(re)(re) balance some ship values. Scout ships more nimble, a little more damage, ram ships more damage.
This commit is contained in:
parent
4c648530eb
commit
f6c34182a3
@ -5,10 +5,10 @@
|
||||
<AttackName>Arrow</AttackName>
|
||||
<Damage>
|
||||
<Hack>0</Hack>
|
||||
<Pierce>22</Pierce>
|
||||
<Pierce>26</Pierce>
|
||||
<Crush>0</Crush>
|
||||
</Damage>
|
||||
<MaxRange>40</MaxRange>
|
||||
<MaxRange>45</MaxRange>
|
||||
<PrepareTime>1000</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Projectile>
|
||||
|
@ -13,17 +13,17 @@
|
||||
<Multiplier>2.0</Multiplier>
|
||||
</BonusShip>
|
||||
</Bonuses>
|
||||
<PrepareTime op="mul">0.5</PrepareTime>
|
||||
<PrepareTime op="mul">0.25</PrepareTime>
|
||||
<RepeatTime op="mul">0.5</RepeatTime>
|
||||
<MaxRange op="mul">1.25</MaxRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Population>2</Population>
|
||||
<Population>1</Population>
|
||||
<BuildTime>24</BuildTime>
|
||||
<Resources>
|
||||
<wood>120</wood>
|
||||
<metal>80</metal>
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<GarrisonHolder>
|
||||
@ -44,7 +44,7 @@
|
||||
<Loot>
|
||||
<xp>50</xp>
|
||||
<wood>12</wood>
|
||||
<metal>8</metal>
|
||||
<metal>10</metal>
|
||||
</Loot>
|
||||
<Position>
|
||||
<TurnRate>1.0</TurnRate>
|
||||
|
@ -5,9 +5,9 @@
|
||||
<Melee>
|
||||
<AttackName>Naval Ram</AttackName>
|
||||
<Damage>
|
||||
<Hack>280</Hack>
|
||||
<Hack>350</Hack>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>20</Crush>
|
||||
<Crush>40</Crush>
|
||||
</Damage>
|
||||
<MaxRange>12.0</MaxRange>
|
||||
<PrepareTime>0</PrepareTime>
|
||||
@ -22,12 +22,12 @@
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Population>2</Population>
|
||||
<Population>1</Population>
|
||||
<BuildTime>24</BuildTime>
|
||||
<Resources>
|
||||
<food>50</food>
|
||||
<wood>100</wood>
|
||||
<metal>50</metal>
|
||||
<metal>25</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
@ -45,7 +45,7 @@
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Ramming Ship</GenericName>
|
||||
<Tooltip>Garrison units for transport across water. Countered by Arrow Ships.</Tooltip>
|
||||
<Tooltip>Garrison units for transport across water. Counters Arrow Ships.</Tooltip>
|
||||
<VisibleClasses datatype="tokens">NavalRam Melee</VisibleClasses>
|
||||
<Classes datatype="tokens">Trireme</Classes>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
|
@ -3,6 +3,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<PreferredClasses datatype="tokens">-Human</PreferredClasses>
|
||||
<PrepareTime op="mul">0.25</PrepareTime>
|
||||
<Bonuses>
|
||||
<BonusShip>
|
||||
<Classes>Ship</Classes>
|
||||
@ -29,7 +30,7 @@
|
||||
<GenericName>Scout Ship</GenericName>
|
||||
<VisibleClasses datatype="tokens">ScoutShip Ranged</VisibleClasses>
|
||||
<Classes datatype="tokens">Bireme</Classes>
|
||||
<Tooltip>Scout for coastlines. Garrison units for transport across water.</Tooltip>
|
||||
<Tooltip>Scout for coastlines. Garrison units for transport across water, 2x damage vs ships.</Tooltip>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
@ -37,6 +38,9 @@
|
||||
<food>5</food>
|
||||
<wood>8</wood>
|
||||
</Loot>
|
||||
<Position>
|
||||
<TurnRate>1.0</TurnRate>
|
||||
</Position>
|
||||
<Resistance>
|
||||
<Entity>
|
||||
<Damage>
|
||||
@ -51,6 +55,6 @@
|
||||
</TrainingRestrictions>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.6</WalkSpeed>
|
||||
<Acceleration op="mul">3.0</Acceleration>
|
||||
<Acceleration op="mul">5.0</Acceleration>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<AttackName>Stone</AttackName>
|
||||
<Damage>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>250</Crush>
|
||||
<Crush>220</Crush>
|
||||
</Damage>
|
||||
<MaxRange>80</MaxRange>
|
||||
<MinRange>0</MinRange>
|
||||
@ -28,10 +28,10 @@
|
||||
</RangeOverlay>
|
||||
<Splash>
|
||||
<Shape>Circular</Shape>
|
||||
<Range>2</Range>
|
||||
<Range>4</Range>
|
||||
<FriendlyFire>false</FriendlyFire>
|
||||
<Damage>
|
||||
<Crush>50</Crush>
|
||||
<Crush>100</Crush>
|
||||
</Damage>
|
||||
</Splash>
|
||||
</Ranged>
|
||||
|
Loading…
Reference in New Issue
Block a user