Crush>
</Damage>
<MaxRange>12.0</MaxRange>
<PrepareTime>0</PrepareTime>
@ -22,12 +22,12 @@
</Melee>
</Attack>
<Cost>
<Population>2</Population>
<Population>1</Population>
<BuildTime>24</BuildTime>
<Resources>
<food>50</food>
<wood>100</wood>
<metal>50</metal>
<metal>25</metal>
</Resources>
</Cost>
<Footprint>
@ -45,7 +45,7 @@
</Health>
<Identity>
<GenericName>Ramming Ship</GenericName>
<Tooltip>Garrison units for transport across water. Countered by Arrow Ships.</Tooltip>
<Tooltip>Garrison units for transport across water. Counters Arrow Ships.</Tooltip>
<VisibleClasses datatype="tokens">NavalRam Melee</VisibleClasses>
<Classes datatype="tokens">Trireme</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>

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@ -3,6 +3,7 @@
<Attack>
<Ranged>
<PreferredClasses datatype="tokens">-Human</PreferredClasses>
<PrepareTime op="mul">0.25</PrepareTime>
<Bonuses>
<BonusShip>
<Classes>Ship</Classes>
@ -29,7 +30,7 @@
<GenericName>Scout Ship</GenericName>
<VisibleClasses datatype="tokens">ScoutShip Ranged</VisibleClasses>
<Classes datatype="tokens">Bireme</Classes>
<Tooltip>Scout for coastlines. Garrison units for transport across water.</Tooltip>
<Tooltip>Scout for coastlines. Garrison units for transport across water, 2x damage vs ships.</Tooltip>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
@ -37,6 +38,9 @@
<food>5</food>
<wood>8</wood>
</Loot>
<Position>
<TurnRate>1.0</TurnRate>
</Position>
<Resistance>
<Entity>
<Damage>
@ -51,6 +55,6 @@
</TrainingRestrictions>
<UnitMotion>
<WalkSpeed op="mul">1.6</WalkSpeed>
<Acceleration op="mul">3.0</Acceleration>
<Acceleration op="mul">5.0</Acceleration>
</UnitMotion>
</Entity>

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@ -5,7 +5,7 @@
<AttackName>Stone</AttackName>
<Damage>
<Pierce>0</Pierce>
<Crush>250</Crush>
<Crush>220</Crush>
</Damage>
<MaxRange>80</MaxRange>
<MinRange>0</MinRange>
@ -28,10 +28,10 @@
</RangeOverlay>
<Splash>
<Shape>Circular</Shape>
<Range>2</Range>
<Range>4</Range>
<FriendlyFire>false</FriendlyFire>
<Damage>
<Crush>50</Crush>
<Crush>100</Crush>
</Damage>
</Splash>
</Ranged>