Replace non-breaking space with normal space.

The non-breaking spaces were created when importing from the Trac wiki.

Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1913
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Nescio 2019-05-21 21:37:37 +02:00 committed by Itms
parent bbca74824e
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@ -6,369 +6,369 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Athenian Hoplite.** * **Generic Name: Athenian Hoplite.**
* **Specific Name: Hoplī́tēs Athēnaïkós.** * **Specific Name: Hoplī́tēs Athēnaïkós.**
  * **Class:** Spearman. * **Class:** Spearman.
  * **History:** The basic unit of the Greek army and unique in its combat tactics. The Hoplite formed the core of the Greek army with a unique formation ready to hold all potential attacks. * **History:** The basic unit of the Greek army and unique in its combat tactics. The Hoplite formed the core of the Greek army with a unique formation ready to hold all potential attacks.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** Phalanx formation. * **Special:** Phalanx formation.
* **Generic Name: Thracian Peltast.** * **Generic Name: Thracian Peltast.**
* **Specific Name: Peltastḗs Thrâx.** * **Specific Name: Peltastḗs Thrâx.**
  * **Class:** Javelinist. * **Class:** Javelinist.
  * **History:** Peltasts carry a special shield called a pelta (from which they derived their name). The shield is deliberately curved to allow the Peltast to throw javelins faster and over a greater range. Peltasts were used to great affect by the Thebans at the Battle of Leuctra, successfully breaking up the Spartan phalanx and allowing the famous Theban Sacred Band to defeat the disorganized Spartan hoplites. * **History:** Peltasts carry a special shield called a pelta (from which they derived their name). The shield is deliberately curved to allow the Peltast to throw javelins faster and over a greater range. Peltasts were used to great affect by the Thebans at the Battle of Leuctra, successfully breaking up the Spartan phalanx and allowing the famous Theban Sacred Band to defeat the disorganized Spartan hoplites.
  * **Garrison:** 1. * **Garrison:** 1.
  **Function:** Short-ranged Infantry. Fast Moving. * **Function:** Short-ranged Infantry. Fast Moving.
  * **Special:** Mercenary. * **Special:** Mercenary.
* **Generic Name: Cretan Mercenary Archer.** * **Generic Name: Cretan Mercenary Archer.**
* **Specific Name: Toxótēs Krētikós.** * **Specific Name: Toxótēs Krētikós.**
  * **Class:** Archer. * **Class:** Archer.
  * **History:** Cretan archers were the best archers in Greece. They used a different bow with longer range than their mainland counterparts. * **History:** Cretan archers were the best archers in Greece. They used a different bow with longer range than their mainland counterparts.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * Special: Trainable from Athenian Triremes after researching "Iphicratean Reforms". Mercenary. * Special: Trainable from Athenian Triremes after researching "Iphicratean Reforms". Mercenary.
* **Generic Name: Athenian Militia.** * **Generic Name: Athenian Militia.**
* **Specific Name: Psilós Athēnaïkós.** * **Specific Name: Psilós Athēnaïkós.**
  * **Class:** Slinger. * **Class:** Slinger.
  * **History:** Psiloi (sing:Psilos) were the lower class infantry of Greek cities, only able to afford the most meager of weapons and armour. * **History:** Psiloi (sing:Psilos) were the lower class infantry of Greek cities, only able to afford the most meager of weapons and armour.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * Special: -. * Special: -.
### CAVALRY ### CAVALRY
* **Generic Name: Greek Cavalry.** * **Generic Name: Greek Cavalry.**
* **Specific Name: Hippeus.** * **Specific Name: Hippeus.**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **History:** The Greek cavalry was formed by the rich and aristocrats in ancient Greece, because breeding horses was expensive. They were therefore not used in great numbers. * **History:** The Greek cavalry was formed by the rich and aristocrats in ancient Greece, because breeding horses was expensive. They were therefore not used in great numbers.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Light Cavalry.** * **Generic Name: Light Cavalry.**
* **Specific Name: Pródromos.** * **Specific Name: Pródromos.**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **History:** Greek scout cavalry, good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. * **History:** Greek scout cavalry, good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter and raider. * **Function:** Good hunter and raider.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Woman.** * **Generic Name: Woman.**
* **Specific Name: Gýnē.** * **Specific Name: Gýnē.**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **History:** Athens was a conservative society as far as women were concerned. Though lower class women were known to work their family farms and tend their shops. * **History:** Athens was a conservative society as far as women were concerned. Though lower class women were known to work their family farms and tend their shops.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Quick food gatherer. Slow miner. * **Function:** Quick food gatherer. Slow miner.
  **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m).
* **Generic Name: Healer.** * **Generic Name: Healer.**
* **Specific Name: Iatros.** * **Specific Name: Iatros.**
  * **Class:** Healer. * **Class:** Healer.
  * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heals organic units. * **Function:** Heals organic units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchant.** * **Generic Name: Merchant.**
* **Specific Name: Émporos.** * **Specific Name: Émporos.**
  * **Class:** Trader. * **Class:** Trader.
  * **History:** The Athenians were born traders. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. * **History:** The Athenians were born traders. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Sets up trade routes between friendly markets. * **Function:** Sets up trade routes between friendly markets.
  * **Special:** -. * **Special:** -.
### NAVY ### NAVY
* **Generic Name: Fishing Boat.** * **Generic Name: Fishing Boat.**
* **Specific Name: Ploîon Halieutikón.** * **Specific Name: Ploîon Halieutikón.**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Only method of collecting meat from fish. * **Function:** Only method of collecting meat from fish.
  * **Special:** -. * **Special:** -.
* **Generic Name: Trading Ship.** * **Generic Name: Trading Ship.**
* **Specific Name: Ploîon Phortēgikón.** * **Specific Name: Ploîon Phortēgikón.**
  * **Class:** Merchant Ship. * **Class:** Merchant Ship.
  * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 15 * **Garrison Capacity:** 15
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** -. * **Special:** -.
* **Generic Name: Light Warship.** * **Generic Name: Light Warship.**
* **Specific Name: Pentēkónteros.** * **Specific Name: Pentēkónteros.**
  * **Class:** Bireme. * **Class:** Bireme.
  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 20 * **Garrison Capacity:** 20
  * **Function:** Light ranged war ship. * **Function:** Light ranged war ship.
  * **Special:** Garrison units for transport and to increase firepower. * **Special:** Garrison units for transport and to increase firepower.
* **Generic Name: Athenian Trireme.** * **Generic Name: Athenian Trireme.**
* **Specific Name: Triḗrēs Athēnaïkós.** * **Specific Name: Triḗrēs Athēnaïkós.**
  * **Class:** Trireme. * **Class:** Trireme.
  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 30 * **Garrison Capacity:** 30
  * **Function:** Medium ranged war ship. * **Function:** Medium ranged war ship.
  * **Special:** Garrison units for transport and to increase firepower. Athenian Triremes can train Athenian Marines and Cretan Archers after researching "Iphicratean Reforms." * **Special:** Garrison units for transport and to increase firepower. Athenian Triremes can train Athenian Marines and Cretan Archers after researching "Iphicratean Reforms."
### SIEGE UNITS ### SIEGE UNITS
* **Generic Name: Stone Thrower.** * **Generic Name: Stone Thrower.**
* **Specific Name: Lithobolos.** * **Specific Name: Lithobolos.**
  * **Class:** Catapult * **Class:** Catapult
  * **History:** The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. * **History:** The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls.
  * **Garrison:** 3. * **Garrison:** 3.
  **Function:** Anti-building siege. * **Function:** Anti-building siege.
  * **Special:** Unpacked state can't move, packed state can't attack. * **Special:** Unpacked state can't move, packed state can't attack.
* **Generic Name: Bolt Shooter.** * **Generic Name: Bolt Shooter.**
* **Specific Name: Oxybeles.** * **Specific Name: Oxybeles.**
  * **Class:** Ballista * **Class:** Ballista
  * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Anti-unit siege. Not great vs buildings. * **Function:** Anti-unit siege. Not great vs buildings.
  * **Special:** Unpacked state can't move, packed state can't attack. * **Special:** Unpacked state can't move, packed state can't attack.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Athenian Marine.** * **Generic Name: Athenian Marine.**
* **Specific Name: Épibatēs Athēnaïkós.** * **Specific Name: Épibatēs Athēnaïkós.**
  * **Class:** Champion Infantry Swordsman. * **Class:** Champion Infantry Swordsman.
  * **History:** .. * **History:** ..
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** Trained on Athenian Triremes after researching the "Iphicratean Reforms" technology. * **Special:** Trained on Athenian Triremes after researching the "Iphicratean Reforms" technology.
* **Generic Name: City Guard.** * **Generic Name: City Guard.**
* **Specific Name: Epilektos.** * **Specific Name: Epilektos.**
  * **Class:** Champion Infantry Spearman. * **Class:** Champion Infantry Spearman.
  * **History:** Iphicrates was an Athenian general famous for his reforms, which lightened the armour of Athenian hoplites, but also increased the length of their spears and swords. The Epilektoi are a group of "picked" hoplites armed in the Iphicratean manner and garrisoned at the expense of the city. * **History:** Iphicrates was an Athenian general famous for his reforms, which lightened the armour of Athenian hoplites, but also increased the length of their spears and swords. The Epilektoi are a group of "picked" hoplites armed in the Iphicratean manner and garrisoned at the expense of the city.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** -. * **Special:** -.
* **Generic Name: Scythian Archer.** * **Generic Name: Scythian Archer.**
* **Specific Name: Toxotes Skithikos.** * **Specific Name: Toxotes Skithikos.**
  * **Class:** Champion Infantry Archer. * **Class:** Champion Infantry Archer.
  * **History:** The Athenians were known for hiring Scythian mercenaries as an archer corps. These men were sent with the Athenian army to Plataea and took part in the glorious Greek victory over the Persian forces there. * **History:** The Athenians were known for hiring Scythian mercenaries as an archer corps. These men were sent with the Athenian army to Plataea and took part in the glorious Greek victory over the Persian forces there.
  * **Garrison:** 1. * **Garrison:** 1.
  **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** -. * **Special:** -.
* **Generic Name: Heavy Skirmisher.** * **Generic Name: Heavy Skirmisher.**
* **Specific Name: Thyrephoros.** * **Specific Name: Thyrephoros.**
  * **Class:** Champion Infantry Javelinist. * **Class:** Champion Infantry Javelinist.
  * **History:** -. * **History:** -.
  * **Garrison:** 1. * **Garrison:** 1.
  **Function:** Short-ranged Infantry. Fast moving. * **Function:** Short-ranged Infantry. Fast moving.
  * **Special:** -. * **Special:** -.
* **Generic Name: Thracian Black Cloak.** * **Generic Name: Thracian Black Cloak.**
* **Specific Name: Rhomphaiophoros.** * **Specific Name: Rhomphaiophoros.**
  * **Class:** Champion Infantry Swordsman. * **Class:** Champion Infantry Swordsman.
  * **History:** -. * **History:** -.
  * **Garrison:** 1. * **Garrison:** 1.
  **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** -. * **Special:** -.
### ATHENIAN HEROES ### ATHENIAN HEROES
* **Generic Name: Themistocles.** * **Generic Name: Themistocles.**
* **Specific Name: Themistoklês.** * **Specific Name: Themistoklês.**
  * **Class:** Hero Swordsman * **Class:** Hero Swordsman
  * **History:** The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. * **History:** The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee Infantry. Naval Enhancement. * **Function:** Heavy melee Infantry. Naval Enhancement.
  **Special:** *Naval Commander Aura* (When garrison in a ship, it moves and trains batches of units faster). *Naval Architect Aura* (-20% build time and -50% metal cost for ships). * **Special:** *Naval Commander Aura* (When garrison in a ship, it moves and trains batches of units faster). *Naval Architect Aura* (-20% build time and -50% metal cost for ships).
* **Generic Name: Pericles.** * **Generic Name: Pericles.**
* **Specific Name: Periklēs.** * **Specific Name: Periklēs.**
  * **Class:** Hero Spearman * **Class:** Hero Spearman
  * **History:** Pericles was the foremost Athenian politician of the 5th Century. * **History:** Pericles was the foremost Athenian politician of the 5th Century.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). Building Enhancement. * **Function:** Melee Infantry, anti-Cavalry (3x). Building Enhancement.
  **Special:** *Periclean Building Program Aura* (+15% build and repair rate for workers - Range of 60m). *Temple to Athena Aura* (-25% stone cost and +2 garrisoned heal rate for temples). * **Special:** *Periclean Building Program Aura* (+15% build and repair rate for workers - Range of 60m). *Temple to Athena Aura* (-25% stone cost and +2 garrisoned heal rate for temples).
* **Generic Name: Iphicrates.** * **Generic Name: Iphicrates.**
* **Specific Name: Iphikratēs.** * **Specific Name: Iphikratēs.**
  * **Class:** Hero Javelinist * **Class:** Hero Javelinist
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function**: Short-ranged Infantry. Speed Enhancement. * **Function**: Short-ranged Infantry. Speed Enhancement.
  **Special:** *Formation Reforms Aura* (Units in his formation +15% speed and +3 armor). *Peltast Reforms Aura* (All javelin infantry +15% speed). * **Special:** *Formation Reforms Aura* (Units in his formation +15% speed and +3 armor). *Peltast Reforms Aura* (All javelin infantry +15% speed).
### NEW UNIT TRAITS ### NEW UNIT TRAITS
* None yet. * None yet.
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Athenian Hoplite. * Melee Infantry: Athenian Hoplite.
* Ranged Infantry: Athenian Slinger Militia. * Ranged Infantry: Athenian Slinger Militia.
* Cavalry: Prodromos. * Cavalry: Prodromos.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Swordsman. * Swordsman.
* Cavalry Spearman. * Cavalry Spearman.
* Cavalry Archer. * Cavalry Archer.
* Quinquereme. * Quinquereme.
* Battering Ram. * Battering Ram.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: Household.** * **Generic Name: Household.**
* **Specific Name: Oikos.** * **Specific Name: Oikos.**
  **Class:** House. * **Class:** House.
  * **History:** Athenian houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. * **History:** Athenian houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.
* **Generic Name: Granary.** * **Generic Name: Granary.**
* **Specific Name: Sītobólion.** * **Specific Name: Sītobólion.**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History**: Grain wasn't plentiful in Attica, which is why it was carefully stored in granaries, some of it being reserved for times of siege. * **History**: Grain wasn't plentiful in Attica, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
* **Generic Name: Field.** * **Generic Name: Field.**
* **Specific Name: Agrós.** * **Specific Name: Agrós.**
  * **Class:** Field. * **Class:** Field.
  * **History:** The Athenians were not reknowned as farmers and preferred to herd livestock or cultivate olives instead. * **History:** The Athenians were not reknowned as farmers and preferred to herd livestock or cultivate olives instead.
* **Generic Name: Corral.** * **Generic Name: Corral.**
* **Specific Name: Épaulos.** * **Specific Name: Épaulos.**
  * **Class:** Corral. * **Class:** Corral.
  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece.
* **Generic Name: Warehouse.** * **Generic Name: Warehouse.**
* **Specific Name: Apothḗkē.** * **Specific Name: Apothḗkē.**
  * **Class:** Mill. * **Class:** Mill.
  * **History**: Resources and building materials were kept in warehouses. * **History**: Resources and building materials were kept in warehouses.
* **Generic Name: Outpost.** * **Generic Name: Outpost.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Palisade.** * **Generic Name: Palisade.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Palisade. * **Class:** Palisade.
  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks.
### TOWN ### TOWN
* **Generic Name: Civic Centre.** * **Generic Name: Civic Centre.**
* **Specific Name: Agorā́.** * **Specific Name: Agorā́.**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. * **History:** The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.
* **Generic Name: Dock.** * **Generic Name: Dock.**
* **Specific Name: Limḗn.** * **Specific Name: Limḗn.**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas.
* **Generic Name: Temple.** * **Generic Name: Temple.**
* **Specific Name: Neṓs.** * **Specific Name: Neṓs.**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** The Athenians built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, Athena specifically was worshiped as the namesake and protector of the city. She was the goddess of wisdom and of war and the daughter of Zeus. * **History:** The Athenians built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, Athena specifically was worshiped as the namesake and protector of the city. She was the goddess of wisdom and of war and the daughter of Zeus.
* **Generic Name: Barracks.** * **Generic Name: Barracks.**
* **Specific Name: Stratēgeîon.** * **Specific Name: Stratēgeîon.**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the city's elected Strategoi. * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the city's elected Strategoi.
* **Generic Name: Blacksmith.** * **Generic Name: Blacksmith.**
* **Specific Name: Khalkeîon.** * **Specific Name: Khalkeîon.**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron.
* **Generic Name: Marketplace.** * **Generic Name: Marketplace.**
* **Specific Name: Empórion.** * **Specific Name: Empórion.**
  * **Class:** Market. * **Class:** Market.
  * **History**: Athens was a center of trade for the Aegean Sea and Eastern Mediterranean. The Emporion is the Athenian marketplace in the Athenian port of Piraeus, where commerce and trading occur. * **History**: Athens was a center of trade for the Aegean Sea and Eastern Mediterranean. The Emporion is the Athenian marketplace in the Athenian port of Piraeus, where commerce and trading occur.
* **Generic Name: Defense Tower.** * **Generic Name: Defense Tower.**
* **Specific Name: Pyrgíon.** * **Specific Name: Pyrgíon.**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Stone Wall.** * **Generic Name: Stone Wall.**
* **Specific Name: Teîkhos.** * **Specific Name: Teîkhos.**
  * **Class:** Wall. * **Class:** Wall.
  * **History:** Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. * **History:** Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.
* **Generic Name: Wall Tower.** * **Generic Name: Wall Tower.**
* **Specific Name: Pýrgos.** * **Specific Name: Pýrgos.**
  * **Class:** Wall Tower. * **Class:** Wall Tower.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Gate.** * **Generic Name: Gate.**
* **Specific Name: Pýlai.** * **Specific Name: Pýlai.**
  * **Class:** Gate. * **Class:** Gate.
  * **History:** The Athenian city wall was pierced by numerous gates and posterns of various sizes and importance. The "Sacred Gate" was the gate on the road to Eleusis. Another gate was the Dipylon Gate, whose name literally means "Double Gate." * **History:** The Athenian city wall was pierced by numerous gates and posterns of various sizes and importance. The "Sacred Gate" was the gate on the road to Eleusis. Another gate was the Dipylon Gate, whose name literally means "Double Gate."
### CITY ### CITY
* **Generic Name: Fortress.** * **Generic Name: Fortress.**
* **Specific Name: Epiteíchisma.** * **Specific Name: Epiteíchisma.**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia. * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Greek Theater.** * **Generic Name: Greek Theater.**
* **Specific Name: Théātron.** * **Specific Name: Théātron.**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** *Hellenisation Aura* (+20% territory influence per Theatron owned). * **Special:** *Hellenisation Aura* (+20% territory influence per Theatron owned).
* **Generic Name: Gymnasium.** * **Generic Name: Gymnasium.**
* **Specific Name: Gymnásieon.** * **Specific Name: Gymnásieon.**
  * **Class**: SB2. * **Class**: SB2.
  * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.
  * **Requirements:** None. * **Requirements:** None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** Trains City Guard and Scythian Archer Champion Units. * **Special:** Trains City Guard and Scythian Archer Champion Units.
* **Generic Name: Council Chamber.** * **Generic Name: Council Chamber.**
* **Specific Name: Prytaneîon.** * **Specific Name: Prytaneîon.**
  * **Class**: SB3. * **Class**: SB3.
  * **History:** The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. * **History:** The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.
  * **Requirements:** None. * **Requirements:** None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** Trains Athenian heroes. * **Special:** Trains Athenian heroes.
* **Generic Name: Stoa.** * **Generic Name: Stoa.**
* **Specific Name: Hellenic Royal Stoa.** (Needs new name) * **Specific Name: Hellenic Royal Stoa.** (Needs new name)
  * **Class**: SB4. * **Class**: SB4.
  * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.
  * **Requirements:** None. * **Requirements:** None.
  * **Phase:** Town. * **Phase:** Town.
  * **Special:** Trains Thracian Black Cloak and Heavy Skirmisher Champion Units. * **Special:** Trains Thracian Black Cloak and Heavy Skirmisher Champion Units.
### WONDER ### WONDER
* **Generic Name: The Parthenon.** * **Generic Name: The Parthenon.**
* **Specific Name: Neṓs Parthenos.** * **Specific Name: Neṓs Parthenos.**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** . * **History:** .
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m).
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -383,29 +383,29 @@ None.
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Name: Silver Owls.** * **Name: Silver Owls.**
  * **History:** The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl. * **History:** The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.
  * **Effect:** Metal mining gathering rates increased by +10% for each passing age. * **Effect:** Metal mining gathering rates increased by +10% for each passing age.
* **CB2** * **CB2**
  **Generic Name: Hellenization.** * **Generic Name: Hellenization.**
  **Specific Name: Exellinismós.** * **Specific Name: Exellinismós.**
  * **History:** The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. * **History:** The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India.
  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB** * **TB**
  **Name: Delian League.** * **Name: Delian League.**
  * **History:** Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy. * **History:** Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.
  * **Effect:** Ships construct +25% faster. * **Effect:** Ships construct +25% faster.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Name: Iphicratean Reforms.** * **Name: Iphicratean Reforms.**
  * **History:** -. * **History:** -.
  * **Effect:** Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers. * **Effect:** Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers.

View File

@ -6,146 +6,146 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Celtic Spearman** * **Generic Name: Celtic Spearman**
* **Specific Name: Gaeroa** * **Specific Name: Gaeroa**
  * **Class:** Spearman. * **Class:** Spearman.
  * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** -. * **Special:** -.
* **Generic Name: Skirmisher** * **Generic Name: Skirmisher**
* **Specific Name: Baguada** * **Specific Name: Baguada**
  * **Class:** Javelinist. * **Class:** Javelinist.
  * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Short-ranged Infantry. Fast Moving. * **Function:** Short-ranged Infantry. Fast Moving.
  * **Special:** -. * **Special:** -.
* **Generic Name: Celtic Slinger** * **Generic Name: Celtic Slinger**
* **Specific Name: Iaosae** * **Specific Name: Iaosae**
  * **Class:** Slinger. * **Class:** Slinger.
  * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets.
  **Garrison:** 1. * **Garrison:** 1.
  **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** -. * **Special:** -.
### CAVALRY ### CAVALRY
* **Generic Name: Celtic Cavalry** * **Generic Name: Celtic Cavalry**
* **Specific Name: Epos** * **Specific Name: Epos**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Raiding Cavalry** * **Generic Name: Raiding Cavalry**
* **Specific Name: Gaisaredos** * **Specific Name: Gaisaredos**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter and raider. * **Function:** Good hunter and raider.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Celtic Woman** * **Generic Name: Celtic Woman**
* **Specific Name: Bodu** * **Specific Name: Bodu**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Quick food gatherer. Slow miner. * **Function:** Quick food gatherer. Slow miner.
  **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m).
* **Generic Name: Druides** * **Generic Name: Druides**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Healer. * **Class:** Healer.
  * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heals organic units. * **Function:** Heals organic units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchant** * **Generic Name: Merchant**
* **Specific Name: Reros** * **Specific Name: Reros**
  * **Class:** Trader. * **Class:** Trader.
  * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Sets up trade routes between friendly markets. * **Function:** Sets up trade routes between friendly markets.
  * **Special:** -. * **Special:** -.
### NAVY ### NAVY
* **Generic Name: Fishing Boat** * **Generic Name: Fishing Boat**
* **Specific Name: Manea** * **Specific Name: Manea**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Only method of collecting meat from fish. * **Function:** Only method of collecting meat from fish.
  * **Special:** -. * **Special:** -.
* **Generic Name: Trading Ship** * **Generic Name: Trading Ship**
* **Specific Name: Curach** * **Specific Name: Curach**
  **Class:** Merchantman. * **Class:** Merchantman.
  * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 15 * **Garrison Capacity:** 15
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** -. * **Special:** -.
* **Generic Name: Medium Warship** * **Generic Name: Medium Warship**
* **Specific Name: Venetic Ponti** * **Specific Name: Venetic Ponti**
  **Class:** Trireme. * **Class:** Trireme.
  * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 40 * **Garrison Capacity:** 40
  * **Function:** Medium ranged war ship. * **Function:** Medium ranged war ship.
  * **Special:** No fighting capabilities unless boarded by enemy ship. * **Special:** No fighting capabilities unless boarded by enemy ship.
### SIEGE ### SIEGE
* **Generic Name: Covered Ram** * **Generic Name: Covered Ram**
* **Specific Name: Brado** * **Specific Name: Brado**
  * **Class:** Battering Ram. * **Class:** Battering Ram.
  * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Garrison Capacity:** 10 * **Garrison Capacity:** 10
  * **Function:** Siege weapon. * **Function:** Siege weapon.
  * **Special:** -. * **Special:** -.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Brythonic Longswordsman** * **Generic Name: Brythonic Longswordsman**
* **Specific Name: Uertamika Kingetoi** * **Specific Name: Uertamika Kingetoi**
  * **Class:** Champion Swordsman. * **Class:** Champion Swordsman.
  * **History:** Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. Their specific name, meaning "Superior Warriors", emphasizes the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy. * **History:** Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. Their specific name, meaning "Superior Warriors", emphasizes the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** -. * **Special:** -.
* **Generic Name: Brythonic Chariot** * **Generic Name: Brythonic Chariot**
* **Specific Name: Carbanto** * **Specific Name: Carbanto**
  * **Class:** Champion Cavalry Javelinist. * **Class:** Champion Cavalry Javelinist.
  * **History:** Chariots were employed by the Celts of the British Isle. They were noisy, and intimidating. They were used to attack in motion by running over people, and hurling javelins. However they also were used to quickly deliver and provide escape from the battle as a transport. They were also used to quickly move men to places in the battle line that were weak and losing momentum. The wheels of the chariot were ringed with seamless iron. Chariots saw use on the continent as well, but to a lesser extent. Their most notable continental use may have been at Telamon. * **History:** Chariots were employed by the Celts of the British Isle. They were noisy, and intimidating. They were used to attack in motion by running over people, and hurling javelins. However they also were used to quickly deliver and provide escape from the battle as a transport. They were also used to quickly move men to places in the battle line that were weak and losing momentum. The wheels of the chariot were ringed with seamless iron. Chariots saw use on the continent as well, but to a lesser extent. Their most notable continental use may have been at Telamon.
  * **Garrison:** 4. * **Garrison:** 4.
  * **Function:** Fast moving ranged chariot. * **Function:** Fast moving ranged chariot.
  * **Special:** -. * **Special:** -.
* **Generic Name: War Dog** * **Generic Name: War Dog**
* **Specific Name: Coun** * **Specific Name: Coun**
  * **Class:** Champion War Dog. * **Class:** Champion War Dog.
  * **History:** Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals. * **History:** Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Cheap, Fast moving unit.  * **Function:** Cheap, Fast moving unit.
  * **Special:** Can't attack structures. * **Special:** Can't attack structures.
#### HEROES #### HEROES
* **Generic Name: Caratacos** * **Generic Name: Caratacos**
* **Specific Name: Karatakos** * **Specific Name: Karatakos**
  * **Class:** Hero Swordsman. * **Class:** Hero Swordsman.
  * **History:** Caractacus, the Roman form, is a simple change from Karaktakos, his actual name, which was printed on his many, many coins. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cunobelin of the Catuvellauni tribal confederation, Karaktakos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Karaktakos was allowed to live by the Emperor Claudius and died in Italy. Tradition states he converted to Christianity when his wife did, but there is nothing known of this as definite. Probably more notable is the matter that he was allowed to live once captured. Roman policy was typically to have such men killed in public displays to celebrate. Karaktakos was brought before the Emperor and Senate at his request to explain himself. What he said is not known for certainty, but Tacitus applies to him a famous speech: * **History:** Caractacus, the Roman form, is a simple change from Karaktakos, his actual name, which was printed on his many, many coins. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cunobelin of the Catuvellauni tribal confederation, Karaktakos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Karaktakos was allowed to live by the Emperor Claudius and died in Italy. Tradition states he converted to Christianity when his wife did, but there is nothing known of this as definite. Probably more notable is the matter that he was allowed to live once captured. Roman policy was typically to have such men killed in public displays to celebrate. Karaktakos was brought before the Emperor and Senate at his request to explain himself. What he said is not known for certainty, but Tacitus applies to him a famous speech:
> If the degree of my nobility and fortune had been matched by moderation in success, I would have come to this City as a friend rather > If the degree of my nobility and fortune had been matched by moderation in success, I would have come to this City as a friend rather
> than a captive, nor would you have disdained to receive with a treaty of > than a captive, nor would you have disdained to receive with a treaty of
> peace one sprung from brilliant ancestors and commanding a great many > peace one sprung from brilliant ancestors and commanding a great many
@ -158,25 +158,25 @@ UNIT DESCRIPTIONS
> my case any reprisal will be followed by oblivion. On the other hand, if > my case any reprisal will be followed by oblivion. On the other hand, if
> you preserve me safe and sound, I shall be an eternal example of your > you preserve me safe and sound, I shall be an eternal example of your
> clemency. > clemency.
* **Garrison:** 1. * **Garrison:** 1.
* **Function:** Heavy Melee Infantry. * **Function:** Heavy Melee Infantry.
* **Special:** *Guerilla Chief Aura* (Soldiers and siege weapons +15% speed +1 armor). * **Special:** *Guerilla Chief Aura* (Soldiers and siege weapons +15% speed +1 armor).
* **Generic Name: Cunobelin** * **Generic Name: Cunobelin**
* **Specific Name: Kunobelinos** * **Specific Name: Kunobelinos**
  **Class:** Hero Cavalry Swordsman. * **Class:** Hero Cavalry Swordsman.
  * **History:** Kunobelinos, perhaps better known by the latinized form of Cunobelin, was a powerful ruler centered in the territory around modern day Colchester. Ruling the Catuvellauni from Kamulodunon(better known as Camulodunum), he was a warrior king who conquered a neighboring tribe, the Trinovantes, and was referred to by the Romans as the King of the Britons. The Trinovantes, while having been Roman allies, were not able to call for Roman aide, as they were conquered shortly after the Roman's own disaster in Germania. Kunobelinos died of disease after subjugating the great majority of the southern half of Britain (his coins were being minted as far as the borders of what would become Wales). When he died, his son Togdumnos replaced him, who died in battle with the Romans, and was subsequently replaced by his brother, Karatakos. It is an irony that it was his third son that initially invited this Roman reprisal. Kunobelinos seems to have been indifferent to the Romans. He traded with them freely, but had few qualms subjugating known Roman allies, and even sent Adminius as a fosterling to be educated in Roman Gaul. This accounted for Adminius's friendships among the Romans, and he was given lordship over the Cantaci, who inhabited Kent, by his father. This area was the prime area of Roman influence and trade in Britain, and he shrewdly observed his youngest son's friendship with powerful Roman and Gallo-Roman politicians and traders would be of use administrating the region. His other sons though had no love for the Romans, and when Kunobelinos died, Togdumnos, now king, arrested, executed, or expelled numerous Roman sympathizers, including his own brother Adminius, and the deposed Atrebates king, Verica, who appealed to their connections in the Roman Empire for aide in recovering their lands. Kunobelinos in his own time though was possibly one of the greatest of all British kings. He conquered huge portions of land from originally ruling over only four minor tribes in a confederation, the Catuvellauni, and achieved recognition as king of Britain. This recognition was so great that tribes in Cambria even came to assist his sons against the Romans and their British allies, and Kunobelinos was held up by the post-Roman Britons as one of their great heroes; a conqueror and uniter of petty kingdoms, something the post-Roman Britons or Romano-British sorely needed. * **History:** Kunobelinos, perhaps better known by the latinized form of Cunobelin, was a powerful ruler centered in the territory around modern day Colchester. Ruling the Catuvellauni from Kamulodunon(better known as Camulodunum), he was a warrior king who conquered a neighboring tribe, the Trinovantes, and was referred to by the Romans as the King of the Britons. The Trinovantes, while having been Roman allies, were not able to call for Roman aide, as they were conquered shortly after the Roman's own disaster in Germania. Kunobelinos died of disease after subjugating the great majority of the southern half of Britain (his coins were being minted as far as the borders of what would become Wales). When he died, his son Togdumnos replaced him, who died in battle with the Romans, and was subsequently replaced by his brother, Karatakos. It is an irony that it was his third son that initially invited this Roman reprisal. Kunobelinos seems to have been indifferent to the Romans. He traded with them freely, but had few qualms subjugating known Roman allies, and even sent Adminius as a fosterling to be educated in Roman Gaul. This accounted for Adminius's friendships among the Romans, and he was given lordship over the Cantaci, who inhabited Kent, by his father. This area was the prime area of Roman influence and trade in Britain, and he shrewdly observed his youngest son's friendship with powerful Roman and Gallo-Roman politicians and traders would be of use administrating the region. His other sons though had no love for the Romans, and when Kunobelinos died, Togdumnos, now king, arrested, executed, or expelled numerous Roman sympathizers, including his own brother Adminius, and the deposed Atrebates king, Verica, who appealed to their connections in the Roman Empire for aide in recovering their lands. Kunobelinos in his own time though was possibly one of the greatest of all British kings. He conquered huge portions of land from originally ruling over only four minor tribes in a confederation, the Catuvellauni, and achieved recognition as king of Britain. This recognition was so great that tribes in Cambria even came to assist his sons against the Romans and their British allies, and Kunobelinos was held up by the post-Roman Britons as one of their great heroes; a conqueror and uniter of petty kingdoms, something the post-Roman Britons or Romano-British sorely needed.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy Melee Cavalry. * **Function:** Heavy Melee Cavalry.
  **Special:** *Britanmorum Rex Aura* (+0.8 per second healing rate). * **Special:** *Britanmorum Rex Aura* (+0.8 per second healing rate).
* **Generic Name: Boudicca** * **Generic Name: Boudicca**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Hero Cavalry Javelinist * **Class:** Hero Cavalry Javelinist
  * **History:** Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. Boudicca had actually at first been a Roman ally, along with her husband, Prasutagus, king of the Iceni. Prasutagus had been a close Roman ally after a brief uprising, respected as being forethinking even by his former enemies, now allied Romans, and free to rule his kingdom as their native tradition dictated, except in one case. Prasutagus, realizing he was going to die, agreed upon a will with his wife and subordinates; his daughters would inherit the physical running of the territory, under Boudicca's stewardship until they were adults, and the Emperor of Rome would have overlordship, collecting taxes and being allowed to request military aide. Much the same situation as he already held. The problem lay in that the Romans did not recognize female heirs, and thus asserted, upon Prasutagus's death, that only the Emperor's claim to the kingdom of Icenia was valid. They further noted it was regular Roman practice to only allow a client kingdom to be independent for the lifetime of the initial king, such as had occured in Galatia. The Empire formally annexed the kingdom, and began extracting harsh taxes immediately, citing that Prasutagus was indebted to the Romans, having taken several loans during his lifetime that he had failed to repay. Boudicca's complaint about this treatment and the defiance of her deceased husband's will was met with brutality; Roman soldiers flogged her, and her daughters, only children, were raped. Boudicca and her subjects were infuriated at the disgrace done to their queen and the children. With the Roman governor of Britain engaged with the druids in Cambria, now Wales, Boudicca was able to attract more followers from outside the Iceni, as they were hardly the only British tribe growing rapidly disallusioned with the Romans. Boudicca and her army laid waste to three cities, routed a Roman legion, and called on the memory of Arminius, a German who had routed the Romans from his lands, and their own ancestors who had driven off Caesar near a century earlier. Boudicca was defeated by a major tactical blunder in the Battle of Watling Street, leading to much of her force being slaughtered as they could not withdraw to safety. Boudicca herself escaped, and then slew her daughters, and then herself, to avoid further shame at Roman hands. * **History:** Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. Boudicca had actually at first been a Roman ally, along with her husband, Prasutagus, king of the Iceni. Prasutagus had been a close Roman ally after a brief uprising, respected as being forethinking even by his former enemies, now allied Romans, and free to rule his kingdom as their native tradition dictated, except in one case. Prasutagus, realizing he was going to die, agreed upon a will with his wife and subordinates; his daughters would inherit the physical running of the territory, under Boudicca's stewardship until they were adults, and the Emperor of Rome would have overlordship, collecting taxes and being allowed to request military aide. Much the same situation as he already held. The problem lay in that the Romans did not recognize female heirs, and thus asserted, upon Prasutagus's death, that only the Emperor's claim to the kingdom of Icenia was valid. They further noted it was regular Roman practice to only allow a client kingdom to be independent for the lifetime of the initial king, such as had occured in Galatia. The Empire formally annexed the kingdom, and began extracting harsh taxes immediately, citing that Prasutagus was indebted to the Romans, having taken several loans during his lifetime that he had failed to repay. Boudicca's complaint about this treatment and the defiance of her deceased husband's will was met with brutality; Roman soldiers flogged her, and her daughters, only children, were raped. Boudicca and her subjects were infuriated at the disgrace done to their queen and the children. With the Roman governor of Britain engaged with the druids in Cambria, now Wales, Boudicca was able to attract more followers from outside the Iceni, as they were hardly the only British tribe growing rapidly disallusioned with the Romans. Boudicca and her army laid waste to three cities, routed a Roman legion, and called on the memory of Arminius, a German who had routed the Romans from his lands, and their own ancestors who had driven off Caesar near a century earlier. Boudicca was defeated by a major tactical blunder in the Battle of Watling Street, leading to much of her force being slaughtered as they could not withdraw to safety. Boudicca herself escaped, and then slew her daughters, and then herself, to avoid further shame at Roman hands.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Cavalry Javelinist. * **Function:** Cavalry Javelinist.
  **Special:** *Champion Army Aura* (+20% attack, +2 capture and +10% speed for champion units). * **Special:** *Champion Army Aura* (+20% attack, +2 capture and +10% speed for champion units).
### NEW UNIT TRAITS ### NEW UNIT TRAITS
@ -184,126 +184,126 @@ None
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Celtic Spearman. * Melee Infantry: Celtic Spearman.
* Ranged Infantry: Celtic Slinger. * Ranged Infantry: Celtic Slinger.
* Cavalry: Raiding Cavalry. * Cavalry: Raiding Cavalry.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Swordsman. * Swordsman.
* Archer. * Archer.
* Cavalry Archer. * Cavalry Archer.
* Bireme. * Bireme.
* Quinquereme. * Quinquereme.
* Onager. * Onager.
* Lithibolos. * Lithibolos.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: House** * **Generic Name: House**
* **Specific Name: Tekes** * **Specific Name: Tekes**
  **Class:** House. * **Class:** House.
  * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock.
* **Generic Name: Farmstead** * **Generic Name: Farmstead**
* **Specific Name: Simbalos** * **Specific Name: Simbalos**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'.
* **Generic Name: Field** * **Generic Name: Field**
* **Specific Name: Varmo** * **Specific Name: Varmo**
  **Class:** Field. * **Class:** Field.
  * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe.
* **Generic Name: Corral** * **Generic Name: Corral**
* **Specific Name: Cavalidos** * **Specific Name: Cavalidos**
  **Class:** Corral. * **Class:** Corral.
  * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals.
* **Generic Name: Mill** * **Generic Name: Mill**
* **Specific Name: Sengula** * **Specific Name: Sengula**
  * **Class:** Mill. * **Class:** Mill.
  * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia.
* **Generic Name: Celtic Tower** * **Generic Name: Celtic Tower**
* **Specific Name: Tur** * **Specific Name: Tur**
  * **Class:** Scout Tower. * **Class:** Scout Tower.
  * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads.
### TOWN ### TOWN
* **Generic Name: Civic Centre** * **Generic Name: Civic Centre**
* **Specific Name: Briga** * **Specific Name: Briga**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic.
* **Generic Name: Dock** * **Generic Name: Dock**
* **Specific Name: Nembalos** * **Specific Name: Nembalos**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.
* **Generic Name: Temple** * **Generic Name: Temple**
* **Specific Name: Nemeton** * **Specific Name: Nemeton**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree.
* **Generic Name: Barracks** * **Generic Name: Barracks**
* **Specific Name: Gwersyllty** * **Specific Name: Gwersyllty**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
* **Generic Name: Blacksmith** * **Generic Name: Blacksmith**
* **Specific Name: Amoridas** * **Specific Name: Amoridas**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
* **Generic Name: Market** * **Generic Name: Market**
* **Specific Name: Merras Tekesa** * **Specific Name: Merras Tekesa**
  * **Class:** Market. * **Class:** Market.
  * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
* **Generic Name: Gallic Wall** * **Generic Name: Gallic Wall**
* **Specific Name: Visila** * **Specific Name: Visila**
  * **Class:** Wall. * **Class:** Wall.
  * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.
### CITY ### CITY
* **Generic Name: Ovidos** * **Generic Name: Ovidos**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) * **History:** [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm)
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Flour Mill** * **Generic Name: Flour Mill**
* **Specific Name: Melonas** * **Specific Name: Melonas**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** The Celts developed the first rotary flour mill. * **History:** The Celts developed the first rotary flour mill.
  * **Requirements:** Farmstead. * **Requirements:** Farmstead.
  * **Phase:** City. * **Phase:** City.
  * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m) * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m)
* **Generic Name: Kennel** * **Generic Name: Kennel**
* **Specific Name: Kennel** * **Specific Name: Kennel**
  * **Class:** SB2. * **Class:** SB2.
  * **History:** Celts occasionally used war dogs in battle to frighten the enemy and disrupt their discipline. * **History:** Celts occasionally used war dogs in battle to frighten the enemy and disrupt their discipline.
  * **Requirements:** None. * **Requirements:** None.
  * **Phase:** Town. * **Phase:** Town.
  * **Special:** Train War Dogs, which are cheap and are good for hunting and massed attacks. * **Special:** Train War Dogs, which are cheap and are good for hunting and massed attacks.
### WONDER ### WONDER
* **Generic Name: Stonehenge** * **Generic Name: Stonehenge**
* **Specific Name: Stonehenge** * **Specific Name: Stonehenge**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** -. * **History:** -.
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m).
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -311,7 +311,7 @@ See special structures.
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
* Wall Tower. * Wall Tower.
CIV BONUSES CIV BONUSES
----------- -----------
@ -321,10 +321,10 @@ Structures have -20% hit points and capture points, -20% construction time.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Druids** * **Name: Druids**
  * **History:** -. * **History:** -.
  * **Effect:** Allies -20% Healer resource cost. * **Effect:** Allies -20% Healer resource cost.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------

View File

@ -6,388 +6,388 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Libyan Spearman** * **Generic Name: Libyan Spearman**
* **Specific Name: Səḫīr Ḥanīt** * **Specific Name: Səḫīr Ḥanīt**
  * **Class:** Spearman. * **Class:** Spearman.
  * **History:** Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense. * **History:** Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** Phalanx formation. * **Special:** Phalanx formation.
* **Generic Name: Gallic Mercenary Swordsman** * **Generic Name: Gallic Mercenary Swordsman**
* **Specific Name: Səḫīr Ḥerev** * **Specific Name: Səḫīr Ḥerev**
  **Class:** Swordsman. * **Class:** Swordsman.
  * **History:** Celts served as mercenaries in Carthaginian armies from the earliest times. * **History:** Celts served as mercenaries in Carthaginian armies from the earliest times.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** Trained at the Celtic Embassy. * **Special:** Trained at the Celtic Embassy.
* **Generic Name: Samnine Swordsman** * **Generic Name: Samnine Swordsman**
* **Specific Name: Səḫīr Romaḥ** * **Specific Name: Səḫīr Romaḥ**
  **Class:** Swordsman. * **Class:** Swordsman.
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** Trained at the Italiote Embassy. * **Special:** Trained at the Italiote Embassy.
* **Generic Name: Iberian Mercenary Skirmisher** * **Generic Name: Iberian Mercenary Skirmisher**
* **Specific Name: Səḫīr Kidōn** * **Specific Name: Səḫīr Kidōn**
  **Class:** Javelinist. * **Class:** Javelinist.
  * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Short-ranged Infantry. Fast Moving. * **Function:** Short-ranged Infantry. Fast Moving.
  * **Special:** Trained at the Iberian Embassy. Mercenary. * **Special:** Trained at the Iberian Embassy. Mercenary.
* **Generic Name: Mauritanian Archer** * **Generic Name: Mauritanian Archer**
* **Specific Name: Qešet** * **Specific Name: Qešet**
  * **Class:** Archer. * **Class:** Archer.
  * **History:** The Mauritanians are said to have supplied good archers to the armies of Carthage. Probably kin of the Berbers. The Romans similarly hired and appreciated Mauritanian archery skills. * **History:** The Mauritanians are said to have supplied good archers to the armies of Carthage. Probably kin of the Berbers. The Romans similarly hired and appreciated Mauritanian archery skills.
  **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** -. * **Special:** -.
* **Generic Name: Balearic Slinger** * **Generic Name: Balearic Slinger**
* **Specific Name: Qallāʿ Ibušimi** * **Specific Name: Qallāʿ Ibušimi**
  * **Class:** Slinger. * **Class:** Slinger.
  * **History:** The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood. * **History:** The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** Trained at the Iberian Embassy. Mercenary. * **Special:** Trained at the Iberian Embassy. Mercenary.
### CAVALRY ### CAVALRY
* **Generic Name: Iberian Heavy Cavalry** * **Generic Name: Iberian Heavy Cavalry**
* **Specific Name: Ḥayyāl Kidōn Raḫūv** * **Specific Name: Ḥayyāl Kidōn Raḫūv**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units.
  * **Special:** Trained at the Iberian Embassy. Mercenary. * **Special:** Trained at the Iberian Embassy. Mercenary.
* **Generic Name: Gallic Mercenary Cavalry** * **Generic Name: Gallic Mercenary Cavalry**
* **Specific Name: Ḥayyāl Ḥerev Raḫūv** * **Specific Name: Ḥayyāl Ḥerev Raḫūv**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **History:** Like a sword, a horse was a sign of nobility and as a result the Gallic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. * **History:** Like a sword, a horse was a sign of nobility and as a result the Gallic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units.
  * **Special:** Trained at the Celtic Embassy. Mercenary. * **Special:** Trained at the Celtic Embassy. Mercenary.
* **Generic Name: Italic Cavalry** * **Generic Name: Italic Cavalry**
* **Specific Name: Ḥayyāl Romaḥ Raḫūv** * **Specific Name: Ḥayyāl Romaḥ Raḫūv**
  * **Class:** Cavalry Spearman. * **Class:** Cavalry Spearman.
  * **History:** The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army. * **History:** The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units.
  * **Special:** Trained at the Italiote Embassy. Mercenary. * **Special:** Trained at the Italiote Embassy. Mercenary.
* **Generic Name: Numidian Cavalry** * **Generic Name: Numidian Cavalry**
* **Specific Name: Ḥayyāl Raḫūv Masili** * **Specific Name: Ḥayyāl Raḫūv Masili**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **History:** Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with. * **History:** Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter and raider. * **Function:** Good hunter and raider.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Carthaginian Woman** * **Generic Name: Carthaginian Woman**
* **Specific Name: Aštāh** * **Specific Name: Aštāh**
  * **History:** Unlike many ancient cities, Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces. * **History:** Unlike many ancient cities, Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Quick food gatherer. Slow miner. * **Function:** Quick food gatherer. Slow miner.
  **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m).
* **Generic Name: Priestess** * **Generic Name: Priestess**
* **Specific Name: Kehinit** * **Specific Name: Kehinit**
  * **Class:** Healer. * **Class:** Healer.
  * **History:** Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people. * **History:** Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heals organic units. * **Function:** Heals organic units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchant** * **Generic Name: Merchant**
* **Specific Name: Mekir** * **Specific Name: Mekir**
  * **Class:** Trader. * **Class:** Trader.
  * **History:** While not as important as trade by sea, the Carthaginians did value the land trade. * **History:** While not as important as trade by sea, the Carthaginians did value the land trade.
  **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Sets up trade routes between friendly markets. * **Function:** Sets up trade routes between friendly markets.
  * **Special:** -. * **Special:** -.
### NAVY ### NAVY
* **Generic Name: Fishing Boat** * **Generic Name: Fishing Boat**
* **Specific Name: Noon-Mašōt** (NOON mah-SHOAT) * **Specific Name: Noon-Mašōt** (NOON mah-SHOAT)
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  * **History:** Fishing for the Carthaginians was much the same as it was for the Phoenicians from whom they were descended. Being primarily a sea power, fishing was one of Carthage’s primary means of food supply. The main fishing boat used was a medium sized (about 20 feet) row and sail boat. * **History:** Fishing for the Carthaginians was much the same as it was for the Phoenicians from whom they were descended. Being primarily a sea power, fishing was one of Carthage’s primary means of food supply. The main fishing boat used was a medium sized (about 20 feet) row and sail boat.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Only method of collecting meat from fish. * **Function:** Only method of collecting meat from fish.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchantman** * **Generic Name: Merchantman**
* **Specific Name: Seḥer** * **Specific Name: Seḥer**
  * **History:** The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned). * **History:** The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 15 * **Garrison Capacity:** 15
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** -. * **Special:** -.
* **Generic Name: Bireme** * **Generic Name: Bireme**
* **Specific Name: Du-Mašōt** (doo mah-SHOAT) * **Specific Name: Du-Mašōt** (doo mah-SHOAT)
  * **History:** The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters. * **History:** The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 20 * **Garrison Capacity:** 20
  * **Function:** Light ranged war ship. * **Function:** Light ranged war ship.
  * **Special:** Garrison units for transport and to increase firepower. * **Special:** Garrison units for transport and to increase firepower.
* **Generic Name: Trireme** * **Generic Name: Trireme**
* **Specific Name: Tlat-Mašōt** (tlat mah-SHOAT) * **Specific Name: Tlat-Mašōt** (tlat mah-SHOAT)
  **Class:** Trireme. * **Class:** Trireme.
  * **History:** Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type. * **History:** Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 30 * **Garrison Capacity:** 30
  * **Function:** Medium ranged war ship. * **Function:** Medium ranged war ship.
  * **Special:** Garrison units for transport and to increase firepower. * **Special:** Garrison units for transport and to increase firepower.
* **Generic Name: Quinquereme** * **Generic Name: Quinquereme**
* **Specific Name: Ḥameš-Mašōt** (ha-MESH mah-SHOAT) * **Specific Name: Ḥameš-Mašōt** (ha-MESH mah-SHOAT)
  * **Class:** Quinquereme. * **Class:** Quinquereme.
  * **History:** The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it. * **History:** The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 50 * **Garrison Capacity:** 50
  * **Function:** Heavy ranged/siege war ship. * **Function:** Heavy ranged/siege war ship.
  * **Special:** Garrison units for transport and to increase firepower. * **Special:** Garrison units for transport and to increase firepower.
### SIEGE ### SIEGE
* **Generic Name: Carthaginian Ballista** * **Generic Name: Carthaginian Ballista**
* **Specific Name: None** * **Specific Name: None**
  **Class:** Catapult. * **Class:** Catapult.
  * **History:** The Carthaginians are known for having had many siege weapons. * **History:** The Carthaginians are known for having had many siege weapons.
  * **Garrison:** 3. * **Garrison:** 3.
  **Function:** Anti-building siege. * **Function:** Anti-building siege.
  * **Special:** Unpacked state can't move, packed state can't attack. * **Special:** Unpacked state can't move, packed state can't attack.
* **Generic Name: Carthaginian Scorpion** * **Generic Name: Carthaginian Scorpion**
* **Specific Name: None** * **Specific Name: None**
  * **Class:** Bolt shooter. * **Class:** Bolt shooter.
  * **History:** The Carthaginians are known for having had many siege weapons. * **History:** The Carthaginians are known for having had many siege weapons.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Anti-unit siege. Not great vs buildings. * **Function:** Anti-unit siege. Not great vs buildings.
  * **Special:** Unpacked state can't move, packed state can't attack. * **Special:** Unpacked state can't move, packed state can't attack.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Sacred Band of Ba'al.** * **Generic Name: Sacred Band of Ba'al.**
* **Specific Name: Sacred Band Infantry** * **Specific Name: Sacred Band Infantry**
  * **Class:** Champion Infantry Spearman. * **Class:** Champion Infantry Spearman.
  * **History:** The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit. * **History:** The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** Phalanx formation. Trained at the Temple. * **Special:** Phalanx formation. Trained at the Temple.
* **Generic Name: Sacred Band of Astarte** * **Generic Name: Sacred Band of Astarte**
* **Specific Name: Sacred Band Cavalry** * **Specific Name: Sacred Band Cavalry**
  * **Class:** Champion Cavalry Spearman. * **Class:** Champion Cavalry Spearman.
  * **History:** The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. * **History:** The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units.
  * **Special:** Trained at the Temple. * **Special:** Trained at the Temple.
* **Generic Name: War Elephant** * **Generic Name: War Elephant**
* **Specific Name: Pil Malḥamit** (peel mal-ha-MEET?) * **Specific Name: Pil Malḥamit** (peel mal-ha-MEET?)
  * **Class:** Champion Elephant. * **Class:** Champion Elephant.
  * **History:** By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. * **History:** By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Heavy anti-structure unit. * **Function:** Heavy anti-structure unit.
  **Special:** - * **Special:** -
### HEROES ### HEROES
* **Generic Name: Hannibal Barca** * **Generic Name: Hannibal Barca**
* **Specific Name: Ḥannibaʿal Baraq** * **Specific Name: Ḥannibaʿal Baraq**
  * **Class:** Hero Elephant. * **Class:** Hero Elephant.
  * **History:** Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War, his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history. * **History:** Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War, his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Heavy anti-structure unit. Soldier and siege enhancement. * **Function:** Heavy anti-structure unit. Soldier and siege enhancement.
  **Special:** *Tactician Aura* (+20% attack and +1 capture for nearby allied soldiers and siege engines - Range of 60m). * **Special:** *Tactician Aura* (+20% attack and +1 capture for nearby allied soldiers and siege engines - Range of 60m).
* **Generic Name: Hamilcar Barca** * **Generic Name: Hamilcar Barca**
* **Specific Name: Ḥimelqart Baraq** * **Specific Name: Ḥimelqart Baraq**
  * **Class:** Hero Cavalry Swordsman. * **Class:** Hero Cavalry Swordsman.
  * **History:** Father of Hannibal and virtual military dictator of Carthage. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance. * **History:** Father of Hannibal and virtual military dictator of Carthage. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. Unit speed enhancement and enemy Mercenary suppression. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. Unit speed enhancement and enemy Mercenary suppression.
  **Special:** *Lightning General Aura* (+15% speed for nearby allied soldiers and siege engines - Range of 60m). *Subduer of Mercenaries Aura* (-20% attack for enemy mercenaries - Range of 60m). * **Special:** *Lightning General Aura* (+15% speed for nearby allied soldiers and siege engines - Range of 60m). *Subduer of Mercenaries Aura* (-20% attack for enemy mercenaries - Range of 60m).
* **Generic Name: Maharbal** * **Generic Name: Maharbal**
* **Specific Name: same** * **Specific Name: same**
  * **Class:** Hero Cavalry Spearman. * **Class:** Hero Cavalry Spearman.
  * **History:** Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it." * **History:** Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement.
  **Special:** *Cavalry Commander Aura* (+30% attack for allied melee cavalry - Range of 60m). * **Special:** *Cavalry Commander Aura* (+30% attack for allied melee cavalry - Range of 60m).
NEW UNIT TRAITS NEW UNIT TRAITS
--------------- ---------------
* None yet. * None yet.
CIV CENTRE UNITS CIV CENTRE UNITS
---------------- ----------------
* Melee Infantry: Libyan Spearman. * Melee Infantry: Libyan Spearman.
* Ranged Infantry: Mauritanian. * Ranged Infantry: Mauritanian.
* Cavalry: Numidian Cavalry. * Cavalry: Numidian Cavalry.
FORBIDDEN CLASSES FORBIDDEN CLASSES
----------------- -----------------
* Cavalry Archer. * Cavalry Archer.
* Battering Ram. * Battering Ram.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: House** * **Generic Name: House**
* **Specific Name: Bet** * **Specific Name: Bet**
  * **Class:** House. * **Class:** House.
  * **History:** Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient). * **History:** Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).
* **Generic Name: Estate** * **Generic Name: Estate**
* **Specific Name: Aḥuzāh** (ah-hoo-ZAH) * **Specific Name: Aḥuzāh** (ah-hoo-ZAH)
  **Class:** Farmstead. * **Class:** Farmstead.
  * **History:** Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchard establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get. * **History:** Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchard establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
* **Generic Name: Field** * **Generic Name: Field**
* **Specific Name: Šadd** * **Specific Name: Šadd**
  **Class:** Field. * **Class:** Field.
  * **History:** Carthage was famed, and rightly so, for its advanced agricultural techniques. After the Punic Wars, Rome copied those techniques for its own farms. * **History:** Carthage was famed, and rightly so, for its advanced agricultural techniques. After the Punic Wars, Rome copied those techniques for its own farms.
* **Generic Name: Corral** * **Generic Name: Corral**
* **Specific Name: Rēfet** (REH-fet) * **Specific Name: Rēfet** (REH-fet)
  **Class:** Corral. * **Class:** Corral.
  * **History:** The Carthaginians well understood the value of cavalry, with Iberia and North Africa both being good horse country. Elephants were likewise highly prized animals. * **History:** The Carthaginians well understood the value of cavalry, with Iberia and North Africa both being good horse country. Elephants were likewise highly prized animals.
* **Generic Name: Storehouse** * **Generic Name: Storehouse**
* **Specific Name: Maḥṣabah** * **Specific Name: Maḥṣabah**
  * **Class:** Storehouse. * **Class:** Storehouse.
  * **History:** Nothing really special here. * **History:** Nothing really special here.
* **Generic Name: Carthaginian Outpost.** * **Generic Name: Carthaginian Outpost.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** . * **History:** .
* **Generic Name: Palisade.** * **Generic Name: Palisade.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Palisade. * **Class:** Palisade.
  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks.
### TOWN ### TOWN
* **Generic Name: Civic Centre** * **Generic Name: Civic Centre**
* **Specific Name: Merkāz** (mare-CAUSE) * **Specific Name: Merkāz** (mare-CAUSE)
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** Carthage! * **History:** Carthage!
* **Generic Name: Commercial Port** * **Generic Name: Commercial Port**
* **Specific Name: Namel** (naw-MEL) * **Specific Name: Namel** (naw-MEL)
  **Class: Dock**. * **Class: Dock**.
  * **History:** The outer port of Carthage was used to moor and off-load its considerable merchant marine. The Commercial Port constructs Fishing Boats and Merchant Ships, while the Naval Shipyard constructs and services warships. * **History:** The outer port of Carthage was used to moor and off-load its considerable merchant marine. The Commercial Port constructs Fishing Boats and Merchant Ships, while the Naval Shipyard constructs and services warships.
* **Generic Name: Temple** * **Generic Name: Temple**
* **Specific Name: Maqdaš** (mock-DOSH?) * **Specific Name: Maqdaš** (mock-DOSH?)
  **Class:** Temple. * **Class:** Temple.
  * **History:** TBD. * **History:** TBD.
* **Generic Name: Barracks** * **Generic Name: Barracks**
* **Specific Name: Maḥanēt** (maw-haw-NET) * **Specific Name: Maḥanēt** (maw-haw-NET)
  **Class:** Barracks. * **Class:** Barracks.
  * **History:** The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. The Carthaginian barracks will only train citizen-soldiers, while the Embassy will train all mercenary soldiers. * **History:** The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. The Carthaginian barracks will only train citizen-soldiers, while the Embassy will train all mercenary soldiers.
* **Generic Name: Blacksmith** * **Generic Name: Blacksmith**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  **Class:** Blacksmith. * **Class:** Blacksmith.
  **History:** -. * **History:** -.
* **Generic Name: Market** * **Generic Name: Market**
* **Specific Name: Šūq** (shouk) * **Specific Name: Šūq** (shouk)
  **Class:** Market. * **Class:** Market.
  * **History:** Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably. * **History:** Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
* **Generic Name: Defense Tower** * **Generic Name: Defense Tower**
* **Specific Name: Mijdil** * **Specific Name: Mijdil**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** Possibly used as outposts. * **History:** Possibly used as outposts.
* **Generic Name: Carthaginian City Wall** * **Generic Name: Carthaginian City Wall**
* **Specific Name: Jdar** * **Specific Name: Jdar**
  **Class:** Wall. * **Class:** Wall.
  * **History:** The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. * **History:** The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
  **Special:** * **Special:**
    * **Footprint:** Taller and thicker than any other walls in the game. * **Footprint:** Taller and thicker than any other walls in the game.
* **Generic Name: Wall Tower.** * **Generic Name: Wall Tower.**
* **Specific Name: Mijdil-šaʿar** (MIJ-dil SHAW-arr) * **Specific Name: Mijdil-šaʿar** (MIJ-dil SHAW-arr)
  **Class:** Gate. * **Class:** Gate.
  * **History:** The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. * **History:** The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
  **Special:** * **Special:**
    * **Footprint:** Taller and larger than any wall tower in the game. * **Footprint:** Taller and larger than any wall tower in the game.
### CITY ### CITY
* **Generic Name: Blockhouse Fort** * **Generic Name: Blockhouse Fort**
* **Specific Name: Ḥamet** (ha-MET?) * **Specific Name: Ḥamet** (ha-MET?)
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control. * **History:** The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Naval Shipyard** * **Generic Name: Naval Shipyard**
* **Specific Name: Cothon** * **Specific Name: Cothon**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** Carthage was famous for it's magnificent double harbor, the outer harbor being a port for its merchant marine, the inner harbor being a mooring for its naval fleet. At the center of the inner harbor was a gigantic round structure that could dock dozens of warships, as well as acted as the grand admiral's headquarters. * **History:** Carthage was famous for it's magnificent double harbor, the outer harbor being a port for its merchant marine, the inner harbor being a mooring for its naval fleet. At the center of the inner harbor was a gigantic round structure that could dock dozens of warships, as well as acted as the grand admiral's headquarters.
  * **Requirements**: Dock. * **Requirements**: Dock.
  * **Phase:** Town. * **Phase:** Town.
* **Garrison Capacity:** 5 Warships * **Garrison Capacity:** 5 Warships
  * **Special:** Constructs all Carthaginian warships and auto-repairs garrisoned ones. Limit of 5. * **Special:** Constructs all Carthaginian warships and auto-repairs garrisoned ones. Limit of 5.
* **Generic Name: Celtic Embassy** * **Generic Name: Celtic Embassy**
* **Specific Name: Embassy** * **Specific Name: Embassy**
  * **Class:** SB2. * **Class:** SB2.
  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Gallic Celts. * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Gallic Celts.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** Town. * **Phase:** Town.
  * **Special:** Trains Celtic mercenary units. Limit of two Embassies of any kind. * **Special:** Trains Celtic mercenary units. Limit of two Embassies of any kind.
* **Generic Name: Iberian Embassy** * **Generic Name: Iberian Embassy**
* **Specific Name: Embassy** * **Specific Name: Embassy**
  * **Class:** SB3. * **Class:** SB3.
  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Iberians. * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Iberians.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** Town. * **Phase:** Town.
  * **Special:** Trains Iberian mercenary units. Limit of two Embassies of any kind. * **Special:** Trains Iberian mercenary units. Limit of two Embassies of any kind.
* **Generic Name: Italiote Embassy** * **Generic Name: Italiote Embassy**
* **Specific Name: Embassy** * **Specific Name: Embassy**
  * **Class:** SB4. * **Class:** SB4.
  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Italians. * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Italians.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** Town. * **Phase:** Town.
  * **Special:** Trains Italiote mercenary units. Limit of two Embassies of any kind. * **Special:** Trains Italiote mercenary units. Limit of two Embassies of any kind.
### WONDER ### WONDER
* **Generic Name: Temple Of Ba'al Hamon.** * **Generic Name: Temple Of Ba'al Hamon.**
* **Specific Name: Wonder.** * **Specific Name: Wonder.**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** . * **History:** .
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m).
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -395,34 +395,34 @@ See Wall and Wall Gate.
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
* None. * None.
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Name: Triple Walls** * **Name: Triple Walls**
  * **History:** Carthaginians built triple city walls. * **History:** Carthaginians built triple city walls.
  * **Effect:** Walls, gates, and wall towers have 3x the health but also 2x cost and build time. * **Effect:** Walls, gates, and wall towers have 3x the health but also 2x cost and build time.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Trademasters** * **Name: Trademasters**
  * **History:** The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world. * **History:** The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.
  * **Effect:** +10% trade profit ‘international’ routes for allies. * **Effect:** +10% trade profit ‘international’ routes for allies.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Name: Exploration.** * **Name: Exploration.**
  * **History:** Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. * **History:** Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere.
  * **Effect:** All ships and Merchants +25% LOS. * **Effect:** All ships and Merchants +25% LOS.
* **ST2** * **ST2**
  * **Name: Colonization.** * **Name: Colonization.**
  * **History:** Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. * **History:** Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.
  * **Effect:** Civic Centres, Temples and Houses construct 25% faster. * **Effect:** Civic Centres, Temples and Houses construct 25% faster.

View File

@ -6,158 +6,158 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Celtic Spearman** * **Generic Name: Celtic Spearman**
* **Specific Name: Gaeroa** * **Specific Name: Gaeroa**
  * **Class:** Spearman. * **Class:** Spearman.
  * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** -. * **Special:** -.
* **Generic Name: Skirmisher** * **Generic Name: Skirmisher**
* **Specific Name: Baguada** * **Specific Name: Baguada**
  * **Class:** Javelinist. * **Class:** Javelinist.
  * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Short-ranged Infantry. Fast Moving. * **Function:** Short-ranged Infantry. Fast Moving.
  * **Special:** -. * **Special:** -.
* **Generic Name: Celtic Slinger** * **Generic Name: Celtic Slinger**
* **Specific Name: Iaosae** * **Specific Name: Iaosae**
  * **Class:** Slinger. * **Class:** Slinger.
  * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets.
  **Garrison:** 1. * **Garrison:** 1.
  **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** -. * **Special:** -.
### CAVALRY ### CAVALRY
* **Generic Name: Celtic Cavalry** * **Generic Name: Celtic Cavalry**
* **Specific Name: Epos** * **Specific Name: Epos**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. * **Function:** Good vs. Siege Weapons, Ranged, and Support Units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Raiding Cavalry** * **Generic Name: Raiding Cavalry**
* **Specific Name: Gaisaredos** * **Specific Name: Gaisaredos**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter and raider. * **Function:** Good hunter and raider.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Celtic Woman** * **Generic Name: Celtic Woman**
* **Specific Name: Bodu** * **Specific Name: Bodu**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Quick food gatherer. Slow miner. * **Function:** Quick food gatherer. Slow miner.
  **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m).
* **Generic Name: Druides** * **Generic Name: Druides**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Healer. * **Class:** Healer.
  * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heals organic units. * **Function:** Heals organic units.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchant** * **Generic Name: Merchant**
* **Specific Name: Reros** * **Specific Name: Reros**
  * **Class:** Trader. * **Class:** Trader.
  * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Sets up trade routes between friendly markets. * **Function:** Sets up trade routes between friendly markets.
  * **Special:** -. * **Special:** -.
### NAVY ### NAVY
* **Generic Name: Fishing Boat** * **Generic Name: Fishing Boat**
* **Specific Name: Manea** * **Specific Name: Manea**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Only method of collecting meat from fish. * **Function:** Only method of collecting meat from fish.
  * **Special:** -. * **Special:** -.
* **Generic Name: Trading Ship** * **Generic Name: Trading Ship**
* **Specific Name: Curach** * **Specific Name: Curach**
  **Class:** Merchantman. * **Class:** Merchantman.
  * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 15 * **Garrison Capacity:** 15
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** -. * **Special:** -.
* **Generic Name: Medium Warship** * **Generic Name: Medium Warship**
* **Specific Name: Venetic Ponti** * **Specific Name: Venetic Ponti**
  **Class:** Trireme. * **Class:** Trireme.
  * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 40 * **Garrison Capacity:** 40
  * **Function:** Medium ranged war ship. * **Function:** Medium ranged war ship.
  * **Special:** No fighting capabilities unless boarded by enemy ship. * **Special:** No fighting capabilities unless boarded by enemy ship.
### SIEGE ### SIEGE
* **Generic Name: Covered Ram** * **Generic Name: Covered Ram**
* **Specific Name: Brado** * **Specific Name: Brado**
  * **Class:** Battering Ram. * **Class:** Battering Ram.
  * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Garrison Capacity:** 10 * **Garrison Capacity:** 10
  * **Function:** Siege weapon. * **Function:** Siege weapon.
  * **Special:** -. * **Special:** -.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Gallic Heavy Swordsman** * **Generic Name: Gallic Heavy Swordsman**
* **Specific Name: Solduros** * **Specific Name: Solduros**
  * **Class:** Champion Swordsman. * **Class:** Champion Swordsman.
  * **History:** The sword among Celts varies in reputation and commonality. Short-swords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords referred to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. * **History:** The sword among Celts varies in reputation and commonality. Short-swords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords referred to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy Melee Infantry. * **Function:** Heavy Melee Infantry.
  * **Special:** -. * **Special:** -.
* **Generic Name: Gallic Noble Cavalry** * **Generic Name: Gallic Noble Cavalry**
* **Specific Name: Brihent** * **Specific Name: Brihent**
  * **Class:** Champion Cavalry Swordsman. * **Class:** Champion Cavalry Swordsman.
  * **History:** In Gaul, we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking maneuvers. * **History:** In Gaul, we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking maneuvers.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Heavy Melee Cavalry, anti-Cavalry (1.5x). * **Function:** Heavy Melee Cavalry, anti-Cavalry (1.5x).
  * **Special:** -. * **Special:** -.
#### HEROES #### HEROES
* **Generic Name: Britomartos** * **Generic Name: Britomartos**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Hero Spearman. * **Class:** Hero Spearman.
  * **History:** The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartos, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartos was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartos and strip him of his armour. * **History:** The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartos, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartos was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartos and strip him of his armour.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy Melee Infantry, anti-Cavalry (3x). * **Function:** Heavy Melee Infantry, anti-Cavalry (3x).
  * **Special:** *Preparation for War* (+15% gathering rates). * **Special:** *Preparation for War* (+15% gathering rates).
* **Generic Name: Brennos** * **Generic Name: Brennos**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Hero Swordsman. * **Class:** Hero Swordsman.
  * **History:** Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Celts seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition. * **History:** Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Celts seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy Melee Infantry. * **Function:** Heavy Melee Infantry.
  * **Special:** *Sacker of Rome* (+15 metal loot for each unit killed. Range of 60m). * **Special:** *Sacker of Rome* (+15 metal loot for each unit killed. Range of 60m).
* **Generic Name: Vercengetorix** * **Generic Name: Vercengetorix**
* **Specific Name: Uerkingetorix** (woo-kin-geet-o-rix) * **Specific Name: Uerkingetorix** (woo-kin-geet-o-rix)
  * **Class:** Hero Cavalry Swordsman. * **Class:** Hero Cavalry Swordsman.
  * **History:** Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against the invading Romans under Julius Caesar, his actions during the revolt are remembered to this day. Vercingetorix was probably born near his tribes capital (Gergovia). From what little info we have Vercingetorix was probably born in 72 B.C., his father was Celtius and we don't know who his mother was. Because we only know of him from Roman sources we don't know much about Vercingetorix as a child or young man, except that perhaps he was probably very high spirited and probably gained some renown in deeds. * **History:** Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against the invading Romans under Julius Caesar, his actions during the revolt are remembered to this day. Vercingetorix was probably born near his tribes capital (Gergovia). From what little info we have Vercingetorix was probably born in 72 B.C., his father was Celtius and we don't know who his mother was. Because we only know of him from Roman sources we don't know much about Vercingetorix as a child or young man, except that perhaps he was probably very high spirited and probably gained some renown in deeds.
  **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Heavy Melee Cavalry. * **Function:** Heavy Melee Cavalry.
  * **Special:** *Gallic Warlord* (+20% attack, +1 capture for soldiers and siege weapons. Range of 60m). * **Special:** *Gallic Warlord* (+20% attack, +1 capture for soldiers and siege weapons. Range of 60m).
### NEW UNIT TRAITS ### NEW UNIT TRAITS
@ -165,109 +165,109 @@ None
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Celtic Spearman. * Melee Infantry: Celtic Spearman.
* Ranged Infantry: Skirmisher. * Ranged Infantry: Skirmisher.
* Cavalry: Raiding Cavalry. * Cavalry: Raiding Cavalry.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Swordsman. * Swordsman.
* Archer. * Archer.
* Cavalry Archer. * Cavalry Archer.
* Bireme. * Bireme.
* Quinquereme. * Quinquereme.
* Onager. * Onager.
* Lithibolos. * Lithibolos.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: House** * **Generic Name: House**
* **Specific Name: Tekes** * **Specific Name: Tekes**
  **Class:** House. * **Class:** House.
  * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock.
* **Generic Name: Farmstead** * **Generic Name: Farmstead**
* **Specific Name: Simbalos** * **Specific Name: Simbalos**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'.
* **Generic Name: Field** * **Generic Name: Field**
* **Specific Name: Varmo** * **Specific Name: Varmo**
  * **Class:** Field. * **Class:** Field.
  * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe.
* **Generic Name: Corral** * **Generic Name: Corral**
* **Specific Name: Cavalidos** * **Specific Name: Cavalidos**
  **Class:** Corral. * **Class:** Corral.
  * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals.
* **Generic Name: Mill** * **Generic Name: Mill**
* **Specific Name: Sengula** * **Specific Name: Sengula**
  * **Class:** Mill. * **Class:** Mill.
  * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia.
* **Generic Name: Celtic Tower** * **Generic Name: Celtic Tower**
* **Specific Name: Tur** * **Specific Name: Tur**
  * **Class:** Scout Tower. * **Class:** Scout Tower.
  * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads.
### TOWN ### TOWN
* **Generic Name: Civic Centre** * **Generic Name: Civic Centre**
* **Specific Name: Briga** * **Specific Name: Briga**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic.
* **Generic Name: Dock** * **Generic Name: Dock**
* **Specific Name: Nembalos** * **Specific Name: Nembalos**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.
* **Generic Name: Temple** * **Generic Name: Temple**
* **Specific Name: Nemeton** * **Specific Name: Nemeton**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree.
* **Generic Name: Barracks** * **Generic Name: Barracks**
* **Specific Name: Gwersyllty** * **Specific Name: Gwersyllty**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
* **Generic Name: Blacksmith** * **Generic Name: Blacksmith**
* **Specific Name: Amoridas** * **Specific Name: Amoridas**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
* **Generic Name: Market** * **Generic Name: Market**
* **Specific Name: Merras Tekesa** * **Specific Name: Merras Tekesa**
  * **Class:** Market. * **Class:** Market.
  * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
* **Generic Name: Gallic Wall** * **Generic Name: Gallic Wall**
* **Specific Name: Visila** * **Specific Name: Visila**
  * **Class:** Wall. * **Class:** Wall.
  * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.
### CITY ### CITY
* **Generic Name: Oppidum** * **Generic Name: Oppidum**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** Hill Fort section: [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) * **History:** Hill Fort section: [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm)
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Flour Mill** * **Generic Name: Flour Mill**
* **Specific Name: Melonas** * **Specific Name: Melonas**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** The Celts developed the first rotary flour mill. * **History:** The Celts developed the first rotary flour mill.
  * **Requirements:** Farmstead. * **Requirements:** Farmstead.
  * **Phase:** City. * **Phase:** City.
  * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m). * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m).
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -275,7 +275,7 @@ See special structures.
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
* Wall Tower. * Wall Tower.
CIV BONUSES CIV BONUSES
----------- -----------
@ -285,10 +285,10 @@ Structures have -20% hit points and capture points, -20% construction time.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Druidic Wisdom** * **Name: Druidic Wisdom**
  * **History:** The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime. * **History:** The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime.
  * **Effect:** Allies -10% research time speed. * **Effect:** Allies -10% research time speed.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------

View File

@ -6,305 +6,305 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Caetratus** * **Generic Name: Caetratus**
* **Specific Name: Ezpatari** * **Specific Name: Ezpatari**
  * **Class:** Swordsman. * **Class:** Swordsman.
  * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler the Caetrati used in conjunction with their falcata sabers. * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler the Caetrati used in conjunction with their falcata sabers.
  **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  **Special:** -. * **Special:** -.
* **Generic Name: Scutarius** * **Generic Name: Scutarius**
* **Specific Name: Ezkutari** * **Specific Name: Ezkutari**
  * **Class:** Spearman. * **Class:** Spearman.
  * **History:** If the Caetrati operated as the Iberians' all-purpose light infantry, then the Scutarii (sing. Scutarius) operated as all-purpose medium infantry. The Scutarii were the older and more experienced Iberian warriors, forming the professional core of many Iberian armies. Like their lighter cousins, the Scutarii were famed for their versatility and the Iberian spirit. Their name is derived for the Latin term 'scutum', the Roman name for the large oval shields carried by the Scutarii which they used in much the same manner as Roman infantry. * **History:** If the Caetrati operated as the Iberians' all-purpose light infantry, then the Scutarii (sing. Scutarius) operated as all-purpose medium infantry. The Scutarii were the older and more experienced Iberian warriors, forming the professional core of many Iberian armies. Like their lighter cousins, the Scutarii were famed for their versatility and the Iberian spirit. Their name is derived for the Latin term 'scutum', the Roman name for the large oval shields carried by the Scutarii which they used in much the same manner as Roman infantry.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Melee Infantry, anti-Cavalry (3x). * **Function:** Melee Infantry, anti-Cavalry (3x).
  * **Special:** - * **Special:** -
* **Generic Name: Caetratus Lusitani** * **Generic Name: Caetratus Lusitani**
* **Specific Name: Lusitano Ezpatari** * **Specific Name: Lusitano Ezpatari**
  * **Class:** Javelinist Skirmisher. * **Class:** Javelinist Skirmisher.
  * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler they carried. The Caetrati Lusitani were much the same way, but more skilled in skirmish and ambush tactics. * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler they carried. The Caetrati Lusitani were much the same way, but more skilled in skirmish and ambush tactics.
  **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Short-ranged Infantry. Fast Moving. * **Function:** Short-ranged Infantry. Fast Moving.
  * **Special:** Elite form throws flaming javelins. * **Special:** Elite form throws flaming javelins.
* **Generic Name: Iberian Slinger** * **Generic Name: Iberian Slinger**
* **Specific Name: Habailari** * **Specific Name: Habailari**
  * **Class:** Slinger. * **Class:** Slinger.
  * **History:** The Iberian Peninsula is literally littered with stone, ceramic, and leaden sling bolts at archeological sites, so evidence suggests that slingers were a common enough unit that they are tribal generic. While it is a popular notion that Balearic Slingers, possibly the best in the ancient world, were 'Hispanic' because the islands now belong to modern day Spain, they are a Carthaginian unit relative to the times. Iberian slingers carry 3 slings like those of the Balearic. Slings were among the most widespread ranged weaponry on the Peninsula, second only to the Iberian javelin. * **History:** The Iberian Peninsula is literally littered with stone, ceramic, and leaden sling bolts at archeological sites, so evidence suggests that slingers were a common enough unit that they are tribal generic. While it is a popular notion that Balearic Slingers, possibly the best in the ancient world, were 'Hispanic' because the islands now belong to modern day Spain, they are a Carthaginian unit relative to the times. Iberian slingers carry 3 slings like those of the Balearic. Slings were among the most widespread ranged weaponry on the Peninsula, second only to the Iberian javelin.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Long-ranged Infantry. * **Function:** Long-ranged Infantry.
  * **Special:** - * **Special:** -
### CAVALRY ### CAVALRY
* **Generic Name: Iberian Lancer** * **Generic Name: Iberian Lancer**
* **Specific Name: Lantzari** * **Specific Name: Lantzari**
  * **Class:** Cavalry Spearman * **Class:** Cavalry Spearman
  * **History:** Mounted troops comprised variously 20~25% of warriors and their horses were well cared for by their owners. During the Punic and Iberian Wars the skill and quality of Iberian cavalry was held in high regard. Horses were raised in abundant numbers in the Iberian Peninsula from the earliest of times; it was said by the Romans that either Iberia or Numidia (in North Africa) could provide on the order of 100,000 mounts per year! During the Iberian Wars the Romans actively attempted co-opt as many as these horsemen as possible, a testament to their skill and Rome's recognition of it. * **History:** Mounted troops comprised variously 20~25% of warriors and their horses were well cared for by their owners. During the Punic and Iberian Wars the skill and quality of Iberian cavalry was held in high regard. Horses were raised in abundant numbers in the Iberian Peninsula from the earliest of times; it was said by the Romans that either Iberia or Numidia (in North Africa) could provide on the order of 100,000 mounts per year! During the Iberian Wars the Romans actively attempted co-opt as many as these horsemen as possible, a testament to their skill and Rome's recognition of it.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** Iberian Steel. * **Special:** Iberian Steel.
* **Generic Name: Cantabrian Cavalry** * **Generic Name: Cantabrian Cavalry**
* **Specific Name: Kantabriako Zaldun** * **Specific Name: Kantabriako Zaldun**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **History:** -. * **History:** -.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter and raider. * **Function:** Good hunter and raider.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Iberian Woman** * **Generic Name: Iberian Woman**
* **Specific Name: Emazteki** * **Specific Name: Emazteki**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **History:** Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured. * **History:** Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Quick food gatherer. Slow miner. * **Function:** Quick food gatherer. Slow miner.
  **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m).
* **Generic Name: Priestess of Ataekina** * **Generic Name: Priestess of Ataekina**
* **Specific Name: Emakumezko Apaiz de Ataekina** * **Specific Name: Emakumezko Apaiz de Ataekina**
  **Class:** Healer. * **Class:** Healer.
  * **History:** To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth. * **History:** To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.
  * **Garrison**: 1. * **Garrison**: 1.
  * **Function:** -. * **Function:** -.
  * **Special:** -. * **Special:** -.
* **Generic Name: Merchant** * **Generic Name: Merchant**
* **Specific Name: Merkatari** * **Specific Name: Merkatari**
  **Class:** Trader. * **Class:** Trader.
  * **History:** It is not known exactly what 'vehicles' might have been used for trading, except that the Iberians did a lot of overland trading by land amongst themselves and some with people to the north of the Pyrenees, and that wagons and carts were known and used for something; it stands to reason they would have been used in commerce. * **History:** It is not known exactly what 'vehicles' might have been used for trading, except that the Iberians did a lot of overland trading by land amongst themselves and some with people to the north of the Pyrenees, and that wagons and carts were known and used for something; it stands to reason they would have been used in commerce.
  **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Sets up trade routes between friendly markets. * **Function:** Sets up trade routes between friendly markets.
  * **Special:** -. * **Special:** -.
### NAVY ### NAVY
* **Generic Name: Fishing Boat** * **Generic Name: Fishing Boat**
* **Specific Name: Arrantza Ontzi** * **Specific Name: Arrantza Ontzi**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  * **History:** There is still much unknown about fishing among the Iberians. We do know that fishing was very important in Iberia, and many modern day fishing villages share the same site with ancient Iberian fishing villages. * **History:** There is still much unknown about fishing among the Iberians. We do know that fishing was very important in Iberia, and many modern day fishing villages share the same site with ancient Iberian fishing villages.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Only method of collecting meat from fish. * **Function:** Only method of collecting meat from fish.
  * **Special:** -. * **Special:** -.
* **Generic Name: Trading Ship** * **Generic Name: Trading Ship**
* **Specific Name: Merkataritza Itsasontzi** * **Specific Name: Merkataritza Itsasontzi**
  * **Class:** Merchantman. * **Class:** Merchantman.
  * **History:** The Iberians, especially along the western and northwestern coasts of the peninsula, had been trading by sea with peoples in North Africa, Western Europe along the coast of Gaul and the British Isles by boat well back into the 2nd millennium BC. As such, their ships were very seaworthy, crossing stretches of the Atlantic Ocean (while they are not known to have traded by sea in the Mediterranean). Though the Carthaginians came along around the beginning of the 1st millennium and co-opted much of that trade, along with the Greeks in the Mediterranean, with 'better ships', they still would have influenced the seafaring peoples who built the 'high sided sailing vessels' along the Atlantic Seaboard. So it is not such a stretch to specify a good strong sailing ship for Iberians that can be used as either a merchant trading vessel or a quasi-war fighting transport of units. * **History:** The Iberians, especially along the western and northwestern coasts of the peninsula, had been trading by sea with peoples in North Africa, Western Europe along the coast of Gaul and the British Isles by boat well back into the 2nd millennium BC. As such, their ships were very seaworthy, crossing stretches of the Atlantic Ocean (while they are not known to have traded by sea in the Mediterranean). Though the Carthaginians came along around the beginning of the 1st millennium and co-opted much of that trade, along with the Greeks in the Mediterranean, with 'better ships', they still would have influenced the seafaring peoples who built the 'high sided sailing vessels' along the Atlantic Seaboard. So it is not such a stretch to specify a good strong sailing ship for Iberians that can be used as either a merchant trading vessel or a quasi-war fighting transport of units.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 15 * **Garrison Capacity:** 15
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** -. * **Special:** -.
* **Generic Name: Ponti** * **Generic Name: Ponti**
* **Specific Name: Ponti** * **Specific Name: Ponti**
  **Class:** Medium Warship. * **Class:** Medium Warship.
  **History:** -. * **History:** -.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 40 * **Garrison Capacity:** 40
  * **Function:** Medium ranged war ship. * **Function:** Medium ranged war ship.
  * **Special:** Garrison units for transport and to increase firepower. * **Special:** Garrison units for transport and to increase firepower.
* **Generic Name: Iberian Fire Ship** * **Generic Name: Iberian Fire Ship**
* **Specific Name: Iberian Fire Ship** * **Specific Name: Iberian Fire Ship**
  **Class:** Fireship. * **Class:** Fireship.
  **History:** -. * **History:** -.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** -. * **Garrison Capacity:** -.
  * **Function:** Slowly loses health. Rapidly damages nearby enemy ships. * **Function:** Slowly loses health. Rapidly damages nearby enemy ships.
  * **Special:** -. * **Special:** -.
### SIEGE ### SIEGE
* **Generic Name: Battle Ram** * **Generic Name: Battle Ram**
* **Specfic Name: Ahariburu** * **Specfic Name: Ahariburu**
  * **Class:** Ram. * **Class:** Ram.
  * **History:** It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes. * **History:** It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Garrison Capacity:** 10 * **Garrison Capacity:** 10
  * **Function:** Siege weapon. * **Function:** Siege weapon.
  * **Special:** -. * **Special:** -.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Devotio** * **Generic Name: Devotio**
* **Specific Name: Leial Ezpatari** * **Specific Name: Leial Ezpatari**
  * **Class:** Champion Swordsman. * **Class:** Champion Swordsman.
  * **History:** The Devotio (the devoted,loyal) were experienced veterans of 'foreign wars'. They served as mercenaries for other nations and having lived to return to their own where they assumed a position close to the chief or king. Their relationship was similar to that of feudal knights during the later Middle Ages. Their name derives from Latin rendering of the sacred oath these warriors took. * **History:** The Devotio (the devoted,loyal) were experienced veterans of 'foreign wars'. They served as mercenaries for other nations and having lived to return to their own where they assumed a position close to the chief or king. Their relationship was similar to that of feudal knights during the later Middle Ages. Their name derives from Latin rendering of the sacred oath these warriors took.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee infantry. * **Function:** Heavy melee infantry.
  * **Special:** -. * **Special:** -.
* **Generic Name: Devotio Cavalry** * **Generic Name: Devotio Cavalry**
* **Specific Name: Leial Zalduneria** * **Specific Name: Leial Zalduneria**
  * **Class:** Champion Cavalry Javelinist. * **Class:** Champion Cavalry Javelinist.
  * **History:** (Identical to Devotio.) * **History:** (Identical to Devotio.)
  * **Garrison:** 2. * **Garrison:** 2.
    * **Function:** Good vs building and siege. * **Function:** Good vs building and siege.
  **Special:** -. * **Special:** -.
### HEROES ### HEROES
* **Generic Name: Viriato** * **Generic Name: Viriato**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Hero Swordsman. * **Class:** Hero Swordsman.
  * **History:** Viriato, like Vercingetorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him. * **History:** Viriato, like Vercingetorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy melee Infantry. Unit speed and loot enhancement. * **Function:** Heavy melee Infantry. Unit speed and loot enhancement.
  **Special:** *Guerilla Tactics Aura* (+20% soldier speed - Range of 60m). *Swag Aura* (+100% loot for each enemy unit killed or structure destroyed - Range of 60m). * **Special:** *Guerilla Tactics Aura* (+20% soldier speed - Range of 60m). *Swag Aura* (+100% loot for each enemy unit killed or structure destroyed - Range of 60m).
* **Generic Name: Karos** * **Generic Name: Karos**
* **Specific Name: Same** * **Specific Name: Same**
  **Class:** Hero Swordsman. * **Class:** Hero Swordsman.
  * **History:** Karos was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Karos was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered. * **History:** Karos was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Karos was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Heavy melee Infantry. Structure attack and unit defense enhancement. * **Function:** Heavy melee Infantry. Structure attack and unit defense enhancement.
  **Special:** *Valiant Defender Aura* (+75% arrows for the structure or siege tower he is garrisoned in). *Battle Fervor Aura* (+1 armor for nearby soldiers - Range of 50m). * **Special:** *Valiant Defender Aura* (+75% arrows for the structure or siege tower he is garrisoned in). *Battle Fervor Aura* (+1 armor for nearby soldiers - Range of 50m).
* **Generic Name: Indibil** * **Generic Name: Indibil**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Hero Cavalry Spearman. * **Class:** Hero Cavalry Spearman.
  * **History:** Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule. * **History:** Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement.
  **Special:** *Mobilization Aura* (-20% train time and -15% resource cost for soldiers). * **Special:** *Mobilization Aura* (-20% train time and -15% resource cost for soldiers).
### NEW UNIT TRAITS ### NEW UNIT TRAITS
* None yet. * None yet.
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Caetratus. * Melee Infantry: Caetratus.
* Ranged Infantry: Lusitanian Caetratus. * Ranged Infantry: Lusitanian Caetratus.
* Cavalry: Iberian Lancer. * Cavalry: Iberian Lancer.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Infantry Archer. * Infantry Archer.
* Cavalry Swordsman. * Cavalry Swordsman.
* Cavalry Archer. * Cavalry Archer.
* Bireme. * Bireme.
* Quinquereme. * Quinquereme.
* Onager. * Onager.
* Ballista. * Ballista.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: Civic Centre** * **Generic Name: Civic Centre**
* **Specific Name: Oppidum** * **Specific Name: Oppidum**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** The Oppidum, plural Oppida, has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. * **History:** The Oppidum, plural Oppida, has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.
* **Generic Name: Barracks** * **Generic Name: Barracks**
* **Specific Name: Kaserna** * **Specific Name: Kaserna**
  **Class:** Barracks. * **Class:** Barracks.
  * **History:** To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. The early Iberians may have possessed something akin to a military centre in that the quarters of the warrior aristocracy was walled off from the rest of the city. But these distinctions eased over time and war eventually came to encompass all levels of Iberian society. In addition the Iberian approach to war varied across the Peninsula and so the kind of force gathered depended on location. This could vary from tribal and clan levies, a sort of feudal system, citizen armies similar to the Hellene city-states, to warrior aristocrats and mercenaries. * **History:** To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. The early Iberians may have possessed something akin to a military centre in that the quarters of the warrior aristocracy was walled off from the rest of the city. But these distinctions eased over time and war eventually came to encompass all levels of Iberian society. In addition the Iberian approach to war varied across the Peninsula and so the kind of force gathered depended on location. This could vary from tribal and clan levies, a sort of feudal system, citizen armies similar to the Hellene city-states, to warrior aristocrats and mercenaries.
* **Generic Name: House** * **Generic Name: House**
* **Specific Name: Etxe** * **Specific Name: Etxe**
  **Class:** House. * **Class:** House.
  * **Notes:** It would be nice to have some housing for Iberians done in the Spanish style, if possible, then house 'types' just randomly selected during the progression of a game session. Note in the bottom-most example that the house on the right has a roof line fall that is incompatible with good architectural practice and would not have been so constructed by the practical homeowner even back then. Its orientation is such that any rainfall would run right over 'his' front door ... so one needs to be redone in such a manner that the roof incline directs water away from the front of the house. Also, in the concept drawing for the Oppida, it shows the Iberians houses being endowed with tiled roofs that is the convention that we've adopted as being typical to most of Iberia and for most of the structures of the civ. Also, that the adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode, so it is the opinion of the author that if these models are to be used in the game that they need to be redone accordingly. * **Notes:** It would be nice to have some housing for Iberians done in the Spanish style, if possible, then house 'types' just randomly selected during the progression of a game session. Note in the bottom-most example that the house on the right has a roof line fall that is incompatible with good architectural practice and would not have been so constructed by the practical homeowner even back then. Its orientation is such that any rainfall would run right over 'his' front door ... so one needs to be redone in such a manner that the roof incline directs water away from the front of the house. Also, in the concept drawing for the Oppida, it shows the Iberians houses being endowed with tiled roofs that is the convention that we've adopted as being typical to most of Iberia and for most of the structures of the civ. Also, that the adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode, so it is the opinion of the author that if these models are to be used in the game that they need to be redone accordingly.
  * **History:** Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. * **History:** Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.
* **Generic Name: Farmstead** * **Generic Name: Farmstead**
* **Specific Name: Baserri** * **Specific Name: Baserri**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History:** The Baserri is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times. * **History:** The Baserri is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times.
* **Generic Name: Field** * **Generic Name: Field**
* **Specific Name: Soro** * **Specific Name: Soro**
  * **Class:** Field. * **Class:** Field.
  * **History:** 'Soro' is a Basque term for a field for the growing of food. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area. * **History:** 'Soro' is a Basque term for a field for the growing of food. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area.
* **Generic Name: Corral** * **Generic Name: Corral**
* **Specific Name: Saroe** * **Specific Name: Saroe**
  * **Class:** Corral. * **Class:** Corral.
  * **History:** Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals so that is how they need to be depicted in the game. The Iberians kept cattle, sheep, goats, pigs, and horses in their corrals. * **History:** Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals so that is how they need to be depicted in the game. The Iberians kept cattle, sheep, goats, pigs, and horses in their corrals.
* **Generic Name: Mill** * **Generic Name: Mill**
* **Specific Name: Ola** * **Specific Name: Ola**
  **Class:** Mill. * **Class:** Mill.
  * **History:** There was no such thing as an Iberians mill during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations. * **History:** There was no such thing as an Iberians mill during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations.
* **Generic Name: Iberian Tower** * **Generic Name: Iberian Tower**
* **Specific Name: Dorre** * **Specific Name: Dorre**
  * **Class:** Scout Tower. * **Class:** Scout Tower.
  * **History:** The Iberian Tower is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game. * **History:** The Iberian Tower is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game.
  * **Special:** Mini-Fort Strongpoint. * **Special:** Mini-Fort Strongpoint.
### TOWN ### TOWN
* **Generic Name: Dock** * **Generic Name: Dock**
* **Specific Name: Kai** * **Specific Name: Kai**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. * **History:** No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.
* **Generic Name: Temple** * **Generic Name: Temple**
* **Specific Name: Loki** * **Specific Name: Loki**
  * **Class:** Temple. * **Class:** Temple.
  * **Notes:** Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large. * **Notes:** Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large.
  * **History:** The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple, Ataekina on the right and Endovellikos on the left. * **History:** The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple, Ataekina on the right and Endovellikos on the left.
* **Generic Name: Blacksmith** * **Generic Name: Blacksmith**
* **Specific Name: <?>** * **Specific Name: <?>**
  **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age.
* **Generic Name: Marketplace** * **Generic Name: Marketplace**
* **Specific Name: Merkatu** * **Specific Name: Merkatu**
  * **Class:** Market. * **Class:** Market.
  * **History:** The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. * **History:** The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.
* **Generic Name: Wide Wall** * **Generic Name: Wide Wall**
* **Specific Name: Zabal Horma** * **Specific Name: Zabal Horma**
  **Class:** Wall. * **Class:** Wall.
  * **History:** High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. * **History:** High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
* **Generic Name: Iberian Tower** * **Generic Name: Iberian Tower**
* **Specific Name: Dorre** * **Specific Name: Dorre**
  **Class:** Tower. * **Class:** Tower.
### CITY ### CITY
* **Generic Name: Castro** * **Generic Name: Castro**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. * **History:** The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.
  * Special: -. * Special: -.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Revered Monument** * **Generic Name: Revered Monument**
* **Specific Name: Gur Oroigarri** * **Specific Name: Gur Oroigarri**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. * **History:** The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.
  * **Requirements:** Must be built within the player's territory. * **Requirements:** Must be built within the player's territory.
  * **Phase:** City. * **Phase:** City.
  * **Special:** *Religious Fervor Aura* (+20% attack for soldiers, nearby buildings do not decay - Range of 50m). Build Limit of 5. * **Special:** *Religious Fervor Aura* (+20% attack for soldiers, nearby buildings do not decay - Range of 50m). Build Limit of 5.
### WONDER ### WONDER
* **Generic Name: Cancho Roano.** * **Generic Name: Cancho Roano.**
* **Specific Name: Wonder.** * **Specific Name: Wonder.**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** . * **History:** .
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m).
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
* None yet. * None yet.
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
@ -313,23 +313,23 @@ STRUCTURE DESCRIPTIONS
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Name: Harritsu Leku** * **Name: Harritsu Leku**
  * **History:** With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types. * **History:** With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types.
  * **Effect:** The Iberian player starts the match with a powerful prefabricated circuit of stone walls. * **Effect:** The Iberian player starts the match with a powerful prefabricated circuit of stone walls.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Saripeko** * **Name: Saripeko**
  * **History:** The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania. * **History:** The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.
  * **Effect:** Citizen-soldier infantry and cavalry javelinists -20% cost for allies. * **Effect:** Citizen-soldier infantry and cavalry javelinists -20% cost for allies.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Name: Toledo Steel** * **Name: Toledo Steel**
  * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age.
  * **Effect:** +20% attack for sword and mace armed soldiers. * **Effect:** +20% attack for sword and mace armed soldiers.

View File

@ -6,436 +6,436 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Foot Companion.** * **Generic Name: Foot Companion.**
* **Specific Name: Pezétairos.** * **Specific Name: Pezétairos.**
  * **Class:** Spearman. * **Class:** Spearman.
  * **Hacker Armament:** Long Macedonian pike, the "sarissa". * **Hacker Armament:** Long Macedonian pike, the "sarissa".
  **Appearance:** * **Appearance:**
    * **Basic:** "Rear ranker". Simple tunic. No armour or greaves. Basic pilos helmet. Round Macedonian pelta. * **Basic:** "Rear ranker". Simple tunic. No armour or greaves. Basic pilos helmet. Round Macedonian pelta.
    * **Advanced:** "Mid Ranker". Linothorax armour (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta. * **Advanced:** "Mid Ranker". Linothorax armour (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta.
    * **Elite:** "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta. * **Elite:** "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta.
  * **History:** The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game. * **History:** The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation.
  * **Special:** "Syntagma" Formation. * **Special:** "Syntagma" Formation.
* **Generic Name: Agrianian Peltast.** * **Generic Name: Agrianian Peltast.**
* **Specific Name: Peltastes Agrianikos.** * **Specific Name: Peltastes Agrianikos.**
  * **Class:** Javelinist. * **Class:** Javelinist.
  * **Hacker Armament:** Javelins. Decorative curved dagger. * **Hacker Armament:** Javelins. Decorative curved dagger.
  **Appearance:** * **Appearance:**
    * **Basic:** Simple tunic. No shoes. No helmet. Thracian-style pelta shield. * **Basic:** Simple tunic. No shoes. No helmet. Thracian-style pelta shield.
    * **Advanced:** Decorative tunic. Leather boots. Pilos Helmet. Thracian-style pelta shield. * **Advanced:** Decorative tunic. Leather boots. Pilos Helmet. Thracian-style pelta shield.
    * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian Helmets. Thracian-style pelta shield. * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian Helmets. Thracian-style pelta shield.
  * **History:** The Agrianians were Alexander's best skirmishers when he went on his world-conquest march. They had Macedonian and Thracian influences and were deadly accurate. * **History:** The Agrianians were Alexander's best skirmishers when he went on his world-conquest march. They had Macedonian and Thracian influences and were deadly accurate.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Good, fast skirmishers. * **Function:** Good, fast skirmishers.
  * **Special:** - * **Special:** -
* **Generic Name: Rhodian Slinger.** * **Generic Name: Rhodian Slinger.**
* **Specific Name: Sphendonêtês Rhodikos.** * **Specific Name: Sphendonêtês Rhodikos.**
  * **Class:** Slinger. * **Class:** Slinger.
  * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger. * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger.
  **Appearance:** * **Appearance:**
    * **Basic:** Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield. * **Basic:** Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield.
    * **Advanced:** Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield. * **Advanced:** Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield.
    * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests.  Small round pelta. * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests. Small round pelta.
  * **History:** The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly. * **History:** The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails. * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails.
  * '''Special: '''. * '''Special: '''.
* **Generic Name: Cretan Mercenary Archer.** * **Generic Name: Cretan Mercenary Archer.**
* **Specific Name: Toxótēs Krētikós.** * **Specific Name: Toxótēs Krētikós.**
  * **Class:** Archer. * **Class:** Archer.
  * **Ranged Armament:** Small simple bow. Decorative dagger. Quiver of arrows slung onto the back. * **Ranged Armament:** Small simple bow. Decorative dagger. Quiver of arrows slung onto the back.
  **Appearance:** * **Appearance:**
    * **Basic:** Simple tunic. Sandals. No shield. No helmet-only a head band. * **Basic:** Simple tunic. Sandals. No shield. No helmet-only a head band.
    * **Advanced:** Decorative tunic. Sandals. Light-weight quilted thorax. Straw hat. No shield. * **Advanced:** Decorative tunic. Sandals. Light-weight quilted thorax. Straw hat. No shield.
    * **Elite:** Linothorax armour. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield. * **Elite:** Linothorax armour. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield.
  * **History:** Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers. * **History:** Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hitpoints and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. * **Function:** Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hitpoints and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails.
  * '''Special: '''. * '''Special: '''.
### CAVALRY ### CAVALRY
* **Generic Name: Thessalian Lancer.** * **Generic Name: Thessalian Lancer.**
* **Specific Name: Xystophoros Thessalikos.** * **Specific Name: Xystophoros Thessalikos.**
  * **Class:** Cavalry Spearman. * **Class:** Cavalry Spearman.
  * **Ranged Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword. * **Ranged Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword.
  **Appearance:** * **Appearance:**
    * **Basic:** Simple tunic. Chlamys (cape/cloak). Sandals. Straw hat. No shield. * **Basic:** Simple tunic. Chlamys (cape/cloak). Sandals. Straw hat. No shield.
    * **Advanced:** Light-weight quilted thorax. Chlamys. Sandals. Boeotian Helmet, non plumed. No shield. * **Advanced:** Light-weight quilted thorax. Chlamys. Sandals. Boeotian Helmet, non plumed. No shield.
    * **Elite:** Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian and Thracian Helmets, plumed. No shield. * **Elite:** Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian and Thracian Helmets, plumed. No shield.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow. * **History:** The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good armour in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus. * **Function:** Good armour in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus.
  * **Special:** -. * **Special:** -.
* **Generic Name: Odrysian Cavalry.** * **Generic Name: Odrysian Cavalry.**
* **Specific Name: Hippeus Odrysi.** * **Specific Name: Hippeus Odrysi.**
  * **Class:** Cavalry Skirmisher. * **Class:** Cavalry Skirmisher.
  * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand.
  **Appearance:** * **Appearance:**
    * **Basic:** Simple tunic. Sandals. Boeotian Helmet, non-plumed. No shield. * **Basic:** Simple tunic. Sandals. Boeotian Helmet, non-plumed. No shield.
    * **Advanced:** Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield. * **Advanced:** Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield.
    * **Elite:** Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield. * **Elite:** Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield.
  * **History:** Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace. * **History:** Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Fast. Good armour and HPs. Is one of the few ranged units with no minimum range (they'll stand up to a fight). They are mercenaries, with all the traits that designation entails. * **Function:** Fast. Good armour and HPs. Is one of the few ranged units with no minimum range (they'll stand up to a fight). They are mercenaries, with all the traits that designation entails.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Macedonian Woman.** * **Generic Name: Macedonian Woman.**
* **Specific Name: Gýnē.** * **Specific Name: Gýnē.**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **Appearance:** She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. Chiton and long peplos. * **Appearance:** She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. Chiton and long peplos.
  * **History:** Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander. * **History:** Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable.
  * **Special:** -. * **Special:** -.
* **Generic Name: Priest.** * **Generic Name: Priest.**
* **Specific Name: Hiereús.** * **Specific Name: Hiereús.**
  * **Class:** Healer. * **Class:** Healer.
  **Appearance:** * **Appearance:**
    * **Garb:** Long white himation. * **Garb:** Long white himation.
    * **Helmet:** White hood and olive wreath crown. * **Helmet:** White hood and olive wreath crown.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** Carries a small votive.. * **Figure(s):** Carries a small votive..
  * **History:** The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born. * **History:** The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Average Healer stats. * **Function:** Average Healer stats.
  * **Special:** "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec). * **Special:** "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec).
* **Generic Name: Merchant.** * **Generic Name: Merchant.**
* **Specific Name: Émporos.** * **Specific Name: Émporos.**
  * **Class:** Trader. * **Class:** Trader.
  **Appearance:** * **Appearance:**
    * **Garb:** . * **Garb:** .
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * **Figure(s):** . * **Figure(s):** .
    * **Mount:** . * **Mount:** .
  * '''History: '''. * '''History: '''.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
### NAVY ### NAVY
* **Generic Name: Fishing Boat.** * **Generic Name: Fishing Boat.**
* **Specific Name: Ploion Halieutikon.** * **Specific Name: Ploion Halieutikon.**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** - * **Shell:** -
  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Gathering: Only method of collecting meat from fish. * **Function:** Gathering: Only method of collecting meat from fish.
  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate.
* **Generic Name: Trading Ship.** * **Generic Name: Trading Ship.**
* *'Specific Name: Ploîon **Phortēgikón**.*' * *'Specific Name: Ploîon **Phortēgikón**.*'
  * '''Class: '''Merchant Ship. * '''Class: '''Merchant Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** Garrison a Trader inside to boost the amount of trade received. * **Special:** Garrison a Trader inside to boost the amount of trade received.
* **Generic Name: Light Warship.** * **Generic Name: Light Warship.**
* **Specific Name: Pentēkónteros.** * **Specific Name: Pentēkónteros.**
  * **Class:** Light Warship. * **Class:** Light Warship.
  **Appearance:** * **Appearance:**
    * **Shell:** Single-tier, 25 rows. * **Shell:** Single-tier, 25 rows.
  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters.
  * **Special:** - * **Special:** -
* **Generic Name: Trireme.** * **Generic Name: Trireme.**
* **Specific Name: Triḗrēs.** * **Specific Name: Triḗrēs.**
  * **Class:** Medium Warship. * **Class:** Medium Warship.
  **Appearence:** * **Appearence:**
    * **Shell:** Three tiers of oars. Larger than the Penteconter. * **Shell:** Three tiers of oars. Larger than the Penteconter.
  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships.
  * **Special:** . * **Special:** .
### SIEGE UNITS ### SIEGE UNITS
* **Generic Name: Battering Ram** * **Generic Name: Battering Ram**
* '''Specific Name: '''Poliorkitikós Kriós * '''Specific Name: '''Poliorkitikós Kriós
  * '''Class: '''Ram. * '''Class: '''Ram.
  **Appearance:** * **Appearance:**
    * **Shell:** Covered ram. * **Shell:** Covered ram.
  * **History:** . * **History:** .
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Takes down enemy buildings, especially gates. Can garrison units inside for extra attack and speed. * **Function:** Takes down enemy buildings, especially gates. Can garrison units inside for extra attack and speed.
  * '''Special: '''Bonus vs. gates. * '''Special: '''Bonus vs. gates.
* **Generic Name: Siege Tower** * **Generic Name: Siege Tower**
* **Specific Name: Helepolis** * **Specific Name: Helepolis**
  * '''Class: '''Siege Tower. * '''Class: '''Siege Tower.
  **Appearance:** * **Appearance:**
    * **Shell:** Siege Tower * **Shell:** Siege Tower
  * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48).
  * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. * **Garrison:** 5. <== Note largest garrison requirement you're likely to find.
  * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game. * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game.
  * '''Special: '''May unload garrisoned units over enemy walls. * '''Special: '''May unload garrisoned units over enemy walls.
* **Generic Name: Stone Thrower** * **Generic Name: Stone Thrower**
* **Specific Name: Lithobolos** * **Specific Name: Lithobolos**
  * **Class:** Stone Thrower * **Class:** Stone Thrower
  **Appearance:** * **Appearance:**
    * **Shell:** Stone-throwing catapult, similar to the Roman onager. * **Shell:** Stone-throwing catapult, similar to the Roman onager.
  * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista.
  * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers. * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers.
* **Generic Name: Bolt Shooter** * **Generic Name: Bolt Shooter**
* **Specific Name: Oxybeles** * **Specific Name: Oxybeles**
  * **Class:** Bolt Shooter * **Class:** Bolt Shooter
  **Appearance:** * **Appearance:**
    * **Shell:** Scorpion-like large arrows or "bolts." * **Shell:** Scorpion-like large arrows or "bolts."
  * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Building and Infantry killer. Weaker than the Roman Scorpion. * **Function:** Building and Infantry killer. Weaker than the Roman Scorpion.
  * **Special:** Bonus vs. Infantry and Infantry Archers. * **Special:** Bonus vs. Infantry and Infantry Archers.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Macedonian Shield Bearer.** * **Generic Name: Macedonian Shield Bearer.**
* **Specific Name: Hypaspistes.** * **Specific Name: Hypaspistes.**
  * **Class:** Champion Infantry Spearman. * **Class:** Champion Infantry Spearman.
  * **Hacker Armament:** Spear (Dory). * **Hacker Armament:** Spear (Dory).
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  * '''Appearance: '''- * '''Appearance: '''-
    * **Garb:** Muscled cuirass. Short tunic. Greaves and pteruges. * **Garb:** Muscled cuirass. Short tunic. Greaves and pteruges.
    * **Helmet:** Macedonian types, plumed and crested. * **Helmet:** Macedonian types, plumed and crested.
    * **Shield:** "Hoplite" aspis-style shield emblazoned with Macedonian iconography. * **Shield:** "Hoplite" aspis-style shield emblazoned with Macedonian iconography.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans  within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." * **History:** The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Fast heavy infantry. * **Function:** Fast heavy infantry.
  * **Specia**l: Promotes from Hypaspistes to Argyraspis (Shield Bearer to Silver Shield). * **Specia**l: Promotes from Hypaspistes to Argyraspis (Shield Bearer to Silver Shield).
* **Generic Name: Companion Cavalry** * **Generic Name: Companion Cavalry**
* **Specific Name: Hetairos** * **Specific Name: Hetairos**
  * **Class:** Champion Cavalry Spearman. * **Class:** Champion Cavalry Spearman.
  * **Hacker Armament:** 18-foot sarissa lance; Sword (ornamental). * **Hacker Armament:** 18-foot sarissa lance; Sword (ornamental).
  * **Appearance:** Boeotian helmet with plume, bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals, 9-foot spear (sarissa), kopis on left side. * **Appearance:** Boeotian helmet with plume, bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals, 9-foot spear (sarissa), kopis on left side.
  * **History:** The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. * **History:** The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants. * **Function:** All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants.
  * '''Special: '''- * '''Special: '''-
### MACEDONIAN HEROES ### MACEDONIAN HEROES
* **Generic Name: Philip II of Macedon.** * **Generic Name: Philip II of Macedon.**
* **Specific Name: Phílippos B' ho Makedṓn.** * **Specific Name: Phílippos B' ho Makedṓn.**
  * **Class:** Hero1. * **Class:** Hero1.
  * **Hacker Armament:** Long cavalry lance. * **Hacker Armament:** Long cavalry lance.
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  **Appearance:** * **Appearance:**
    * **Body:** Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals. * **Body:** Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals.
    * **Helmet:** Iron "Vergina Helmet" with crest. * **Helmet:** Iron "Vergina Helmet" with crest.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** . * **Figure(s):** .
    * **Mount:** White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face. * **Mount:** White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face.
  * **History:** The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. * **History:** The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Champion Enhancement. * **Function:** Champion Enhancement.
  **Special:** * **Special:**
    * "Hero" Aura (Increased Attack for Champion Units.) * "Hero" Aura (Increased Attack for Champion Units.)
* **Generic Name: Alexander the Great.** * **Generic Name: Alexander the Great.**
* **Specific Name: Mégās Aléxandros.** * **Specific Name: Mégās Aléxandros.**
  * **Class:** Hero2. * **Class:** Hero2.
  * **Hacker Armament:** Kopis sword. * **Hacker Armament:** Kopis sword.
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  **Appearance:** * **Appearance:**
    * **Body:** Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape. * **Body:** Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape.
    * **Helmet:** Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair. * **Helmet:** Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** . * **Figure(s):** .
    * **Mount:** Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron. * **Mount:** Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron.
  * **History:** The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. * **History:** The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Imperialism. Hero Killer. * **Function:** Imperialism. Hero Killer.
  **Special:** * **Special:**
    * "Imperialism" Bonus (+25% territory effect for all buildings while he lives.) * "Imperialism" Bonus (+25% territory effect for all buildings while he lives.)
    * "Herocide" Bonus (+20% attack vs. other heroes.) * "Herocide" Bonus (+20% attack vs. other heroes.)
* **Generic Name: Demetrius the Besieger.** * **Generic Name: Demetrius the Besieger.**
* **Specific Name: Dēmḗtrios Poliorkḗtēs.** * **Specific Name: Dēmḗtrios Poliorkḗtēs.**
  * **Class:** Hero3. * **Class:** Hero3.
  * **Hacker Armament:** Xiphos short sword. * **Hacker Armament:** Xiphos short sword.
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  **Appearance:** * **Appearance:**
    * **Body:** Tinned cuirass, greaves, pteruges. * **Body:** Tinned cuirass, greaves, pteruges.
    * **Helmet:** Tall Thraco-Phrygian-style with feathers and plume. * **Helmet:** Tall Thraco-Phrygian-style with feathers and plume.
    * **Shield:** Large sound Greek shield. * **Shield:** Large sound Greek shield.
    * **Figure(s):** . * **Figure(s):** .
  * **History:** One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. * **History:** One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function**: Siege enhancement. * **Function**: Siege enhancement.
  **Special:** * **Special:**
    * "Poliorkḗtēs" Aura (Increased Range and Attack for Siege Engines.) * "Poliorkḗtēs" Aura (Increased Range and Attack for Siege Engines.)
### NEW UNIT TRAITS ### NEW UNIT TRAITS
* Poliorkḗtēs: Increased Range and Attack for Siege Engines. * Poliorkḗtēs: Increased Range and Attack for Siege Engines.
* Herocide: A unit with this trait gains a +20% attack bonus against heroes. * Herocide: A unit with this trait gains a +20% attack bonus against heroes.
* Imperialism: +25% territory effect for all buildings while this unit lives. * Imperialism: +25% territory effect for all buildings while this unit lives.
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Foot Companion. * Melee Infantry: Foot Companion.
* Ranged Infantry: Agrianian Peltast. * Ranged Infantry: Agrianian Peltast.
* Cavalry: Thessalian Lancer. * Cavalry: Thessalian Lancer.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Swordsman. * Swordsman.
* Cavalry Swordsman. * Cavalry Swordsman.
* Cavalry Archer. * Cavalry Archer.
* Heavy Warship. * Heavy Warship.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: Household.** * **Generic Name: Household.**
* **Specific Name: Oikos.** * **Specific Name: Oikos.**
  * '''Class: '''House. * '''Class: '''House.
  * **History:** Macedonian homes were styled on those found in the southern Greek city-states. * **History:** Macedonian homes were styled on those found in the southern Greek city-states.
* **Generic Name: Granary.** * **Generic Name: Granary.**
* **Specific Name: Sītobólion.** * **Specific Name: Sītobólion.**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History**: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege. * **History**: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
* **Generic Name: Field.** * **Generic Name: Field.**
* **Specific Name: Agrós.** * **Specific Name: Agrós.**
  * **Class:** Field. * **Class:** Field.
  * **History:** . * **History:** .
* **Generic Name: Corral.** * **Generic Name: Corral.**
* **Specific Name: Épaulos.** * **Specific Name: Épaulos.**
  * **Class:** Corral. * **Class:** Corral.
  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia. * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia.
* **Generic Name: Warehouse.** * **Generic Name: Warehouse.**
* **Specific Name: Apothḗkē.** * **Specific Name: Apothḗkē.**
  * **Class:** Mill. * **Class:** Mill.
  * **History**: Resources and building materials were kept in warehouses. * **History**: Resources and building materials were kept in warehouses.
* **Generic Name: Outpost.** * **Generic Name: Outpost.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Palisade.** * **Generic Name: Palisade.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Palisade. * **Class:** Palisade.
  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks.
### TOWN ### TOWN
* **Generic Name: Civic Centre.** * **Generic Name: Civic Centre.**
* **Specific Name: Agorā́.** * **Specific Name: Agorā́.**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** The Macedonians founded cities wherever they conquered. * **History:** The Macedonians founded cities wherever they conquered.
* **Generic Name: Dock.** * **Generic Name: Dock.**
* **Specific Name: Limḗn.** * **Specific Name: Limḗn.**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.
* **Generic Name: Temple.** * **Generic Name: Temple.**
* **Specific Name: Asclepeion.** * **Specific Name: Asclepeion.**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius.
* **Generic Name: Barracks.** * **Generic Name: Barracks.**
* **Specific Name: Stratēgeîon.** * **Specific Name: Stratēgeîon.**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers. * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers.
* **Generic Name: Blacksmith.** * **Generic Name: Blacksmith.**
* **Specific Name: Khalkeîon.** * **Specific Name: Khalkeîon.**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron.
* **Generic Name: Marketplace.** * **Generic Name: Marketplace.**
* **Specific Name: Empórion.** * **Specific Name: Empórion.**
  * **Class:** Market. * **Class:** Market.
  * **History**: The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix. * **History**: The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix.
* **Generic Name: Defense Tower.** * **Generic Name: Defense Tower.**
* **Specific Name: Pyrgíon.** * **Specific Name: Pyrgíon.**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Stone Wall.** * **Generic Name: Stone Wall.**
* **Specific Name: Teîkhos.** * **Specific Name: Teîkhos.**
  * **Class:** Wall. * **Class:** Wall.
  * **History:** Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures. * **History:** Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures.
* **Generic Name: Wall Tower.** * **Generic Name: Wall Tower.**
* **Specific Name: Pýrgos.** * **Specific Name: Pýrgos.**
  * **Class:** Wall Tower. * **Class:** Wall Tower.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Gate.** * **Generic Name: Gate.**
* **Specific Name: Pýlai.** * **Specific Name: Pýlai.**
  * **Class:** Gate. * **Class:** Gate.
  * **History:** . * **History:** .
### CITY ### CITY
* **Generic Name: Fortress.** * **Generic Name: Fortress.**
* **Specific Name: Epiteíchisma.** * **Specific Name: Epiteíchisma.**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Greek Theater.** * **Generic Name: Greek Theater.**
* **Specific Name: Théātron.** * **Specific Name: Théātron.**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%.
* **Generic Name: Library.** * **Generic Name: Library.**
* **Specific Name: Bibliothikon.** * **Specific Name: Bibliothikon.**
  * **Class:** SB2. * **Class:** SB2.
  * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** City. * **Phase:** City.
  **Special:** * **Special:**
    * Maximum of 1 built. * Maximum of 1 built.
    * All Special Technologies are researched here. * All Special Technologies are researched here.
    * Building one reduces the cost of all other remaining technologies by 10%. * Building one reduces the cost of all other remaining technologies by 10%.
* **Generic Name: Lighthouse.** * **Generic Name: Lighthouse.**
* **Specific Name: Pharos.** * **Specific Name: Pharos.**
  * **Class**: SB3. * **Class**: SB3.
  * **History:** The (Macedonian) Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.. * **History:** The (Macedonian) Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World..
  * **Requirements:** Dock. * **Requirements:** Dock.
  * '''Phase: '''City. * '''Phase: '''City.
  * **Special:** When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1. * **Special:** When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1.
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -448,59 +448,59 @@ None.
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Generic Name: Hellenic League.** * **Generic Name: Hellenic League.**
  **Specific Name: Hellenic League.** * **Specific Name: Hellenic League.**
  * **History:** After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans. * **History:** After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.
  * **Effect:** All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units). * **Effect:** All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units).
* **CB2** * **CB2**
  **Generic Name: Syntagma.** * **Generic Name: Syntagma.**
  **Specific Name: Syntagma.** * **Specific Name: Syntagma.**
  * **History:** Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East. * **History:** Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.
  * **Effect:** Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately. * **Effect:** Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately.
* **CB3** * **CB3**
  **Generic Name: Hellenization.** * **Generic Name: Hellenization.**
  **Specific Name: Exellinismós.** * **Specific Name: Exellinismós.**
  * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India.
  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB** * **TB**
  **Name: Standardized Currency.** * **Name: Standardized Currency.**
  * **History:** The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule. * **History:** The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.
  * **Effect:** Tribute and trade between allies of the metal resource is bonused ~ 15%. * **Effect:** Tribute and trade between allies of the metal resource is bonused ~ 15%.
TECHNOLOGIES TECHNOLOGIES
------------ ------------
* **Infantry:** Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry. * **Infantry:** Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry.
* **Cavalry:** Excellent Cavalry. Good attack and armour techs. * **Cavalry:** Excellent Cavalry. Good attack and armour techs.
* **Naval:** Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks. * **Naval:** Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks.
* **Siege:** Average catapult; however, the Helepolis is very strong. * **Siege:** Average catapult; however, the Helepolis is very strong.
* **Economy:** * **Economy:**
  * **Farming:** Mediocre. * **Farming:** Mediocre.
  * **Mining:** Good. * **Mining:** Good.
  * **Lumbering:** Average. * **Lumbering:** Average.
  * **Hunting:** Weak. * **Hunting:** Weak.
  * **Land Trade:**  Weak. * **Land Trade:** Weak.
  * **Naval Trade:** Mediocre. Nothing to match the Greek or Carthaginian trading fleet. * **Naval Trade:** Mediocre. Nothing to match the Greek or Carthaginian trading fleet.
  * **Architecture:** Above Average. * **Architecture:** Above Average.
  * **Defences:** Average. * **Defences:** Average.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Generic Name: Military Reforms.** * **Generic Name: Military Reforms.**
  **Specific Name: Military Reforms.** * **Specific Name: Military Reforms.**
  * **History:** When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests. * **History:** When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.
  * **Effect:** Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed). * **Effect:** Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed).
* **ST2** * **ST2**
  **Generic Name: Hellenistic Metropolises.** * **Generic Name: Hellenistic Metropolises.**
  **Specific Name: Hellenistic Metropolises.** * **Specific Name: Hellenistic Metropolises.**
  * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.
  * **Effect:** Civic Centres gain double Health and double default arrows. * **Effect:** Civic Centres gain double Health and double default arrows.

View File

@ -7,185 +7,185 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Bamboo Spearman.** * **Generic Name: Bamboo Spearman.**
* **Specific Name: Kauntika.** * **Specific Name: Kauntika.**
  * **Class:** Spearman. * **Class:** Spearman.
  * **Hacker Armament:** Bamboo Spear (2.25m). * **Hacker Armament:** Bamboo Spear (2.25m).
  **Appearance:** * **Appearance:**
    * **Basic:** . * **Basic:** .
    * **Advanced:** . * **Advanced:** .
    * **Elite:** . * **Elite:** .
  * '''History: '''. * '''History: '''.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Weak cannon fodder, but easily massed. * **Function:** Weak cannon fodder, but easily massed.
  * **Special:** Cheap and trains fast, like the Persian Sparabara. * **Special:** Cheap and trains fast, like the Persian Sparabara.
* **Generic Name: Indian Swordsman.** * **Generic Name: Indian Swordsman.**
* **Specific Name: Khadagdhari.** * **Specific Name: Khadagdhari.**
  * **Class:** Swordsman. * **Class:** Swordsman.
  * '''Hacker Armament: '''Curved Indian short sword. * '''Hacker Armament: '''Curved Indian short sword.
  **Appearance:** * **Appearance:**
    * **Basic:** . * **Basic:** .
    * **Advanced:** . * **Advanced:** .
    * **Elite:** . * **Elite:** .
  * '''History: '''. * '''History: '''.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Longbowman.** * **Generic Name: Longbowman.**
* **Specific Name: Dhanurdhar.** * **Specific Name: Dhanurdhar.**
  * **Class:** Archer. * **Class:** Archer.
  * **Ranged Armament:** Bamboo Longbow (2.0m long). * **Ranged Armament:** Bamboo Longbow (2.0m long).
  **Appearance:** * **Appearance:**
    * **Basic:** . * **Basic:** .
    * **Advanced:** . * **Advanced:** .
    * **Elite:** . * **Elite:** .
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** . * **Function:** .
  * '''Special: '''. * '''Special: '''.
### CAVALRY ### CAVALRY
* **Generic Name: Indian Raiding Cavalry.** * **Generic Name: Indian Raiding Cavalry.**
* **Specific Name: Aśvārohagaṇaḥ.** * **Specific Name: Aśvārohagaṇaḥ.**
  * **Class:** Cavalry Swordsman. * **Class:** Cavalry Swordsman.
  * **Hacker Armament:** Indian longswords. * **Hacker Armament:** Indian longswords.
  **Appearance:** * **Appearance:**
    * **Basic:** . * **Basic:** .
    * **Advanced:** . * **Advanced:** .
    * **Elite:** . * **Elite:** .
    * **Figure(s):** - * **Figure(s):** -
  * **History:** . * **History:** .
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Raider. Bonus vs. Support units, Archers, and Siege weapons. * **Function:** Raider. Bonus vs. Support units, Archers, and Siege weapons.
  * **Special:** -. * **Special:** -.
* **Generic Name: Indian Light Cavalry.** * **Generic Name: Indian Light Cavalry.**
* **Specific Name: Ashwarohi.** * **Specific Name: Ashwarohi.**
  * **Class:** Cavalry Skirmisher. * **Class:** Cavalry Skirmisher.
  * **Ranged Armament:** Bamboo Javelin. * **Ranged Armament:** Bamboo Javelin.
  **Appearance:** * **Appearance:**
    * **Basic:** . * **Basic:** .
    * **Advanced:** . * **Advanced:** .
    * **Elite:** . * **Elite:** .
    * **Figure(s):** - * **Figure(s):** -
  * **History:** . * **History:** .
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** . * **Function:** .
  * **Special:** -. * **Special:** -.
* **Generic Name: Elephant Archer.** * **Generic Name: Elephant Archer.**
* **Specific Name: Vachii Gaja.** * **Specific Name: Vachii Gaja.**
  * **Class:** Cavalry Archer. * **Class:** Cavalry Archer.
  * **Ranged Armament:** Bamboo Bow(s). * **Ranged Armament:** Bamboo Bow(s).
  * **Hack Armament (Passive-Trample):** Feet. * **Hack Armament (Passive-Trample):** Feet.
  **Appearance:** * **Appearance:**
    * **Basic:** Driver. One archer. * **Basic:** Driver. One archer.
    * **Advanced:** Driver. Two archers. * **Advanced:** Driver. Two archers.
    * **Elite:** Driver. Three archers. * **Elite:** Driver. Three archers.
    * **Mount:** Indian elephant with painted designs. * **Mount:** Indian elephant with painted designs.
  * **History:** . * **History:** .
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Double the health of the standard Cavalry Archer; Double the train time. Trained at the Elephant Stables. * **Function:** Double the health of the standard Cavalry Archer; Double the train time. Trained at the Elephant Stables.
  * **Special:** Each promotion adds another archer to the elephant's back, increasing the number of arrows fired per second. * **Special:** Each promotion adds another archer to the elephant's back, increasing the number of arrows fired per second.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Indian Woman.** * **Generic Name: Indian Woman.**
* **Specific Name: Naari.** * **Specific Name: Naari.**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **Appearance:** Dark skin. Skirt, player color. In reality, bare breasted, but for our purposes she'll wear a simple cloth wrapped over her breasts, player color. * **Appearance:** Dark skin. Skirt, player color. In reality, bare breasted, but for our purposes she'll wear a simple cloth wrapped over her breasts, player color.
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her.
  * **Special:** -. * **Special:** -.
* **Generic Name: Brahmin Priest.** * **Generic Name: Brahmin Priest.**
* **Specific Name: Brāhmaṇa Pujari.** * **Specific Name: Brāhmaṇa Pujari.**
  * **Class:** Healer. * **Class:** Healer.
  **Appearance:** * **Appearance:**
    * '''Garb: '''. * '''Garb: '''.
    * **Helmet:** None. * **Helmet:** None.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** . * **Figure(s):** .
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  **Special:** * **Special:**
    * "Defiance". * "Defiance".
* **Generic Name: Merchant.** * **Generic Name: Merchant.**
* **Specific Name: Vaishya.** * **Specific Name: Vaishya.**
  * **Class:** Trader. * **Class:** Trader.
  **Appearance:** * **Appearance:**
    * **Garb:** . * **Garb:** .
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * **Figure(s):** . * **Figure(s):** .
    * **Mount:** . * **Mount:** .
  * '''History: '''. * '''History: '''.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Worker Elephant.** * **Generic Name: Worker Elephant.**
* **Specific Name: Karmākara Gaja.** * **Specific Name: Karmākara Gaja.**
  * **Class:** Resource drop site. * **Class:** Resource drop site.
  **Appearance:** * **Appearance:**
    * **Garb:** . * **Garb:** .
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * **Figure(s):** Indian mahout, shirtless. * **Figure(s):** Indian mahout, shirtless.
    * **Mount:** Asian (Indian) elephant with resources on its back. * **Mount:** Asian (Indian) elephant with resources on its back.
  * '''History: '''. * '''History: '''.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** Mobile resource dropsite. * **Function:** Mobile resource dropsite.
  * **Special:** Mobile resource dropsite. May also assist in building structures. * **Special:** Mobile resource dropsite. May also assist in building structures.
### NAVY ### NAVY
* **Generic Name: Fisherman.** * **Generic Name: Fisherman.**
* **Specific Name: Matsyapalak.** * **Specific Name: Matsyapalak.**
  * **Class:** Fishing Boat. * **Class:** Fishing Boat.
  **Appearance:** * **Appearance:**
    * **Shell:** - * **Shell:** -
  * **History:** . * **History:** .
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Gathering: Only method of collecting meat from fish. * **Function:** Gathering: Only method of collecting meat from fish.
  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate.
* **Generic Name: Trading Ship.** * **Generic Name: Trading Ship.**
* **Specific Name: Vanijyik Nauka.** * **Specific Name: Vanijyik Nauka.**
  * '''Class: '''Merchant Ship. * '''Class: '''Merchant Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** . * **Shell:** .
  * **History:** . * **History:** .
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** Garrison a Trader inside to boost the amount of trade received. * **Special:** Garrison a Trader inside to boost the amount of trade received.
* **Generic Name: Light Warship.** * **Generic Name: Light Warship.**
* **Specific Name: Yudhpot.** * **Specific Name: Yudhpot.**
  * **Class:** Light Warship. * **Class:** Light Warship.
  **Appearance:** * **Appearance:**
    * **Shell:** . * **Shell:** .
  * **History:** . * **History:** .
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** . * **Function:** .
  * **Special:** - * **Special:** -
* **Generic Name: Medium Warship.** * **Generic Name: Medium Warship.**
* **Specific Name: Yudhpot.** * **Specific Name: Yudhpot.**
  * **Class:** Medium Warship. * **Class:** Medium Warship.
  **Appearence:** * **Appearence:**
    * **Shell:** . * **Shell:** .
  * **History:** . * **History:** .
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * '''Function: '''. * '''Function: '''.
  * **Special:** . * **Special:** .
### SIEGE UNITS ### SIEGE UNITS
@ -193,264 +193,264 @@ UNIT DESCRIPTIONS
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: War Chariot.** * **Generic Name: War Chariot.**
* **Specific Name: Rath.** * **Specific Name: Rath.**
  * **Class:** Champion Cavalry Archer. * **Class:** Champion Cavalry Archer.
  * **Ranged Armament (Primary):** Bamboo Longbow. * **Ranged Armament (Primary):** Bamboo Longbow.
  * **Hacker Armament (Passive-Trample):** Hooves, Wheels. * **Hacker Armament (Passive-Trample):** Hooves, Wheels.
  * **Appearance:** A highly decorated Indian war chariot with driver and bowman. * **Appearance:** A highly decorated Indian war chariot with driver and bowman.
  * '''History: '''. * '''History: '''.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * **Function:** Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman. * **Function:** Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman.
  * **Special:** . * **Special:** .
* **Generic Name: Indian War Elephant.** * **Generic Name: Indian War Elephant.**
* **Specific Name: Gajendra.** * **Specific Name: Gajendra.**
  * **Class:** Champion Elephant. * **Class:** Champion Elephant.
  * **Hacker Armament (Primary):** Tusks. Crushing attack. * **Hacker Armament (Primary):** Tusks. Crushing attack.
  * **Ranged Armament (Passive):** Bamboo Longbow. * **Ranged Armament (Passive):** Bamboo Longbow.
  * **Hacker Armament (Passive-Trample):** Feet. * **Hacker Armament (Passive-Trample):** Feet.
  * **Appearance:** Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks. * **Appearance:** Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks.
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Elephant Stables. * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Elephant Stables.
  **Special:** * **Special:**
    * "Damage Frenzy". * "Damage Frenzy".
    * "Stench" Aura. * "Stench" Aura.
    * "Trample Damage" Aura. * "Trample Damage" Aura.
* **Generic Name: Warrior.** * **Generic Name: Warrior.**
* **Specific Name: Yōddha.** * **Specific Name: Yōddha.**
  * **Class:** Champion Swordsman. * **Class:** Champion Swordsman.
  * **Hacker Armament:** Variations between the two-handed Indian battle ax and Indian war clubs. * **Hacker Armament:** Variations between the two-handed Indian battle ax and Indian war clubs.
  * **Appearance:** Lightly armoured. * **Appearance:** Lightly armoured.
  * '''History: '''. * '''History: '''.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * **Function:** Low armour; High crush attack. Perhaps an attack bonus vs. wooden structures, like gates and palisades. * **Function:** Low armour; High crush attack. Perhaps an attack bonus vs. wooden structures, like gates and palisades.
  * **Special:** . * **Special:** .
* **Generic Name: Maiden Guard.** * **Generic Name: Maiden Guard.**
* **Specific Name: <?>.** * **Specific Name: <?>.**
  * **Class:** TBD. Champion Swordsman or Champion Archer/ Infantry or Cavalry? * **Class:** TBD. Champion Swordsman or Champion Archer/ Infantry or Cavalry?
  * **Hacker Armament:** Indian long sword. (1.5m). * **Hacker Armament:** Indian long sword. (1.5m).
  * **Ranged Armament:** Bamboo longbow. * **Ranged Armament:** Bamboo longbow.
  * **Appearance:** Female. Slender and stately. Necklaces, anklets, bracelets, earrings, unshod. Lightly armoured or no armour. * **Appearance:** Female. Slender and stately. Necklaces, anklets, bracelets, earrings, unshod. Lightly armoured or no armour.
  * '''History: '''. * '''History: '''.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * **Function:** Beautiful, but deadly. They have low armour, but high attack, and act as bodyguards for the Mauryan heroes. * **Function:** Beautiful, but deadly. They have low armour, but high attack, and act as bodyguards for the Mauryan heroes.
  * **Special:** Can switch between broadsword and longbow. Trained from Mauryan heroes. * **Special:** Can switch between broadsword and longbow. Trained from Mauryan heroes.
### MAURYAN HEROES ### MAURYAN HEROES
* **Generic Name: Chandragupta Maurya.** * **Generic Name: Chandragupta Maurya.**
* **Specific Name: Chandragupta Maurya.** * **Specific Name: Chandragupta Maurya.**
  * **Class:** Hero1. * **Class:** Hero1.
  * **Hacker Armament:** . * **Hacker Armament:** .
  * **Ranged Armament:** . * **Ranged Armament:** .
  **Appearance:** * **Appearance:**
    **Garb:** * **Garb:**
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * '''Figure(s): '''. * '''Figure(s): '''.
    * **Mount:** Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none! * **Mount:** Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none!
  * **History:** . * **History:** .
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** . * **Function:** .
  **Special:** * **Special:**
    * "Hero" Aura (). * "Hero" Aura ().
* **Generic Name: Ashoka the Great.** * **Generic Name: Ashoka the Great.**
* **Specific Name: Aśoka Devānāmpriya.** * **Specific Name: Aśoka Devānāmpriya.**
  * **Class:** Hero2. * **Class:** Hero2.
  * **Hacker Armament:** . * **Hacker Armament:** .
  * '''Ranged Armament: '''. * '''Ranged Armament: '''.
  **Appearance:** * **Appearance:**
    * **Garb:** . * **Garb:** .
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * '''Figure(s): '''. * '''Figure(s): '''.
    * **Mount:** Armoured war elephant or chariot. * **Mount:** Armoured war elephant or chariot.
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** . * **Function:** .
  **Special:** * **Special:**
    * "Hero" Aura () * "Hero" Aura ()
    * Pillars of Ashoka (Ashoka can build *Pillars of Ashoka (see Special Structures, below)* that affect units within sight of them.) * Pillars of Ashoka (Ashoka can build *Pillars of Ashoka (see Special Structures, below)* that affect units within sight of them.)
* **Generic Name: Acharya Chanakya.** * **Generic Name: Acharya Chanakya.**
* **Specific Name: Acharya Chanakya.** * **Specific Name: Acharya Chanakya.**
  * **Class:** Hero3. * **Class:** Hero3.
  * **Hacker Armament:** None. Defenseless. * **Hacker Armament:** None. Defenseless.
  * **Ranged Armament:** None. Defenseless. * **Ranged Armament:** None. Defenseless.
  **Appearance:** * **Appearance:**
    * **Garb:** . * **Garb:** .
    * **Helmet:** . * **Helmet:** .
    * **Shield:** . * **Shield:** .
    * **Figure(s):** . * **Figure(s):** .
  * **History:** . * **History:** .
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function**: Technology enhancement. * **Function**: Technology enhancement.
  **Special:** * **Special:**
    * "Teacher" Ability (Has the ability to "empower" a building while it is researching a technology or training units. The production queue will be 50% faster while Chanakya empowers the building.) * "Teacher" Ability (Has the ability to "empower" a building while it is researching a technology or training units. The production queue will be 50% faster while Chanakya empowers the building.)
    * "Philosopher" Ability (Has the ability to research 4 special technologies only available to him. These technologies are based on his philosophical treatises on economics, governance, and warfare.) * "Philosopher" Ability (Has the ability to research 4 special technologies only available to him. These technologies are based on his philosophical treatises on economics, governance, and warfare.)
### NEW UNIT TRAITS ### NEW UNIT TRAITS
* Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete). * Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete).
* "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them. * "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
* "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. * "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling.
* "Defiance" Trait: The Brahmin priest fights back against enemy attackers, instead of running away like most other healers do. * "Defiance" Trait: The Brahmin priest fights back against enemy attackers, instead of running away like most other healers do.
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Bamboo Spearman. * Melee Infantry: Bamboo Spearman.
* Ranged Infantry: Longbowman. * Ranged Infantry: Longbowman.
* Cavalry: Indian Light Cavalry. * Cavalry: Indian Light Cavalry.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Skirmisher. * Skirmisher.
* Slinger. * Slinger.
* Cavalry Spearman. * Cavalry Spearman.
* Cavalry Swordsman. * Cavalry Swordsman.
* Heavy Warship. * Heavy Warship.
* Catapult. * Catapult.
* Bolt Shooter. * Bolt Shooter.
* Battering Ram. * Battering Ram.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: House.** * **Generic Name: House.**
* **Specific Name: Griham.** * **Specific Name: Griham.**
  * '''Class: '''House. * '''Class: '''House.
  * **History:** . * **History:** .
* **Generic Name: Granary.** * **Generic Name: Granary.**
* **Specific Name: Kantu.** * **Specific Name: Kantu.**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History**: . * **History**: .
* **Generic Name: Field.** * **Generic Name: Field.**
* **Specific Name: Kshetra.** * **Specific Name: Kshetra.**
  * **Class:** Field. * **Class:** Field.
  * **History:** . * **History:** .
* **Generic Name: Corral.** * **Generic Name: Corral.**
* **Specific Name: Goshala.** * **Specific Name: Goshala.**
  * **Class:** Corral. * **Class:** Corral.
  * **History:** Basic animal pen. Garrison cattle inside for some kind of bonus (TBD). * **History:** Basic animal pen. Garrison cattle inside for some kind of bonus (TBD).
* **Generic Name: Mill.** * **Generic Name: Mill.**
* **Specific Name: Khalla.** * **Specific Name: Khalla.**
  * **Class:** Mill. * **Class:** Mill.
  * **History**: Resources and building materials were kept in warehouses. * **History**: Resources and building materials were kept in warehouses.
* **Generic Name: Outpost.** * **Generic Name: Outpost.**
* **Specific Name: Uparaksana.** * **Specific Name: Uparaksana.**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** . * **History:** .
* **Generic Name: Palisade.** * **Generic Name: Palisade.**
* **Specific Name: Aphalaka.** * **Specific Name: Aphalaka.**
  * **Class:** Palisade. * **Class:** Palisade.
  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks.
### TOWN ### TOWN
* **Generic Name: Palace.** * **Generic Name: Palace.**
* **Specific Name: Rajadhanika.** * **Specific Name: Rajadhanika.**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** . * **History:** .
  * **Special:** . * **Special:** .
* **Generic Name: Harbour.** * **Generic Name: Harbour.**
* **Specific Name: Naukasthanaka.** * **Specific Name: Naukasthanaka.**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** . * **History:** .
* **Generic Name: Temple.** * **Generic Name: Temple.**
* **Specific Name: Devalaya.** * **Specific Name: Devalaya.**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** . * **History:** .
* **Generic Name: Barracks.** * **Generic Name: Barracks.**
* **Specific Name: Sainyavasa.** * **Specific Name: Sainyavasa.**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** . * **History:** .
* **Generic Name: Blacksmith.** * **Generic Name: Blacksmith.**
* **Specific Name: Lohakāra.** * **Specific Name: Lohakāra.**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.  * **History:** The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.
* **Generic Name: Marketplace.** * **Generic Name: Marketplace.**
* **Specific Name: Vipana.** * **Specific Name: Vipana.**
  * **Class:** Market. * **Class:** Market.
  * **History**: . * **History**: .
* **Generic Name: Watch Tower.** * **Generic Name: Watch Tower.**
* **Specific Name: Udarka.** * **Specific Name: Udarka.**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** . * **History:** .
* **Generic Name: City Wall.** * **Generic Name: City Wall.**
* **Specific Name: Shilabanda.** * **Specific Name: Shilabanda.**
  * **Class:** Wall. * **Class:** Wall.
  * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
* **Generic Name: Wall Tower.** * **Generic Name: Wall Tower.**
* **Specific Name: Puratta.** * **Specific Name: Puratta.**
  * **Class:** Wall Tower. * **Class:** Wall Tower.
  * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
* **Generic Name: Gate.** * **Generic Name: Gate.**
* **Specific Name: Dwara.** * **Specific Name: Dwara.**
  * **Class:** Gate. * **Class:** Gate.
  * **History:** . * **History:** .
### CITY ### CITY
* **Generic Name: Fortress.** * **Generic Name: Fortress.**
* **Specific Name: Durg.** * **Specific Name: Durg.**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** . * **History:** .
  * **Function:** Trains heroes and champion units. * **Function:** Trains heroes and champion units.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Elephant Stables.** * **Generic Name: Elephant Stables.**
* **Specific Name: Vāraṇaśālā.** * **Specific Name: Vāraṇaśālā.**
  * **Class**: SB1. * **Class**: SB1.
  * **History:** . * **History:** .
  * **Requirements:** . * **Requirements:** .
  * '''Phase: '''Town. * '''Phase: '''Town.
  * **Special:** Trains Elephant Archer and Worker Elephant at Town Phase, then adds the Champion War Elephant at the City phase. * **Special:** Trains Elephant Archer and Worker Elephant at Town Phase, then adds the Champion War Elephant at the City phase.
    * "Elephant Breeding" bonus (When a captured Gaia elephant is garrisoned inside, cost and train time for elephant units are reduced by 5% for each garrisoned elephant, up to 5 elephants.) * "Elephant Breeding" bonus (When a captured Gaia elephant is garrisoned inside, cost and train time for elephant units are reduced by 5% for each garrisoned elephant, up to 5 elephants.)
* **Generic Name: Edict Pillar of Ashoka.** * **Generic Name: Edict Pillar of Ashoka.**
* **Specific Name: .** * **Specific Name: .**
  * **Class**: SB2. * **Class**: SB2.
  * **History:** . * **History:** .
  * **Requirements:** Built by the Ashoka hero unit. * **Requirements:** Built by the Ashoka hero unit.
  * '''Phase: '''City. * '''Phase: '''City.
  * **Special:** - * **Special:** -
### WONDER ### WONDER
* **Generic Name: Stupa Shrine.** * **Generic Name: Stupa Shrine.**
* **Specific Name: Stūpa.** * **Specific Name: Stūpa.**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** . * **History:** .
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  * **Special:** . * **Special:** .
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
* "Elephant Breeding" bonus: When a captured Gaia elephant * "Elephant Breeding" bonus: When a captured Gaia elephant
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
@ -459,53 +459,53 @@ None.
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Generic Name: Emperor of Emperors** * **Generic Name: Emperor of Emperors**
  **Specific Name: Chakravarti Samrāt.** * **Specific Name: Chakravarti Samrāt.**
  * **History:** The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. * **History:** The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.
  * **Effect:** Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300). * **Effect:** Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).
* **CB2** * **CB2**
  **Generic Name: Warrior Caste.** * **Generic Name: Warrior Caste.**
  **Specific Name: Kṣhatriya.** * **Specific Name: Kṣhatriya.**
  * **History:** Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes). * **History:** Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes).
  * **Effect:** Mauryas gain access to 4 champion units, instead of the standard 2. * **Effect:** Mauryas gain access to 4 champion units, instead of the standard 2.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB** * **TB**
  **Name: Evangelism.** * **Name: Evangelism.**
  * **History:** Ashoka the Great sent embassies West to spread knowledge of the Buddha. * **History:** Ashoka the Great sent embassies West to spread knowledge of the Buddha.
  * **Effect:** All allied Temple technologies -50% cost and research time. * **Effect:** All allied Temple technologies -50% cost and research time.
TECHNOLOGIES TECHNOLOGIES
------------ ------------
* **Infantry:** Poor spearman (cheap fodder). Good swordsman. Best archer (slightly better than the Persian archer). * **Infantry:** Poor spearman (cheap fodder). Good swordsman. Best archer (slightly better than the Persian archer).
* **Cavalry:** Poor. Nothing to match the cavalry of the Persians, for instance. * **Cavalry:** Poor. Nothing to match the cavalry of the Persians, for instance.
* **Naval:** Very good. Almost all technologies. * **Naval:** Very good. Almost all technologies.
* **Siege:** No siege weapons or siege techs. Champion War Elephant takes the place of siege weapons. * **Siege:** No siege weapons or siege techs. Champion War Elephant takes the place of siege weapons.
* **Economy:** * **Economy:**
  * **Farming:** Good. * **Farming:** Good.
  * **Mining:** Average. * **Mining:** Average.
  * **Lumbering:** Good. * **Lumbering:** Good.
  * **Hunting:** Average. * **Hunting:** Average.
  * **Land Trade:**  Average. * **Land Trade:** Average.
  * **Naval Trade:** Good. * **Naval Trade:** Good.
  * **Architecture:** Mediocre. * **Architecture:** Mediocre.
  * **Defences:** Mediocre. Wooden walls; few defensive techs. * **Defences:** Mediocre. Wooden walls; few defensive techs.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Generic Name: Elephant Roundup.** * **Generic Name: Elephant Roundup.**
  **Specific Name: .** * **Specific Name: .**
  * **History:** . * **History:** .
  * **Effect:** Mauryan units can "capture" Gaia elephants in the wild and garrison up to 5 of them inside the Elephant Stables. This unlocks the "Elephant Breeding" bonus that reduces elephant unit costs by 5% and train time by 5% for each garrisoned elephant for a total maximum bonus of 25%. * **Effect:** Mauryan units can "capture" Gaia elephants in the wild and garrison up to 5 of them inside the Elephant Stables. This unlocks the "Elephant Breeding" bonus that reduces elephant unit costs by 5% and train time by 5% for each garrisoned elephant for a total maximum bonus of 25%.
* **ST2** * **ST2**
  **Name: Archery Tradition.** * **Name: Archery Tradition.**
  * **History:** India is a land of archery. The bulk of any Indian army is made up of highly skilled archers, armed with bamboo longbows. * **History:** India is a land of archery. The bulk of any Indian army is made up of highly skilled archers, armed with bamboo longbows.
  * **Effect:** Greater range and faster train time for Bamboo Longbowmen. * **Effect:** Greater range and faster train time for Bamboo Longbowmen.

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@ -14,290 +14,290 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Roman Swordsman.** * **Generic Name: Roman Swordsman.**
* **Specific Name: Hastatus -> Princeps.** * **Specific Name: Hastatus -> Princeps.**
  * **Class:** Swordsman. Heavy Skirmisher at Advanced and Elite ranks. * **Class:** Swordsman. Heavy Skirmisher at Advanced and Elite ranks.
  * **Hacker Armament:** Basic - Gladius.Advanced – Gladius.Elite – Gladius. * **Hacker Armament:** Basic - Gladius.Advanced – Gladius.Elite – Gladius.
  * **Ranged Armament:** Basic - None.Advanced – Pilum.Elite – Pilum. * **Ranged Armament:** Basic - None.Advanced – Pilum.Elite – Pilum.
  * **Appearance:** - * **Appearance:** -
    * **Garb:** [Pectorale. Wide tunic, sleeveless. At Advanced, gains chain mail, greave on left leg. At Elite gains greave on right leg. ]Basic – Pectorale with muscled embossing. Advanced – lorica hamata. Greave on left leg. Elite – greaves on both legs. * **Garb:** [Pectorale. Wide tunic, sleeveless. At Advanced, gains chain mail, greave on left leg. At Elite gains greave on right leg. ]Basic – Pectorale with muscled embossing. Advanced – lorica hamata. Greave on left leg. Elite – greaves on both legs.
    * **Helmet:** [Montefortino helmet.]Basic – Montefortino helmet.Advanced – Montefortino helmet.Elite – Montefortino helmet with white plume * **Helmet:** [Montefortino helmet.]Basic – Montefortino helmet.Advanced – Montefortino helmet.Elite – Montefortino helmet with white plume
    * '''Shield: '''[Large oval shield.]Basic – Curved red oval shield.Advanced – Curved red oval shield.Elite – Curved white oval shield. * '''Shield: '''[Large oval shield.]Basic – Curved red oval shield.Advanced – Curved red oval shield.Elite – Curved white oval shield.
    * **Figure(s):** - Wide sleeveless tunic is player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. * **Figure(s):** - Wide sleeveless tunic is player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite.
  * **History:** The Hastati (sing. Hastatus) were young men over 20 years old who made up the first line of heavy infantry in the Punic War era Republican army. Usually numbered 1200 men in 10 maniples. Initially they threw pila (the plural of pilum, the Roman javelin) at the enemy and then engaged with swords. In battle the Hastasti were expected to weaken or tire the enemy line before the second Roman line engages. In 0 A.D. they will serve as swordsmen. At the Advanced level they will upgrade to Princeps status. Princepes (sing. Princeps) were the second line of heavy infantry. Older than the Hastati, but were otherwise identical in appearance and armament except that the Principes had better armor. Usually numbered 1200 men in ten maniples. They would enter battle once the Hastati had worn down the enemy, throwing their pila into the enemy ranks before charging in with swords. Here they function as heavy skirmishers. * **History:** The Hastati (sing. Hastatus) were young men over 20 years old who made up the first line of heavy infantry in the Punic War era Republican army. Usually numbered 1200 men in 10 maniples. Initially they threw pila (the plural of pilum, the Roman javelin) at the enemy and then engaged with swords. In battle the Hastasti were expected to weaken or tire the enemy line before the second Roman line engages. In 0 A.D. they will serve as swordsmen. At the Advanced level they will upgrade to Princeps status. Princepes (sing. Princeps) were the second line of heavy infantry. Older than the Hastati, but were otherwise identical in appearance and armament except that the Principes had better armor. Usually numbered 1200 men in ten maniples. They would enter battle once the Hastati had worn down the enemy, throwing their pila into the enemy ranks before charging in with swords. Here they function as heavy skirmishers.
  * **Garrison:** 1. * **Garrison:** 1.
  * '''Function: ''' To engage the enemy at close range with swords after a javelin volley. * '''Function: ''' To engage the enemy at close range with swords after a javelin volley.
  * **Special:** Basic rank = Hastatus. Advanced & Elite ranks = Gain a "volley" ability. They discharge a volley of pila (heavy Roman javelins) before closing on the enemy with their swords. * **Special:** Basic rank = Hastatus. Advanced & Elite ranks = Gain a "volley" ability. They discharge a volley of pila (heavy Roman javelins) before closing on the enemy with their swords.
* **Generic Name: Veteran Spearman.** * **Generic Name: Veteran Spearman.**
* **Specific Name: Triarius.** * **Specific Name: Triarius.**
  * **Class:** Spearman. * **Class:** Spearman.
  * '''Hacker Armament: '''[Hasta - large 8-foot thrusting spear. Gladius (decorative).]Basic - Spear (Hasta). Gladius (ornamental).Advanced – Spear (Hasta). Gladius (ornamental).Elite – Spear (Hasta). Gladius (ornamental). * '''Hacker Armament: '''[Hasta - large 8-foot thrusting spear. Gladius (decorative).]Basic - Spear (Hasta). Gladius (ornamental).Advanced – Spear (Hasta). Gladius (ornamental).Elite – Spear (Hasta). Gladius (ornamental).
  **Appearance:** * **Appearance:**
    * **Garb:** [Heavy chainmail hauberk. Greaves.]Basic – Heavy Lorica hamata.Advanced – Heavy lorica hamata. Greave on left leg,Elite– Heavy lorica hamata. Greaves on both legs * **Garb:** [Heavy chainmail hauberk. Greaves.]Basic – Heavy Lorica hamata.Advanced – Heavy lorica hamata. Greave on left leg,Elite– Heavy lorica hamata. Greaves on both legs
    * **Helmet:** [Etrusco-Corinthian helmet.]Basic – Etrusco-Corinthian helmet.Advanced – Etrusco-Corinthian helmet.Elite –Etrusco-Corinthian helmet with black crest and two black feathers. * **Helmet:** [Etrusco-Corinthian helmet.]Basic – Etrusco-Corinthian helmet.Advanced – Etrusco-Corinthian helmet.Elite –Etrusco-Corinthian helmet with black crest and two black feathers.
    * **Shield:** [Large oval shield.]Basic – Curved blue oval shield.Advanced – Curved blue oval shield.Ultimate – Curved blue oval shield. * **Shield:** [Large oval shield.]Basic – Curved blue oval shield.Advanced – Curved blue oval shield.Ultimate – Curved blue oval shield.
    * '''Figure(s): '''- Wide tunic (sleeveless like that of the Hastatus)of player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. * '''Figure(s): '''- Wide tunic (sleeveless like that of the Hastatus)of player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite.
  * **History:** The Triarii (sing. Triarius) were veterans of military service, usually in their 30s or 40s, with money to afford the best weapons and equipment. Usually numbered 600 men in 10 half-maniples. They made up the third line of heavy infantry, armed with hasta, the Roman thrusting spear. If the Hastati and Principes could not defeat the enemy, the Triarii would come forward and finish them off. Most of the time they remained in reserve, historically more defensive then offensive. * **History:** The Triarii (sing. Triarius) were veterans of military service, usually in their 30s or 40s, with money to afford the best weapons and equipment. Usually numbered 600 men in 10 half-maniples. They made up the third line of heavy infantry, armed with hasta, the Roman thrusting spear. If the Hastati and Principes could not defeat the enemy, the Triarii would come forward and finish them off. Most of the time they remained in reserve, historically more defensive then offensive.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * '''Function: '''- Close combat once the Princips and Hastatus wore the enemy down. Also good against cavalry. * '''Function: '''- Close combat once the Princips and Hastatus wore the enemy down. Also good against cavalry.
  * **Special:** - * **Special:** -
* **Generic Name: Roman Skirmisher.** * **Generic Name: Roman Skirmisher.**
* **Specific Name: Veles.** * **Specific Name: Veles.**
  * **Class:** Skirmisher * **Class:** Skirmisher
  * '''Ranged Armament: '''Basic - Light javelin, gladius (ornamental). Advanced – Light javelin, gladius (ornamental). Elite – Light javelin, gladius (ornamental). * '''Ranged Armament: '''Basic - Light javelin, gladius (ornamental). Advanced – Light javelin, gladius (ornamental). Elite – Light javelin, gladius (ornamental).
  **Appearance:** * **Appearance:**
    * **Garb:** Basic – Wide tunic, sleeveless, player color. Advanced – Same. Elite – Same. * **Garb:** Basic – Wide tunic, sleeveless, player color. Advanced – Same. Elite – Same.
    * **Helmet:** Basic – simple helmet with a wolf's head on top. Advanced – simple helmet with a wolf's head on top. Elite – simple helmet with a wolf's head on top. * **Helmet:** Basic – simple helmet with a wolf's head on top. Advanced – simple helmet with a wolf's head on top. Elite – simple helmet with a wolf's head on top.
    * **Shield:** Basic – parma (three foot strongly built round shield). Advanced – parma. Elite – parma. * **Shield:** Basic – parma (three foot strongly built round shield). Advanced – parma. Elite – parma.
    * '''Figure(s): ''' Basic – Poorer than all other infantry. Slightly boyish. Advanced – Slightly less impoverished. Elite – Beard * '''Figure(s): ''' Basic – Poorer than all other infantry. Slightly boyish. Advanced – Slightly less impoverished. Elite – Beard
  * **History:** The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was the harry the enemy lines before the heavy infantry engaged and support the cavalry. * **History:** The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was the harry the enemy lines before the heavy infantry engaged and support the cavalry.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * '''Function: ''' Light skirmish support of the legion. * '''Function: ''' Light skirmish support of the legion.
  * **Special:** - * **Special:** -
### CAVALRY ### CAVALRY
* **Generic Name: Roman Cavalry.** * **Generic Name: Roman Cavalry.**
* **Specific Name: Eques Romanus.** * **Specific Name: Eques Romanus.**
  * **Class:** Cavalry Spearman. * **Class:** Cavalry Spearman.
  * **Hacker Armament:**Basic – Lancea – overarm for stabbing. Ornamental GladiusAdvanced – Lancea – overarm for stabbing. Ornamental GladiusElite – Lancea – overarm for stabbing. Ornamental Gladius * **Hacker Armament:**Basic – Lancea – overarm for stabbing. Ornamental GladiusAdvanced – Lancea – overarm for stabbing. Ornamental GladiusElite – Lancea – overarm for stabbing. Ornamental Gladius
  **Appearance:** * **Appearance:**
    * **Garb:**Basic – Pectoral.Advanced – Bronze muscled cuirass. (Very similar to Companion Cavalry, but use bright red and blue clothing to make it more Italian; if pteruges are used, make sure they are red, not white (too Macedonian). This guy is going to look like a Roman clone of a Companion Cavalryman: note different sword and no spear!)Elite – Lorica hamata. Greaves. Cape, blue or dark red/violet. * **Garb:**Basic – Pectoral.Advanced – Bronze muscled cuirass. (Very similar to Companion Cavalry, but use bright red and blue clothing to make it more Italian; if pteruges are used, make sure they are red, not white (too Macedonian). This guy is going to look like a Roman clone of a Companion Cavalryman: note different sword and no spear!)Elite – Lorica hamata. Greaves. Cape, blue or dark red/violet.
    * **Helmet:**Basic – Boeotian helmet.Advanced – Boeotian helmet.Elite – Boeotian helmet with plume. * **Helmet:**Basic – Boeotian helmet.Advanced – Boeotian helmet.Elite – Boeotian helmet with plume.
    * **Shield:**Basic – None.Advanced – Round shield.*'*'Elite – Round shield. * **Shield:**Basic – None.Advanced – Round shield.*'*'Elite – Round shield.
    * **Figure(s):** - * **Figure(s):** -
    * **Mount:**Basic – White horse, bareback.Advanced – Black horse with leather chamfron and riding blanket (has money and uses it).Elite – Brown horse with metal chamfron on head and riding blanket. Guy in front, but with greaves and plume. * **Mount:**Basic – White horse, bareback.Advanced – Black horse with leather chamfron and riding blanket (has money and uses it).Elite – Brown horse with metal chamfron on head and riding blanket. Guy in front, but with greaves and plume.
  * **History:** Before the Marian reform, only members of the ordo equester and the sons of the senatorial class could serve as cavalry. Notwithstanding, it has always paled in comparison with Roman infantry. Each legion has 300 cavalry attached, divided into ten turmae. The cavalry overall numbered 1800 men drawn from publicly and privately outfitted troopers. From the middle of the 2nd Century BC onward, Rome started relying on auxiliary cavalry made up of Thracians, Numidians, Gauls and Germans. * **History:** Before the Marian reform, only members of the ordo equester and the sons of the senatorial class could serve as cavalry. Notwithstanding, it has always paled in comparison with Roman infantry. Each legion has 300 cavalry attached, divided into ten turmae. The cavalry overall numbered 1800 men drawn from publicly and privately outfitted troopers. From the middle of the 2nd Century BC onward, Rome started relying on auxiliary cavalry made up of Thracians, Numidians, Gauls and Germans.
  * '''Garrison: '''2. * '''Garrison: '''2.
  * '''Function: '''- * '''Function: '''-
  * **Special:** - * **Special:** -
* **Generic Name: Italian Allied Cavalry.** * **Generic Name: Italian Allied Cavalry.**
* **Specific Name: Eques Socius.** * **Specific Name: Eques Socius.**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **Ranged Armament:** Javelin. Gladius (ornamental). * **Ranged Armament:** Javelin. Gladius (ornamental).
  **Appearance:** * **Appearance:**
    * **Garb:**Basic – .Advanced – .Elite – . * **Garb:**Basic – .Advanced – .Elite – .
    * **Helmet:**Basic – .Advanced – .Elite – . * **Helmet:**Basic – .Advanced – .Elite – .
    * **Shield:**Basic – .Advanced – .Elite – . * **Shield:**Basic – .Advanced – .Elite – .
    * **Figure(s):** - * **Figure(s):** -
    * **Mount:**Basic – .Advanced – .Elite – . * **Mount:**Basic – .Advanced – .Elite – .
  * **History:** Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans. * **History:** Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans.
  * '''Garrison: '''2. * '''Garrison: '''2.
  * '''Function: '''- * '''Function: '''-
  * **Special:** - * **Special:** -
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Roman Woman.** * **Generic Name: Roman Woman.**
* **Specific Name: Matrona Romana.** * **Specific Name: Matrona Romana.**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **Appearance:** - * **Appearance:** -
    * **Garb:** Long tunic. * **Garb:** Long tunic.
    * **Helmet:** None. * **Helmet:** None.
    * '''Shield: '''None. * '''Shield: '''None.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** Along with men, Roman women (clarae feminae) also played an important part in politics. The outstanding examples were Octavia, sister of Augustus and wife of Mark Antony, Livia, wife of Augustus and mother of Tiberius, and Agrippina, niece and wife of Claudius and mother of Nero. * **History:** Along with men, Roman women (clarae feminae) also played an important part in politics. The outstanding examples were Octavia, sister of Augustus and wife of Mark Antony, Livia, wife of Augustus and mother of Tiberius, and Agrippina, niece and wife of Claudius and mother of Nero.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: State Priest.** * **Generic Name: State Priest.**
* **Specific Name: Pontifex Minor.** * **Specific Name: Pontifex Minor.**
  * '''Class: '''Priest. * '''Class: '''Priest.
  **Appearance:** * **Appearance:**
    * '''Garb: '''Long purple tunic. * '''Garb: '''Long purple tunic.
    * **Helmet:** None. * **Helmet:** None.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** He should have the look of an old man. * **Figure(s):** He should have the look of an old man.
  * '''History: '''During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus. * '''History: '''During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Plebeian Merchant.** * **Generic Name: Plebeian Merchant.**
* **Specific Name: Mercator Plebeius.** * **Specific Name: Mercator Plebeius.**
  * **Class:** Trader. * **Class:** Trader.
  **Appearance:** * **Appearance:**
    * **Garb:** White shirt and brown pants. * **Garb:** White shirt and brown pants.
    * **Helmet**: None. * **Helmet**: None.
    * **Shield:** None. * **Shield:** None.
    * '''Figure(s): '''A young man. * '''Figure(s): '''A young man.
    * **Mount:** Mounted on a horse (no matter the colour). * **Mount:** Mounted on a horse (no matter the colour).
  * **History:** Since the start of the Roman Republic, the plebeians dedicated themselves to commerce, while patricians owned and cultivated the land. Trading was considered negatively, so patricians tried to avoid it, or made some of their plebeian client's trade, using their clients' names. * **History:** Since the start of the Roman Republic, the plebeians dedicated themselves to commerce, while patricians owned and cultivated the land. Trading was considered negatively, so patricians tried to avoid it, or made some of their plebeian client's trade, using their clients' names.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
### NAVY ### NAVY
* **Generic Name: Merchant Ship.** * **Generic Name: Merchant Ship.**
* **Specific Name: Corbita.** * **Specific Name: Corbita.**
  * **Class:** Merchant Ship. * **Class:** Merchant Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** The Corbita was the most famous class of Roman merchant ships, known as Oneraria. They had a cargo capacity of 60-300 tons on average, with variants known to carry as much as 400 tons. These vessels traveled all over the Mediterranean, and could be found literally on every trade route. * **History:** The Corbita was the most famous class of Roman merchant ships, known as Oneraria. They had a cargo capacity of 60-300 tons on average, with variants known to carry as much as 400 tons. These vessels traveled all over the Mediterranean, and could be found literally on every trade route.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function**: - * **Function**: -
  * **Special:** - * **Special:** -
* **Generic Name: Roman Bireme.** * **Generic Name: Roman Bireme.**
* **Specific Name: Liburna.** * **Specific Name: Liburna.**
  * **Class:** Bireme. * **Class:** Bireme.
  **Appearance:** * **Appearance:**
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes. * **History:** By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Roman Trireme.** * **Generic Name: Roman Trireme.**
* **Specific Name: Triremis Romana.** * **Specific Name: Triremis Romana.**
  * **Class:** Trireme. * **Class:** Trireme.
  * **Appearance:**  - * **Appearance:** -
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** The Trireme was the most common warship of the Mediterranean – it was used by Phoenicians, Greeks, Carthaginians and Romans alike. The Romans were already using these vessels by the beginning of the Punic Wars, and underwent a number of modifications. These remain controversial, but it seems that Triremes remained the mainstay of the fleet for this era. * **History:** The Trireme was the most common warship of the Mediterranean – it was used by Phoenicians, Greeks, Carthaginians and Romans alike. The Romans were already using these vessels by the beginning of the Punic Wars, and underwent a number of modifications. These remain controversial, but it seems that Triremes remained the mainstay of the fleet for this era.
  * '''Garrison: '''Cannot. * '''Garrison: '''Cannot.
  * '''Function: '''- * '''Function: '''-
  * **Special:** - * **Special:** -
* **Generic Name: Roman Quinquereme.** * **Generic Name: Roman Quinquereme.**
* **Specific Name: Quinqueremis Romanum.** * **Specific Name: Quinqueremis Romanum.**
  * **Class:** Quinquereme. * **Class:** Quinquereme.
  * **Appearance:**  - * **Appearance:** -
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** The Quinquereme was the battleship of the Roman navy during 0 AD's period. They were adopted after a Carthaginian Quinquereme washed up on Roman shores during the First Punic War, allowing them to copy the design (albeit a bit heavier). The Romans introduced a number of modifications, but the most famous was the harpax, a kind of harpoon that replaced the corvus by the time of the Second Punic War. * **History:** The Quinquereme was the battleship of the Roman navy during 0 AD's period. They were adopted after a Carthaginian Quinquereme washed up on Roman shores during the First Punic War, allowing them to copy the design (albeit a bit heavier). The Romans introduced a number of modifications, but the most famous was the harpax, a kind of harpoon that replaced the corvus by the time of the Second Punic War.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Roman Fishing Boat** * **Generic Name: Roman Fishing Boat**
* **Specific Name: Navicula Piscatoria.** * **Specific Name: Navicula Piscatoria.**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** Roman fishing boats were rather small and constructed from wood and marked by the extensive use of iron nails. A distinguishing feature however was the addition of a central compartment in the center of the boat that could be flooded on purpose and drained at will. * **Shell:** Roman fishing boats were rather small and constructed from wood and marked by the extensive use of iron nails. A distinguishing feature however was the addition of a central compartment in the center of the boat that could be flooded on purpose and drained at will.
  * **History:** For the Romans fishing quickly became the plebs’ favorite pastime from the early days of the Roman Republic when fishing was still done on the Tiber. However towards the end of the Republic the fishing craze spread to the nobility, and hit its peak from the 2nd Century BC to the 4th Century AD. As both a livelihood and as a sport, fishing actually outpaced hunting. * **History:** For the Romans fishing quickly became the plebs’ favorite pastime from the early days of the Roman Republic when fishing was still done on the Tiber. However towards the end of the Republic the fishing craze spread to the nobility, and hit its peak from the 2nd Century BC to the 4th Century AD. As both a livelihood and as a sport, fishing actually outpaced hunting.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Gathering: Only method of collecting meat from fish. * **Function:** Gathering: Only method of collecting meat from fish.
  * **Special:** - * **Special:** -
### SIEGE ### SIEGE
* **Generic Name: Ballista.** * **Generic Name: Ballista.**
* **Specific Name: Same.** * **Specific Name: Same.**
  * **Class:** Catapult. * **Class:** Catapult.
  * **Appearance:**  - * **Appearance:** -
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown. * **History:** The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** - * **Function:** -
  * '''Special: '''- * '''Special: '''-
* **Generic Name: Scorpion.** * **Generic Name: Scorpion.**
* **Specific Name: Same.** * **Specific Name: Same.**
  * **Class:** Bolt Shooter. * **Class:** Bolt Shooter.
  * **Ranged Armament:** See picture. * **Ranged Armament:** See picture.
  * '''Appearance: ''' - * '''Appearance: ''' -
    * **Shell:** See picture. * **Shell:** See picture.
  * **History:** The Scorpion was the smaller cousin of the Ballista. Like the former, it was a torsion powered artillery piece firing along a flat directory. But the Scorpion was smaller, and designed as a anti-personnel weapon, with the shot to match. This eliminated the problems of the Ballista, but made them less effective against buildings. Their versatility and size made the Scorpion the most popular artillery piece in the Roman army. * **History:** The Scorpion was the smaller cousin of the Ballista. Like the former, it was a torsion powered artillery piece firing along a flat directory. But the Scorpion was smaller, and designed as a anti-personnel weapon, with the shot to match. This eliminated the problems of the Ballista, but made them less effective against buildings. Their versatility and size made the Scorpion the most popular artillery piece in the Roman army.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** Able to throw darts at a distance of 350 meters. * **Special:** Able to throw darts at a distance of 350 meters.
* **Generic Name: Roman Siege Ram.** * **Generic Name: Roman Siege Ram.**
* **Specific Name: Aries.** * **Specific Name: Aries.**
  * **Class:** Ram. * **Class:** Ram.
  * **Appearance:**  - * **Appearance:** -
    * '''Shell: '''(Standard). * '''Shell: '''(Standard).
  * '''History: '''There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully. * '''History: '''There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully.
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Italic Heavy Infantry.** * **Generic Name: Italic Heavy Infantry.**
* **Specific Name: Extraordinarius.** * **Specific Name: Extraordinarius.**
  * **Class:** Champion Infantry Unit. * **Class:** Champion Infantry Unit.
  * **Hacker Armament:** Sword (Gladius). * **Hacker Armament:** Sword (Gladius).
  * **Ranged Armament:** Javelin (Pilum). * **Ranged Armament:** Javelin (Pilum).
  * '''Appearance: ''' - * '''Appearance: ''' -
    * **Garb:** Roman wide, sleeveless tunic, player color. Lorica squamata (iron scale armor) – fancy, has money. Greaves. * **Garb:** Roman wide, sleeveless tunic, player color. Lorica squamata (iron scale armor) – fancy, has money. Greaves.
    * **Helmet:** Italo-Corinthian helmet or Attic helmet with feathers. * **Helmet:** Italo-Corinthian helmet or Attic helmet with feathers.
    * **Shield:** Curved red oval shield. * **Shield:** Curved red oval shield.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options. * **History:** The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Specia**l: Like the Advanced and Elite Swordsman, the Extraordinarius throws an initial volley of pila javelins before closing with his sword to engage the enemy. * **Specia**l: Like the Advanced and Elite Swordsman, the Extraordinarius throws an initial volley of pila javelins before closing with his sword to engage the enemy.
* **Generic Name: Consular Cavalry.** * **Generic Name: Consular Cavalry.**
* **Specific Name: Eques Consularis.** * **Specific Name: Eques Consularis.**
  * **Class:** Champion Cavalry Unit. * **Class:** Champion Cavalry Unit.
  * **Hacker Armament:** Cavalry sword. * **Hacker Armament:** Cavalry sword.
  * **Ranged Armament:** Javelin. –Lancea for throwing * **Ranged Armament:** Javelin. –Lancea for throwing
  * '''Appearance: ''' - * '''Appearance: ''' -
    * **Garb:** heavy bronze cuirass, player color tunic, greaves on both legs * **Garb:** heavy bronze cuirass, player color tunic, greaves on both legs
    * **Helmet:** Boeotian helmet with red plume or Attic helmet with feathers. * **Helmet:** Boeotian helmet with red plume or Attic helmet with feathers.
    * **Shield:** Round cavalry shield * **Shield:** Round cavalry shield
    * **Figure(s):** Rich fella, he has money to buy good armor and weapons, no facial hair * **Figure(s):** Rich fella, he has money to buy good armor and weapons, no facial hair
    * **Mount:** Powerful horse with saddle blanket strapped to back and elaborate bridle * **Mount:** Powerful horse with saddle blanket strapped to back and elaborate bridle
  * **History:** The Equites Consulares were the best of the Roman cavalry that were picked out by the commanding Consul and served under him directly. They functioned about identical to later Praetorian cavalry, but were usually made up of the most loyal Italic allies. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service. * **History:** The Equites Consulares were the best of the Roman cavalry that were picked out by the commanding Consul and served under him directly. They functioned about identical to later Praetorian cavalry, but were usually made up of the most loyal Italic allies. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** To drive off enemy cavalry allowing the heavy infantry to win the battle, as well as scouting, patrol, and chasing defeated enemies. * **Function:** To drive off enemy cavalry allowing the heavy infantry to win the battle, as well as scouting, patrol, and chasing defeated enemies.
  * **Special:** Consular Cavalry can switch between sword and javelin. * **Special:** Consular Cavalry can switch between sword and javelin.
### ROMAN HEROES ### ROMAN HEROES
* **Generic Name: Quintus Fabius Maximus “Cunctator”** * **Generic Name: Quintus Fabius Maximus “Cunctator”**
* **Specific Name: Same** * **Specific Name: Same**
  * '''Class: '''HERO CAVALRY SPEARMAN. * '''Class: '''HERO CAVALRY SPEARMAN.
  * **Hacker Armament:** Hasta spear. * **Hacker Armament:** Hasta spear.
  **Appearance:** * **Appearance:**
    * **Garb:** Light iron armour; elaborate but functional. * **Garb:** Light iron armour; elaborate but functional.
    * **Helmet:** None. * **Helmet:** None.
    * '''Shield: '''Medium wooden and leathered slightly rectangular shield. * '''Shield: '''Medium wooden and leathered slightly rectangular shield.
    * **Figure(s):** - * **Figure(s):** -
    * **Mount:** Light white slightly armoured horse. * **Mount:** Light white slightly armoured horse.
  * **History:** Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him. Later, he became a semi-legendary figure and the model of a tough, courageous Roman, and was bestowed the honorific title, "The Shield of Rome". * **History:** Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him. Later, he became a semi-legendary figure and the model of a tough, courageous Roman, and was bestowed the honorific title, "The Shield of Rome".
  * **Garrison:** 2. * **Garrison:** 2.
  * '''Function: '''- * '''Function: '''-
  **Special:** * **Special:**
    * "Delayer" Aura (Within range of him, all of the player's Roman soldiers gain +3 armor levels of all types). * "Delayer" Aura (Within range of him, all of the player's Roman soldiers gain +3 armor levels of all types).
* **Generic Name: Marcus Claudius Marcellus** * **Generic Name: Marcus Claudius Marcellus**
* **Specific Name: Same** * **Specific Name: Same**
  * **Class:** HERO CAVALRY SWORDSMAN. * **Class:** HERO CAVALRY SWORDSMAN.
  * **Hacker Armament:** Gladius. * **Hacker Armament:** Gladius.
  **Appearance:** * **Appearance:**
    * **Garb:** Lorica hamata with medals hung over it; elaborate but functional. Iron greaves. * **Garb:** Lorica hamata with medals hung over it; elaborate but functional. Iron greaves.
    * **Helmet:** Attic helmet with feather tufts and medium crest. * **Helmet:** Attic helmet with feather tufts and medium crest.
    * **Shield:** Medium wooden and leathered slightly rectangular shield. * **Shield:** Medium wooden and leathered slightly rectangular shield.
    * **Figure(s):** - * **Figure(s):** -
    * **Mount:** Black horse with metal chanfron. * **Mount:** Black horse with metal chanfron.
  * **History:** Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome". * **History:** Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  **Special:** * **Special:**
    * "Hero" Aura (Roman infantry have +20% greater attack within his aura). * "Hero" Aura (Roman infantry have +20% greater attack within his aura).
* **Generic Name: Scipio Africanus** * **Generic Name: Scipio Africanus**
* **Specfic Name: Same** * **Specfic Name: Same**
  * **Class:** HERO CAVALRY SWORDSMAN. * **Class:** HERO CAVALRY SWORDSMAN.
  * **Hacker Armament:** Gladius. * **Hacker Armament:** Gladius.
  **Appearance:** * **Appearance:**
    * '''Garb: '''Muscled cuirass. Greaves. * '''Garb: '''Muscled cuirass. Greaves.
    * **Helmet:** Attic helmet with large crest. * **Helmet:** Attic helmet with large crest.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC. * **History:** He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC.
  * '''Garrison: '''1 * '''Garrison: '''1
  * '''Function: '''- * '''Function: '''-
  **Special:** * **Special:**
    * "Divide et Impera" Special (He has the ability to convert enemy units en masse at a great cost of metal). Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated. * "Divide et Impera" Special (He has the ability to convert enemy units en masse at a great cost of metal). Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated.
### NEW UNIT TRAITS ### NEW UNIT TRAITS
@ -305,158 +305,158 @@ UNIT DESCRIPTIONS
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Hastatus (Swordsman). * Melee Infantry: Hastatus (Swordsman).
* Ranged Infantry: Veles (Skirmisher). * Ranged Infantry: Veles (Skirmisher).
* Cavalry: Eques Romanus (Cavalry Spearman). * Cavalry: Eques Romanus (Cavalry Spearman).
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Archer. The ballistarius, a quite rare Roman soldier armed with a ballista, will be kept as a possible option. * Archer. The ballistarius, a quite rare Roman soldier armed with a ballista, will be kept as a possible option.
* Cavalry Swordsman. * Cavalry Swordsman.
* Cavalry Archer. * Cavalry Archer.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: House** * **Generic Name: House**
* **Specific Name: Domus** * **Specific Name: Domus**
  * **Class:** House. * **Class:** House.
  * **History:** The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence. * **History:** The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence.
* **Generic Name: Farmstead** * **Generic Name: Farmstead**
* **Specific Name: Villa** * **Specific Name: Villa**
  * '''Class: '''Farmstead * '''Class: '''Farmstead
  * **History:** As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. * **History:** As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii.
* **Generic Name: Field** * **Generic Name: Field**
* **Specific Name: Ager** * **Specific Name: Ager**
  * **Class:** Field. * **Class:** Field.
  * **History:** The possession of fields once determined the difference between patricians and plebeians. It is told that Cincinnatus possessed only a small field, the smaller possible for a patrician. The distribution of the Ager Publicum was one of the most important issues of the late 2nd century BC. Tiberius Gracchus was the pioneer in this field, and his brother Gaius succeeded in carrying out a number of reforms, which improved the situation of Roman farmers, the backbone of Roman military. * **History:** The possession of fields once determined the difference between patricians and plebeians. It is told that Cincinnatus possessed only a small field, the smaller possible for a patrician. The distribution of the Ager Publicum was one of the most important issues of the late 2nd century BC. Tiberius Gracchus was the pioneer in this field, and his brother Gaius succeeded in carrying out a number of reforms, which improved the situation of Roman farmers, the backbone of Roman military.
* **Generic Name: Corral** * **Generic Name: Corral**
* **Specific Name: Saeptum** * **Specific Name: Saeptum**
  * '''Class: '''Corral. * '''Class: '''Corral.
  * '''History: ''' A corral for the keeping of animals. * '''History: ''' A corral for the keeping of animals.
* **Generic Name: Storehouse** * **Generic Name: Storehouse**
* **Specific Name: Receptaculum** * **Specific Name: Receptaculum**
  * **Class:** Storehouse. * **Class:** Storehouse.
  * **History:** Used for the dropping off of resources. * **History:** Used for the dropping off of resources.
* **Generic Name: Barracks** * **Generic Name: Barracks**
* **Specific Name: Castra** * **Specific Name: Castra**
  * '''Class: '''Barracks. * '''Class: '''Barracks.
  * **History:** Romans specialized in the building of military camps and forts. A few of them still survive. * **History:** Romans specialized in the building of military camps and forts. A few of them still survive.
* **Generic Name: Outpost** * **Generic Name: Outpost**
* **Specific Name: Vigilarium** * **Specific Name: Vigilarium**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** N/A. * **History:** N/A.
### TOWN ### TOWN
* **Generic Name: Civic Centre** * **Generic Name: Civic Centre**
* **Specific Name: Forum.** * **Specific Name: Forum.**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** The forum was the center of a Roman city, where citizens gathered for economic and political reasons. * **History:** The forum was the center of a Roman city, where citizens gathered for economic and political reasons.
* **Generic Name: Dock.** * **Generic Name: Dock.**
* **Specific Name: Portus.** * **Specific Name: Portus.**
* **Class:** Dock. * **Class:** Dock.
* '''History: '''Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. * '''History: '''Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius.
* **Generic Name: Temple** * **Generic Name: Temple**
* **Specific Name: Aedes** * **Specific Name: Aedes**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** Roman temples in general were not meant for congregational worship. Instead the temple housed a statue of whatever deity the temple was dedicated to and what was needed to carry out the ceremonial and cultic practice necessary for worship. The actual activity was performed outside. * **History:** Roman temples in general were not meant for congregational worship. Instead the temple housed a statue of whatever deity the temple was dedicated to and what was needed to carry out the ceremonial and cultic practice necessary for worship. The actual activity was performed outside.
* **Generic Name: Blacksmith** * **Generic Name: Blacksmith**
* **Specific Name: Armamentarium** * **Specific Name: Armamentarium**
  * '''Class: '''Barracks. * '''Class: '''Barracks.
  * **History:** The Roman army stored and repaired its equipment in the armamentarium of the camp. * **History:** The Roman army stored and repaired its equipment in the armamentarium of the camp.
* **Generic Name: Market** * **Generic Name: Market**
* **Specific Name: Mercatum** * **Specific Name: Mercatum**
  * **Class:** Market. * **Class:** Market.
  * **History:** Roman markets were flush with goods from across Europe and the Mediterranean. * **History:** Roman markets were flush with goods from across Europe and the Mediterranean.
* **Generic Name: Defense Tower** * **Generic Name: Defense Tower**
* **Specific Name: Turris Lignea** * **Specific Name: Turris Lignea**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** For use by the Romans to keep an eye over surrounding hostile territory. * **History:** For use by the Romans to keep an eye over surrounding hostile territory.
* **Generic Name: Wall** * **Generic Name: Wall**
* **Specific Name Moenia** * **Specific Name Moenia**
  * '''Class: '''Wall. * '''Class: '''Wall.
  * **History:** Strong city walls. * **History:** Strong city walls.
* **Generic Name: Wall Tower** * **Generic Name: Wall Tower**
* **Specific Name: Turris Lapidea** * **Specific Name: Turris Lapidea**
  * **Class:** Wall Tower. * **Class:** Wall Tower.
  * **History:** Towers for the defense of the city walls. * **History:** Towers for the defense of the city walls.
* **Generic Name: Gate** * **Generic Name: Gate**
* **Specific Name: Porta** * **Specific Name: Porta**
  * '''Class: '''Wall Gate. * '''Class: '''Wall Gate.
  * '''History: ''' The gate of a wall was the center of attention during any siege. * '''History: ''' The gate of a wall was the center of attention during any siege.
### CITY ### CITY
* **Generic Name: Fortess** * **Generic Name: Fortess**
* **Specific Name: Castellum** * **Specific Name: Castellum**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** A fortified auxillary camp. * **History:** A fortified auxillary camp.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Entrenched Camp** * **Generic Name: Entrenched Camp**
* **Specific Name: Castra Vallum** * **Specific Name: Castra Vallum**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities. * **History:** Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities.
  * **Requirements:** - * **Requirements:** -
  * **Phase:** City. * **Phase:** City.
  * **Special:** Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure. * **Special:** Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure.
* **Generic Name: Siege Walls** * **Generic Name: Siege Walls**
* **Specific Name: Murus Circummunitionis** * **Specific Name: Murus Circummunitionis**
  * **Class:** SB2. * **Class:** SB2.
  * '''History: '''Turf and palisade walls built by legionaries during sieges. * '''History: '''Turf and palisade walls built by legionaries during sieges.
  * **Requirements:** - * **Requirements:** -
  * **Phase:** City. * **Phase:** City.
  * '''Special: '''Allows players to build palisades in enemy territory in order to cut off reinforcements and supplies. Like other walls, it comes with gates and (wooden) towers. The Roman Siege Wall loses Health over time, making it a temporary structure. * '''Special: '''Allows players to build palisades in enemy territory in order to cut off reinforcements and supplies. Like other walls, it comes with gates and (wooden) towers. The Roman Siege Wall loses Health over time, making it a temporary structure.
### WONDER ### WONDER
* **Generic Name: Temple of Jupiter Optimus Maximus.** * **Generic Name: Temple of Jupiter Optimus Maximus.**
* **Specific Name: Aedes Iovis Optimi Maximi.** * **Specific Name: Aedes Iovis Optimi Maximi.**
  * **Class:** Wonder. * **Class:** Wonder.
  * **History:** The greatest temple in Rome. It stood atop the Capitoline Hill and overlooked the city. * **History:** The greatest temple in Rome. It stood atop the Capitoline Hill and overlooked the city.
  * **Requirements**: Temple. * **Requirements**: Temple.
  * **Phase:** City. * **Phase:** City.
  * **Special:** Researches the 'Sibylline Books' special technology. * **Special:** Researches the 'Sibylline Books' special technology.
CIV BONUSES CIV BONUSES
----------- -----------
* **CB1** * **CB1**
  **Name: Testudo Formation.** * **Name: Testudo Formation.**
  * **History:** The Romans commonly used the Testudo or "turtle" formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. * **History:** The Romans commonly used the Testudo or "turtle" formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales.
  * **Effect:** Roman Legionaries can form a Testudo. The Legionaries at the front, back and sides hold their shields to the outside and the Legionaries in the centre raise their shields above their heads. This formation provides improved protection against melee and ranged attacks. However, their movement rate is much slower. The formation button is only available for a group that consists exclusively of Roman Legionaries. * **Effect:** Roman Legionaries can form a Testudo. The Legionaries at the front, back and sides hold their shields to the outside and the Legionaries in the centre raise their shields above their heads. This formation provides improved protection against melee and ranged attacks. However, their movement rate is much slower. The formation button is only available for a group that consists exclusively of Roman Legionaries.
* **CB2** * **CB2**
  **Name: Citizenship** * **Name: Citizenship**
  * '''History: '''Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator. * '''History: '''Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator.
  * **Effect:** Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor. * **Effect:** Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Socii.** * **Name: Socii.**
  * **History:** Being allied with Rome came with great benefits (as well as great peril). * **History:** Being allied with Rome came with great benefits (as well as great peril).
  * '''Effect: '''Allied citizen-soldiers gain a +10% attack when in Roman territory. * '''Effect: '''Allied citizen-soldiers gain a +10% attack when in Roman territory.
CIV WEAKNESSES CIV WEAKNESSES
-------------- --------------
@ -466,35 +466,35 @@ CIV WEAKNESSES
TECHNOLOGIES TECHNOLOGIES
------------ ------------
* **Infantry:** Strong. Among the strongest in the game, only Greeks in their splendour were better. * **Infantry:** Strong. Among the strongest in the game, only Greeks in their splendour were better.
* **Cavalry:** Not very good. Very few upgrades. * **Cavalry:** Not very good. Very few upgrades.
* **Naval:** The Roman Navy wasn't powerful, but their advanced technology helped improving them. * **Naval:** The Roman Navy wasn't powerful, but their advanced technology helped improving them.
* **Siege:** Very powerful Siege. Romans were ready to attack every kind of fortress. * **Siege:** Very powerful Siege. Romans were ready to attack every kind of fortress.
* **Economy:** Many techs. * **Economy:** Many techs.
  * **Farming:** Above average. * **Farming:** Above average.
  * '''Mining: '''Developed. Better than average. * '''Mining: '''Developed. Better than average.
  * **Lumbering:** Average. * **Lumbering:** Average.
  * **Hunting:** Below average. * **Hunting:** Below average.
  * **Land Trade:** Not as developed as Naval trade. * **Land Trade:** Not as developed as Naval trade.
  * '''Naval Trade: '''After defeating the Carthaginians, Romans were the Masters of the Mediterranean sea. Developed. * '''Naval Trade: '''After defeating the Carthaginians, Romans were the Masters of the Mediterranean sea. Developed.
* **Architecture:** Advanced. * **Architecture:** Advanced.
* **Defenses:** Very powerful defensive systems. * **Defenses:** Very powerful defensive systems.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Name: Marian Reforms** * **Name: Marian Reforms**
  * **History:** In response to a Gallic-Germanic invasion, the great Gaius Marius reformed the Roman army, turning it from a part-time militia into a professional military force. * **History:** In response to a Gallic-Germanic invasion, the great Gaius Marius reformed the Roman army, turning it from a part-time militia into a professional military force.
  * **Effect:**  * **Effect:**
    * All infantry (Hastatus, Principes, Veles, Triarius, Extraordinarius) instantly upgrade to Marian Legionnaires, a champion swordsman whose only citizen-soldier function is in the building of Army Camps, Siege Walls, and Fortresses. Furthermore, no longer can citizen-soldiers be trained, but rather only Marian Legionnaires. This has a large economic impact and is generally a late-game attempt at a game-changer. * All infantry (Hastatus, Principes, Veles, Triarius, Extraordinarius) instantly upgrade to Marian Legionnaires, a champion swordsman whose only citizen-soldier function is in the building of Army Camps, Siege Walls, and Fortresses. Furthermore, no longer can citizen-soldiers be trained, but rather only Marian Legionnaires. This has a large economic impact and is generally a late-game attempt at a game-changer.
    * Swift Numidian Cavalry unlocked. * Swift Numidian Cavalry unlocked.
* **ST2** * **ST2**
  **Generic Name: Sibylline Books** * **Generic Name: Sibylline Books**
  **Specific Name: Libri Sibyllini** * **Specific Name: Libri Sibyllini**
  * **History:** The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire. * **History:** The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.
  * **Effect:** All units and structures +25% vision range. All remaining technologies -50% cost and research time. * **Effect:** All units and structures +25% vision range. All remaining technologies -50% cost and research time.
FOOTNOTES FOOTNOTES
--------- ---------

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@ -7,334 +7,334 @@ UNIT DESCRIPTIONS
### INFANTRY ### INFANTRY
* **Generic Name: Perioikoi Hoplite.** * **Generic Name: Perioikoi Hoplite.**
* **Specific Name: Hoplī́tēs Perioïkós.** * **Specific Name: Hoplī́tēs Perioïkós.**
  * **Class:** Spearman. * **Class:** Spearman.
  * **Hacker Armament:** Spear (2.75m); Short Sword (ornamental). * **Hacker Armament:** Spear (2.75m); Short Sword (ornamental).
  **Appearance:** * **Appearance:**
    * **Basic:** Pilos helmet, aspis, spear, tunic with sandals – pretty poor, but a middle-class citizen, proud of the fact that he can be a hoplite! He may not be well equipped, but he makes up for it in gusto! * **Basic:** Pilos helmet, aspis, spear, tunic with sandals – pretty poor, but a middle-class citizen, proud of the fact that he can be a hoplite! He may not be well equipped, but he makes up for it in gusto!
    * **Advanced:** Chalcidian helmet, bronze muscled cuirass, aspis, spear, decorative xiphos, tunic and sandals. * **Advanced:** Chalcidian helmet, bronze muscled cuirass, aspis, spear, decorative xiphos, tunic and sandals.
    * **Elite:** Crested Corinthian helmet, linothorax cuirass, aspis with cloth hanging from bottom edge (to stop arrows), spear, decorative xiphos, greaves, tunic, sandals - he’s rich, mucho dinero! * **Elite:** Crested Corinthian helmet, linothorax cuirass, aspis with cloth hanging from bottom edge (to stop arrows), spear, decorative xiphos, greaves, tunic, sandals - he’s rich, mucho dinero!
  * **History:** The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks. * **History:** The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy close-quarter combat. 2x vs. All Cavalry, but not particularly effective vs. ranged cav. * **Function:** Heavy close-quarter combat. 2x vs. All Cavalry, but not particularly effective vs. ranged cav.
  * **Special:** May use the Phalanx formation. * **Special:** May use the Phalanx formation.
* **Generic Name: Skiritai Commando.** * **Generic Name: Skiritai Commando.**
* **Specific Name: Ékdromos Skiritis.** * **Specific Name: Ékdromos Skiritis.**
  * **Class:** Swordsman. * **Class:** Swordsman.
  * **Hacker Armament:** Xiphos short sword. * **Hacker Armament:** Xiphos short sword.
  **Appearance:** * **Appearance:**
    * **Elite:** Trained at the elite rank. Mid-5th century crested helmets, tunic and boots, and aspis emblazoned with the raven symbol of Skiritis. * **Elite:** Trained at the elite rank. Mid-5th century crested helmets, tunic and boots, and aspis emblazoned with the raven symbol of Skiritis.
  * **History:** The "commando" of the Spartan forces, sent on tough missions. * **History:** The "commando" of the Spartan forces, sent on tough missions.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Heavy close-quarter combat. * **Function:** Heavy close-quarter combat.
  * **Special:** May use the Phalanx formation. * **Special:** May use the Phalanx formation.
* **Generic Name: Helot Skirmisher.** * **Generic Name: Helot Skirmisher.**
* **Specific Name: Akontistes Heilotes.** * **Specific Name: Akontistes Heilotes.**
  * **Class:** Javelinist. * **Class:** Javelinist.
  * '''Hacker Armament: '''Javelin; Short Sword (ornamental). * '''Hacker Armament: '''Javelin; Short Sword (ornamental).
  **Appearance:** * **Appearance:**
    * **Basic:** Simple, with tunic, barefoot and bareheaded, and a bunch of javelins about 4 feet long. Dog skin cloak. * **Basic:** Simple, with tunic, barefoot and bareheaded, and a bunch of javelins about 4 feet long. Dog skin cloak.
    * **Advanced:** Pelta, javelins, tunic, boots, traditional pilos cap. Dog skin cloak. * **Advanced:** Pelta, javelins, tunic, boots, traditional pilos cap. Dog skin cloak.
    * **Elite:** Pilos helmet, javelins, boots, tunic. Dog skin cloak. * **Elite:** Pilos helmet, javelins, boots, tunic. Dog skin cloak.
  * **History:** Helots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family. * **History:** Helots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
### CAVALRY ### CAVALRY
* **Generic Name: Perioikoi Cavalryman.** * **Generic Name: Perioikoi Cavalryman.**
* **Specific Name: Pródromos Perioïkós.** * **Specific Name: Pródromos Perioïkós.**
  * **Class:** Cavalry Javelinist. * **Class:** Cavalry Javelinist.
  * **Hacker Armament:** Cavalry Javelin. * **Hacker Armament:** Cavalry Javelin.
  **Appearance:** * **Appearance:**
    * **Basic:** Tunic. No headwear or footwear. Cloak. * **Basic:** Tunic. No headwear or footwear. Cloak.
    * **Advanced:** Quilted armor. Straw hat. No footwear. Cloak * **Advanced:** Quilted armor. Straw hat. No footwear. Cloak
    * **Elite:** Linothorax. Bronze Boeotian helmet. Boots. Cloak. * **Elite:** Linothorax. Bronze Boeotian helmet. Boots. Cloak.
    * **Figure(s):** - * **Figure(s):** -
  * **History:** Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good. * **History:** Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** Good hunter. * **Function:** Good hunter.
  * **Special:** -. * **Special:** -.
### SUPPORT UNITS ### SUPPORT UNITS
* **Generic Name: Spartan Woman.** * **Generic Name: Spartan Woman.**
* **Specific Name: Spartiátissa.** * **Specific Name: Spartiátissa.**
  * **Class:** Female Citizen. * **Class:** Female Citizen.
  * **Appearance:** A short chiton. Long hair hair pinned up. * **Appearance:** A short chiton. Long hair hair pinned up.
  * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her.
  * **Special:** May build defense towers and palisades after "Feminine Mystique" technology researched. Also, cannot be captured by enemy soldiers. * **Special:** May build defense towers and palisades after "Feminine Mystique" technology researched. Also, cannot be captured by enemy soldiers.
* **Generic Name: Priest.** * **Generic Name: Priest.**
* **Specific Name: Hiereús.** * **Specific Name: Hiereús.**
  * **Class:** Healer. * **Class:** Healer.
  **Appearance:** * **Appearance:**
    * **Garb:** Chiton (player color), with a long white Himation wrapped around him. * **Garb:** Chiton (player color), with a long white Himation wrapped around him.
    * **Helmet:** None. * **Helmet:** None.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** Old man. White hair. Optional beard. * **Figure(s):** Old man. White hair. Optional beard.
  * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
* **Generic Name: Merchant.** * **Generic Name: Merchant.**
* **Specific Name: Émporos Perioïkós.** * **Specific Name: Émporos Perioïkós.**
  * **Class:** Trader. * **Class:** Trader.
  **Appearance:** * **Appearance:**
    * **Garb:** Normal chiton with himation (leather boots). * **Garb:** Normal chiton with himation (leather boots).
    * **Helmet:** Wide brimmed hat. * **Helmet:** Wide brimmed hat.
    * **Shield:** None. * **Shield:** None.
    * **Figure(s):** Man on trade cart. * **Figure(s):** Man on trade cart.
    * **Mount:** Trade cart. * **Mount:** Trade cart.
  * **History:** Full-blooded Spartans themselves were forbidden from performing any commerce. Therefor, trading fell to the Spartan middle class, the Perioikoi. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. * **History:** Full-blooded Spartans themselves were forbidden from performing any commerce. Therefor, trading fell to the Spartan middle class, the Perioikoi. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale.
  * **Garrison:** 2. * **Garrison:** 2.
  * **Function:** - * **Function:** -
  * **Special:** - * **Special:** -
### NAVY ### NAVY
* **Generic Name: Fishing Boat.** * **Generic Name: Fishing Boat.**
* **Specific Name: Ploion Halieutikon.** * **Specific Name: Ploion Halieutikon.**
  * **Class:** Fishing Ship. * **Class:** Fishing Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** - * **Shell:** -
  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Garrison Capacity:** 1; support, infantry * **Garrison Capacity:** 1; support, infantry
  * **Function:** Gathering: Only method of collecting meat from fish. * **Function:** Gathering: Only method of collecting meat from fish.
  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate.
* **Generic Name: Trading Ship.** * **Generic Name: Trading Ship.**
* **Specific Name: Ploîon Halieutikón.** * **Specific Name: Ploîon Halieutikón.**
  * **Class:** Merchant Ship. * **Class:** Merchant Ship.
  **Appearance:** * **Appearance:**
    * **Shell:** (Standard). * **Shell:** (Standard).
  * **History:** Spartans were not natural sailors, though they did trade with other Greek city-states. * **History:** Spartans were not natural sailors, though they did trade with other Greek city-states.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** Sets up trade routes between friendly Ports. * **Function:** Sets up trade routes between friendly Ports.
  * **Special:** Garrison a Trader inside to boost the amount of trade received. * **Special:** Garrison a Trader inside to boost the amount of trade received.
* **Generic Name: Penteconter.** * **Generic Name: Penteconter.**
* **Specific Name: Pentēkónteros.** * **Specific Name: Pentēkónteros.**
  * **Class:** Light Warship. * **Class:** Light Warship.
  * '''Appearance: ''' * '''Appearance: '''
    * **Shell:** Single-tier, 25 rows. * **Shell:** Single-tier, 25 rows.
  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Spartan navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Spartan navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters.
  * **Special:** - * **Special:** -
* **Generic Name: Trireme.** * **Generic Name: Trireme.**
* **Specific Name: Triḗrēs.** * **Specific Name: Triḗrēs.**
  * **Class:** Medium Warship. * **Class:** Medium Warship.
  * '''Appearence: ''' * '''Appearence: '''
    * **Shell:** Three tiers of oars. Larger than the Penteconter. * **Shell:** Three tiers of oars. Larger than the Penteconter.
  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
  * **Garrison:** Cannot. * **Garrison:** Cannot.
  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships.
  * **Special:** . * **Special:** .
### SIEGE UNITS ### SIEGE UNITS
* **Generic Name: Battering Ram.** * **Generic Name: Battering Ram.**
* **Specific Name: Poliorkitikós Kriós.** * **Specific Name: Poliorkitikós Kriós.**
  * **Class:** Battering Ram. * **Class:** Battering Ram.
  **Appearance:** * **Appearance:**
    * **Shell:** A basic battering ram, made of wood planks with a bronze beak at the head of the ram. * **Shell:** A basic battering ram, made of wood planks with a bronze beak at the head of the ram.
  * **History:** . * **History:** .
  * **Garrison:** 3. * **Garrison:** 3.
  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman battering ram. * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman battering ram.
  * **Special:** Does bonus damage vs. city gates. * **Special:** Does bonus damage vs. city gates.
### CHAMPION UNITS ### CHAMPION UNITS
* **Generic Name: Spartan Hoplite** * **Generic Name: Spartan Hoplite**
* **Specific Name: Spartiā́tēs** * **Specific Name: Spartiā́tēs**
  * **Class:** Champion Infantry Unit. * **Class:** Champion Infantry Unit.
  * **Hacker Armament:** Spear (tied a lace around his spear to improve grip while thrusting over the wall of hostile shields); Xiphos (ornamental). * **Hacker Armament:** Spear (tied a lace around his spear to improve grip while thrusting over the wall of hostile shields); Xiphos (ornamental).
  * **Appearance:** Corinthian helmet with side-to-side large, bright red crest, bronze cuirass, bronze greaves, spear, aspis with Spartan regimental symbols, Xiphos sheathed on left side. * **Appearance:** Corinthian helmet with side-to-side large, bright red crest, bronze cuirass, bronze greaves, spear, aspis with Spartan regimental symbols, Xiphos sheathed on left side.
  * **History:** The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx. * **History:** The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx.
  * '''Garrison: '''1. * '''Garrison: '''1.
  * **Function:** Good vs. Cavalry and Infantry. Their Achilles Heel is definitely archery, with no extra pierce armor when compared to the standard "Greek Hoplite." Uses Xiphos (sword) when not in formation. Uses Dory (spear) when in formation. * **Function:** Good vs. Cavalry and Infantry. Their Achilles Heel is definitely archery, with no extra pierce armor when compared to the standard "Greek Hoplite." Uses Xiphos (sword) when not in formation. Uses Dory (spear) when in formation.
  * **Special:** Special (small; 10%) attack bonus vs. Persian units. Like Hoplites, Spartiates may use the Phalanx formation. * **Special:** Special (small; 10%) attack bonus vs. Persian units. Like Hoplites, Spartiates may use the Phalanx formation.
### SPARTAN HEROES ### SPARTAN HEROES
* **Generic Name: Leonidas I.** * **Generic Name: Leonidas I.**
* **Specific Name: Leōnídēs.** * **Specific Name: Leōnídēs.**
  * **Class:** Hero Spearman. * **Class:** Hero Spearman.
  * **Hacker Armament:** Dory Spear. * **Hacker Armament:** Dory Spear.
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  **Appearance:** * **Appearance:**
    * **Garb:** Tunic and Spartan cloak. * **Garb:** Tunic and Spartan cloak.
    * **Helmet:** As for Spartiate. Striped Plume. * **Helmet:** As for Spartiate. Striped Plume.
    * **Shield:** Aspis with Apollo sun ray design, symbol of Spartan kingship. * **Shield:** Aspis with Apollo sun ray design, symbol of Spartan kingship.
    * **Other:** Looks like a meaner and badder Spartiates. Long hair poking down out of the bottom of his helmet, with beard. * **Other:** Looks like a meaner and badder Spartiates. Long hair poking down out of the bottom of his helmet, with beard.
  * **History:** The king of Sparta, whom fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. * **History:** The king of Sparta, whom fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Infantry Enhancement. * **Function:** Infantry Enhancement.
  **Special:** * **Special:**
    * "Hero" Aura (Nearby friendly Hoplites and Spartiates have +20% attack and +10% armor.) * "Hero" Aura (Nearby friendly Hoplites and Spartiates have +20% attack and +10% armor.)
* **Generic Name: Brasidas.** * **Generic Name: Brasidas.**
* **Specific Name: Brasidas.** * **Specific Name: Brasidas.**
  * **Class:** Hero Swordsman. * **Class:** Hero Swordsman.
  * **Hacker Armament:** Xiphos sword. * **Hacker Armament:** Xiphos sword.
  * **Ranged Armament:** Javelin. * **Ranged Armament:** Javelin.
  **Appearance:** * **Appearance:**
    * **Garb:** Tunic and Spartan cloak. * **Garb:** Tunic and Spartan cloak.
    * **Helmet:** Pilos helmet with crest. * **Helmet:** Pilos helmet with crest.
    * **Shield:** Black-painted aspis, with Spartan lambda symbol. * **Shield:** Black-painted aspis, with Spartan lambda symbol.
  * **History:** Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him. * **History:** Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Skirmisher Enhancement. * **Function:** Skirmisher Enhancement.
  **Special:** * **Special:**
    * "Hero" Aura (Nearby Helot Skirmishers have increased armour and attack.) * "Hero" Aura (Nearby Helot Skirmishers have increased armour and attack.)
* **Generic Name: Agis III.** * **Generic Name: Agis III.**
* **Specific Name: Agis.** * **Specific Name: Agis.**
  * **Class:** Hero Spearman. * **Class:** Hero Spearman.
  * **Hacker Armament:** Dory Spear. * **Hacker Armament:** Dory Spear.
  * **Ranged Armament:** None. * **Ranged Armament:** None.
  **Appearance:** * **Appearance:**
    * **Garb:** Tunic. * **Garb:** Tunic.
    * **Helmet:** As for Spartiate. Striped Plume. * **Helmet:** As for Spartiate. Striped Plume.
    * **Shield:** Aspis with Spartan Lambda symbol. * **Shield:** Aspis with Spartan Lambda symbol.
    * **Other:** Silver tinned or iron cuirass. * **Other:** Silver tinned or iron cuirass.
  * **History:** Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. * **History:** Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat.
  * **Garrison:** 1. * **Garrison:** 1.
  * **Function:** Last Stand. * **Function:** Last Stand.
  * **Special:** "Last Stand" bonus. Has triple the Health of most infantry heroes. No other bonuses or auras. * **Special:** "Last Stand" bonus. Has triple the Health of most infantry heroes. No other bonuses or auras.
### NEW UNIT TRAITS ### NEW UNIT TRAITS
* None yet. * None yet.
### CIV CENTRE UNITS ### CIV CENTRE UNITS
* Melee Infantry: Perioikos Hoplite. * Melee Infantry: Perioikos Hoplite.
* Ranged Infantry: Helot Skirmisher. * Ranged Infantry: Helot Skirmisher.
* Cavalry: Perioikos Cavalryman. * Cavalry: Perioikos Cavalryman.
### FORBIDDEN CLASSES ### FORBIDDEN CLASSES
* Slinger. * Slinger.
* Archer. * Archer.
* Cavalry Spearman. * Cavalry Spearman.
* Cavalry Swordsman. * Cavalry Swordsman.
* Cavalry Archer. * Cavalry Archer.
* Quinquereme. * Quinquereme.
* Stone Thrower. * Stone Thrower.
* Bolt Shooter. * Bolt Shooter.
STRUCTURE DESCRIPTIONS STRUCTURE DESCRIPTIONS
---------------------- ----------------------
### VILLAGE ### VILLAGE
* **Generic Name: Household.** * **Generic Name: Household.**
* **Specific Name: Oikos.** * **Specific Name: Oikos.**
  * '''Class: '''House. * '''Class: '''House.
  * **History:** Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term "Spartan" which means "sparse." * **History:** Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term "Spartan" which means "sparse."
* **Generic Name: Granary.** * **Generic Name: Granary.**
* **Specific Name: Sītobólion.** * **Specific Name: Sītobólion.**
  * **Class:** Farmstead. * **Class:** Farmstead.
  * **History**: Grain was carefully stored in granaries, some of it being reserved for times of hardship. * **History**: Grain was carefully stored in granaries, some of it being reserved for times of hardship.
* **Generic Name: Field.** * **Generic Name: Field.**
* **Specific Name: Agrós.** * **Specific Name: Agrós.**
  * **Class:** Field. * **Class:** Field.
  * **History:** Most farming in Laconia was performed by Helots, the lowest class in Spartan society. * **History:** Most farming in Laconia was performed by Helots, the lowest class in Spartan society.
* **Generic Name: Corral.** * **Generic Name: Corral.**
* **Specific Name: Épaulos.** * **Specific Name: Épaulos.**
  * **Class:** Corral. * **Class:** Corral.
  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece.
* **Generic Name: Warehouse.** * **Generic Name: Warehouse.**
* **Specific Name: Apothḗkē.** * **Specific Name: Apothḗkē.**
  * **Class:** Mill. * **Class:** Mill.
  * **History**: Resources and building materials were kept in warehouses. * **History**: Resources and building materials were kept in warehouses.
* **Generic Name: Outpost.** * **Generic Name: Outpost.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Outpost. * **Class:** Outpost.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
* **Generic Name: Palisade.** * **Generic Name: Palisade.**
* **Specific Name: <need name>.** * **Specific Name: <need name>.**
  * **Class:** Palisade. * **Class:** Palisade.
  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks.
### TOWN ### TOWN
* **Generic Name: Civic Centre.** * **Generic Name: Civic Centre.**
* **Specific Name: Agorā́.** * **Specific Name: Agorā́.**
  * **Class:** Civic Centre. * **Class:** Civic Centre.
  * **History:** The most important place in any Greek city, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. * **History:** The most important place in any Greek city, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.
* **Generic Name: Dock.** * **Generic Name: Dock.**
* **Specific Name: Limḗn.** * **Specific Name: Limḗn.**
  * **Class:** Dock. * **Class:** Dock.
  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Sparta's port was the sea town of Gytheion. * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Sparta's port was the sea town of Gytheion.
* **Generic Name: Temple.** * **Generic Name: Temple.**
* **Specific Name: Asklepeîon.** * **Specific Name: Asklepeîon.**
  * **Class:** Temple. * **Class:** Temple.
  * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius.
* **Generic Name: Barracks.** * **Generic Name: Barracks.**
* **Specific Name: Stratēgeîon.** * **Specific Name: Stratēgeîon.**
  * **Class:** Barracks. * **Class:** Barracks.
  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's Strategoi. * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's Strategoi.
* **Generic Name: Blacksmith.** * **Generic Name: Blacksmith.**
* **Specific Name: Khalkeîon.** * **Specific Name: Khalkeîon.**
  * **Class:** Blacksmith. * **Class:** Blacksmith.
  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron.
* **Generic Name: Marketplace.** * **Generic Name: Marketplace.**
* **Specific Name: Empórion.** * **Specific Name: Empórion.**
  * **Class:** Market. * **Class:** Market.
  * **History**: Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. * **History**: Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.
* **Generic Name: Defense Tower.** * **Generic Name: Defense Tower.**
* **Specific Name: Pyrgíon.** * **Specific Name: Pyrgíon.**
  * **Class:** Defense Tower. * **Class:** Defense Tower.
  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
### CITY ### CITY
* **Generic Name: Fortress.** * **Generic Name: Fortress.**
* **Specific Name: Epiteíchisma.** * **Specific Name: Epiteíchisma.**
  * **Class:** Fortress. * **Class:** Fortress.
  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below.
### SPECIAL STRUCTURES ### SPECIAL STRUCTURES
* **Generic Name: Greek Theater.** * **Generic Name: Greek Theater.**
* **Specific Name: Théātron.** * **Specific Name: Théātron.**
  * **Class:** SB1. * **Class:** SB1.
  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%.
* **Generic Name: Military Mess Hall.** * **Generic Name: Military Mess Hall.**
* **Specific Name: Syssíton.** * **Specific Name: Syssíton.**
  * **Class:** SB2. * **Class:** SB2.
  * **History:** The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one. * **History:** The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.
  * **Requirements**: None. * **Requirements**: None.
  * **Phase:** City. * **Phase:** City.
  * **Special:** Train Spartan heroes and Spartiate champion units and research technologies related to them. * **Special:** Train Spartan heroes and Spartiate champion units and research technologies related to them.
### NEW STRUCTURE TRAITS ### NEW STRUCTURE TRAITS
@ -342,68 +342,68 @@ None.
### FORBIDDEN STRUCTURES ### FORBIDDEN STRUCTURES
* Stone Walls. * Stone Walls.
* Wall Towers. * Wall Towers.
* Wall Gates. * Wall Gates.
CIV BONUSES CIV BONUSES
----------- -----------
* '''CB1 ''' * '''CB1 '''
  **Name: Othismos.** * **Name: Othismos.**
  * **History:** The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them. * **History:** The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.
  * **Effect:** Spartans can make use of the Phalanx formation without researching a technology. * **Effect:** Spartans can make use of the Phalanx formation without researching a technology.
* '''CB2 ''' * '''CB2 '''
  **Name: Laws of Lycurgus.** * **Name: Laws of Lycurgus.**
  * **History:** Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state. * **History:** Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.
  * **Effect:** The Spartan rank upgrades at the Barracks cost no resources, except time. * **Effect:** The Spartan rank upgrades at the Barracks cost no resources, except time.
* **CB3** * **CB3**
  **Generic Name: Hellenization.** * **Generic Name: Hellenization.**
  **Specific Name: Exellinismós.** * **Specific Name: Exellinismós.**
  * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India.
  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.
TEAM BONUS TEAM BONUS
---------- ----------
* **TB1** * **TB1**
  **Name: Peloponnesian League.** * **Name: Peloponnesian League.**
  * **History:** Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.' * **History:** Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'
  * **Effect:** Allied team members can train Spartiates. * **Effect:** Allied team members can train Spartiates.
TECHNOLOGIES TECHNOLOGIES
------------ ------------
* **Infantry:** Good. Almost all technologies. Their heroes and champion infantry are very strong. Ranged units are the exception: neither here, nor there. Few ranged techs. * **Infantry:** Good. Almost all technologies. Their heroes and champion infantry are very strong. Ranged units are the exception: neither here, nor there. Few ranged techs.
* **Cavalry:** Mediocre to poor. Nothing to match the cavalry of the Persians, for instance. * **Cavalry:** Mediocre to poor. Nothing to match the cavalry of the Persians, for instance.
* **Naval:** Mediocre. Good ships, but few techs. * **Naval:** Mediocre. Good ships, but few techs.
* **Siege:** Poor. Only the battering ram is available. Few siege techs. The Spartans were not known as good besiegers. * **Siege:** Poor. Only the battering ram is available. Few siege techs. The Spartans were not known as good besiegers.
* **Economy:** * **Economy:**
  * **Farming:** Good. They should get most of the technologies, but not the most advanced ones. * **Farming:** Good. They should get most of the technologies, but not the most advanced ones.
  * **Mining:** Very good. Almost all, if not all, technologies. * **Mining:** Very good. Almost all, if not all, technologies.
  * **Lumbering:** Average. * **Lumbering:** Average.
  * **Hunting:** Limited. It was practised mostly as a sport by the rich. * **Hunting:** Limited. It was practised mostly as a sport by the rich.
  * **Land Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. * **Land Trade:** Mediocre. Definitely nothing to match that of the best civs in the area.
  * **Naval Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. * **Naval Trade:** Mediocre. Definitely nothing to match that of the best civs in the area.
  * **Architecture:** Above average. I would say something on the order of 80% of that of the Persians. * **Architecture:** Above average. I would say something on the order of 80% of that of the Persians.
  * **Defences:** A mixed bag. No access to Stone Walls, but buildings have higher loyalty and are harder to capture. * **Defences:** A mixed bag. No access to Stone Walls, but buildings have higher loyalty and are harder to capture.
SPECIAL TECHNOLOGIES SPECIAL TECHNOLOGIES
-------------------- --------------------
* **ST1** * **ST1**
  **Name: Feminine Mystique.** * **Name: Feminine Mystique.**
  * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.
  * **Effect:** Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades. * **Effect:** Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades.
* **ST2** * **ST2**
  **Name: Tyrtean Paeans.** * **Name: Tyrtean Paeans.**
  * **History:** Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War. * **History:** Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War.
  * **Effect:** Units in phalanx formation move faster. * **Effect:** Units in phalanx formation move faster.
* **ST3** * **ST3**
  **Name: The Agoge.** * **Name: The Agoge.**
  * **History:** Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them. * **History:** Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.
  * **Effect:** Barracks and Syssiton receive a +10 population cap bonus. * **Effect:** Barracks and Syssiton receive a +10 population cap bonus.

View File

@ -40,17 +40,17 @@ advantages compared to battalions:
occur here because it was designed that way from the beginning. A occur here because it was designed that way from the beginning. A
few examples: few examples:
* How would it work with female citizens in a battalion-only system? Are they also built in batches and how many units would be in such a batch? * How would it work with female citizens in a battalion-only system? Are they also built in batches and how many units would be in such a batch?
* How do you show which units are part of the same battalion? While collecting resources, the individual units could get separated a lot.  * How do you show which units are part of the same battalion? While collecting resources, the individual units could get separated a lot.
* When defining the size of a battalion, do we really want to depend on the economic factors too in addition to the military ones? For example, we would like a large battalion to make the formations work, be we want a small one for economic reasons.  * When defining the size of a battalion, do we really want to depend on the economic factors too in addition to the military ones? For example, we would like a large battalion to make the formations work, be we want a small one for economic reasons.
* How much space for units is there around the different resource types (mines, forests, hunting, berries, fields etc.)? * How much space for units is there around the different resource types (mines, forests, hunting, berries, fields etc.)?
* We could still support mixing of different unit types in a formation if we want that. * We could still support mixing of different unit types in a formation if we want that.
On top of that, most of the disadvantages can be mitigated: On top of that, most of the disadvantages can be mitigated:
* The town bell takes away micro-management for garrisoning units and sending them back to work. * The town bell takes away micro-management for garrisoning units and sending them back to work.
* There could be a shortcut and/or a button to select only wounded units * There could be a shortcut and/or a button to select only wounded units
* Fighting happens in formations mostly, so the problem is solved on that part * Fighting happens in formations mostly, so the problem is solved on that part
### Approach B: Battalions only ### Approach B: Battalions only
@ -82,24 +82,24 @@ circumstances.
### Fighting as individual units ### Fighting as individual units
* Garrisoning * Garrisoning
* Raiding. A single formation is not mobile enough to run after individual units. * Raiding. A single formation is not mobile enough to run after individual units.
* Battles with few units. If all units are grouped into one or two battalions, it's hard for them to attack a scattered group of your units. If you have ranged units, you can keep attacking them while they try to catch all units one by one, wasting a lot of time. This tactic doesn't work well if the enemy has ranged units too. However, having just two battalions with one ranged and one melee, it's very hard to protect the ranged units. They can only be protected from one side at any given time. This is another case where you get an advantage by disbanding the battalion. * Battles with few units. If all units are grouped into one or two battalions, it's hard for them to attack a scattered group of your units. If you have ranged units, you can keep attacking them while they try to catch all units one by one, wasting a lot of time. This tactic doesn't work well if the enemy has ranged units too. However, having just two battalions with one ranged and one melee, it's very hard to protect the ranged units. They can only be protected from one side at any given time. This is another case where you get an advantage by disbanding the battalion.
### Fighting with formations ### Fighting with formations
* Basically all battles between larger armies. * Basically all battles between larger armies.
# Number of units in formations # Number of units in formations
* There is a minimum number of 6 units for a battalion. * There is a minimum number of 6 units for a battalion.
* There is a minimum number of units depending on the formation type. This is usually higher than the minimum battalion size. * There is a minimum number of units depending on the formation type. This is usually higher than the minimum battalion size.
* There is a maximum number of units for each formation. * There is a maximum number of units for each formation.
* You get the same formation bonus irrespective of the formation size. * You get the same formation bonus irrespective of the formation size.
* Morale: The panic-effect on other battalions is smaller for smaller battalions * Morale: The panic-effect on other battalions is smaller for smaller battalions
* Morale: You need to kill the same percentage of units in the same amount of time for all sizes of formations to cause panic-mode (assuming no other effects on morale). * Morale: You need to kill the same percentage of units in the same amount of time for all sizes of formations to cause panic-mode (assuming no other effects on morale).
* Morale: Smaller battalions panic more easily because fewer units need to be killed and they are also more vulnerable to other negative effects on morale because their total morale is lower. * Morale: Smaller battalions panic more easily because fewer units need to be killed and they are also more vulnerable to other negative effects on morale because their total morale is lower.
# Unit types and formations # Unit types and formations
@ -325,37 +325,37 @@ be directional (see directionality) or general.
# Morale # Morale
* The morale value for a battalion is the sum of the morale values of all its units. * The morale value for a battalion is the sum of the morale values of all its units.
* Winning without killing all enemies (adding more depth to a battle by offering another way to victory) * Winning without killing all enemies (adding more depth to a battle by offering another way to victory)
* Good for auras (heroes to boost morale, some units that scare the enemy and reduce their morale) * Good for auras (heroes to boost morale, some units that scare the enemy and reduce their morale)
* Interesting for technology choices: boost attack and defense or morale? * Interesting for technology choices: boost attack and defense or morale?
* Morale is calculated per battalion * Morale is calculated per battalion
* When a formation is disbanded, all units take over the morale value of the formation (the percentage). This prevents that players quickly disband and then form a battalion again to refresh the morale. It's still possible to mix units with low and high morale to get a battalion with a morale value somewhere in the middle, but that's probably fine. * When a formation is disbanded, all units take over the morale value of the formation (the percentage). This prevents that players quickly disband and then form a battalion again to refresh the morale. It's still possible to mix units with low and high morale to get a battalion with a morale value somewhere in the middle, but that's probably fine.
## What influences morale? ## What influences morale?
* Positive auras. Example: Hero close * Positive auras. Example: Hero close
* Negative auras. Example: Enemy elephant attacking reduces morale regeneration rate * Negative auras. Example: Enemy elephant attacking reduces morale regeneration rate
* Experienced troops have increased morale * Experienced troops have increased morale
* Heavily armoured champion units have more morale. TODO: More armour effectively means more morale already because units die slower. Do they really need more total morale in addition? Maybe yes, because that makes them more resistant to the other effects on morale. * Heavily armoured champion units have more morale. TODO: More armour effectively means more morale already because units die slower. Do they really need more total morale in addition? Maybe yes, because that makes them more resistant to the other effects on morale.
* Loss of units: The key here is that a dying unit reduces the morale points by more than the total number of points divided by the number of units. This means that a short and strong attack has a large impact on morale but a relatively low impact on the number of units in the battalion.  * Loss of units: The key here is that a dying unit reduces the morale points by more than the total number of points divided by the number of units. This means that a short and strong attack has a large impact on morale but a relatively low impact on the number of units in the battalion.
* Morale automatically regenerates slowly. Regeneration is faster when the battalion is not in battle (Not in battle meaning something like: "not attacked since x seconds" or "total attack in the last 10 seconds smaller than X points") * Morale automatically regenerates slowly. Regeneration is faster when the battalion is not in battle (Not in battle meaning something like: "not attacked since x seconds" or "total attack in the last 10 seconds smaller than X points")
* The battalion has a range. If another allied battalion within that range changes to panic mode, this also reduces the morale of the current battalion. This can cause a cascade effect which make the tactic of winning a battle by destroying the enemy morale stronger (this can be balanced by increasing or reducing the effect). * The battalion has a range. If another allied battalion within that range changes to panic mode, this also reduces the morale of the current battalion. This can cause a cascade effect which make the tactic of winning a battle by destroying the enemy morale stronger (this can be balanced by increasing or reducing the effect).
## What happens if morale reaches 0? ## What happens if morale reaches 0?
* The formation changes to panic mode * The formation changes to panic mode
* This is indicated in some way (changed battalion banner, panic-animations playing for units from time to time, sound effects etc.) * This is indicated in some way (changed battalion banner, panic-animations playing for units from time to time, sound effects etc.)
* Units in panic mode have reduced attack and armour values and they loose all bonuses they had from the formation they were in previously. They play the panic-animation from time to time and don't fight while doing that. * Units in panic mode have reduced attack and armour values and they loose all bonuses they had from the formation they were in previously. They play the panic-animation from time to time and don't fight while doing that.
* A formation in panic mode is so weak that it has to be pulled back from battle * A formation in panic mode is so weak that it has to be pulled back from battle
* Units are still grouped * Units are still grouped
* Units keep their current positions, but they change to a panic mode formation (basically random grouping of units) which takes effect when the units are moved. * Units keep their current positions, but they change to a panic mode formation (basically random grouping of units) which takes effect when the units are moved.
* Battalions in panic mode can't be disbanded * Battalions in panic mode can't be disbanded
* Units recover from panic mode when their morale raises above 50% again (value to be adjusted during playtesting and balancing) * Units recover from panic mode when their morale raises above 50% again (value to be adjusted during playtesting and balancing)
## Tactical considerations ## Tactical considerations
* If a formation presents a larger front to the enemy, it inflicts more damage but is also more vulnerable to loosing morale. You might want to use a different formation layout depending on how strong the morale of your units is and how easily you can retreat them. For example, if you are fighting a battle in front of your own gates, you might want to quickly deal a lot of damage to the enemy troops and then retreat your panicing troops behind the walls. * If a formation presents a larger front to the enemy, it inflicts more damage but is also more vulnerable to loosing morale. You might want to use a different formation layout depending on how strong the morale of your units is and how easily you can retreat them. For example, if you are fighting a battle in front of your own gates, you might want to quickly deal a lot of damage to the enemy troops and then retreat your panicing troops behind the walls.
# Stamina # Stamina
@ -364,9 +364,9 @@ morale because they are similar.
Brainstorming... Brainstorming...
* Differentiate between light units that can move faster and further with their stamina and heavy units that can fight longer (different stamina use for movement and fighting) * Differentiate between light units that can move faster and further with their stamina and heavy units that can fight longer (different stamina use for movement and fighting)
* Practically increase the distance between settlements without requiring larger maps (movement takes stamina) * Practically increase the distance between settlements without requiring larger maps (movement takes stamina)
* Adding another aspect to battle. If you had a long march and then immediately start fighting, you have a disadvantage because of stamina * Adding another aspect to battle. If you had a long march and then immediately start fighting, you have a disadvantage because of stamina
# Charging # Charging
@ -378,9 +378,9 @@ TODO
formations is very tricky. Especially the transition between the two formations is very tricky. Especially the transition between the two
is quite hard to get right design-wise. is quite hard to get right design-wise.
* Not enforcing minimum size requirements for formations and battalions could lead to "single-unit formations" or very small formations just to get the bonuses * Not enforcing minimum size requirements for formations and battalions could lead to "single-unit formations" or very small formations just to get the bonuses
* If forced disbanding happens too early, the main part of the battle will be fought in single unit combat again. This is not what we want. * If forced disbanding happens too early, the main part of the battle will be fought in single unit combat again. This is not what we want.
* If formation bonuses are still applied for very small formations, that could be abused and could also lead to something similar as single unit combat.  * If formation bonuses are still applied for very small formations, that could be abused and could also lead to something similar as single unit combat.
- Confusion between forced fallback to default-formation and panic - Confusion between forced fallback to default-formation and panic
mode could occur. mode could occur.
@ -413,9 +413,9 @@ want to start implementing it this way and see how it works.
**Goals:** **Goals:**
1. The formation picks the direct path 1. The formation picks the direct path
1. No units must turn around and walk backwards 1. No units must turn around and walk backwards
1. The formation movement looks natural 1. The formation movement looks natural
**Decisions:** Nothing to decide, the expected behaviour is quite **Decisions:** Nothing to decide, the expected behaviour is quite
obvious. obvious.
@ -426,12 +426,12 @@ obvious.
**Goals:** **Goals:**
1. Same goals a s with A 1. Same goals a s with A
1. The formation moves around the small obstacle (fence) in the middle. Roughly half of the formation should move around the left and half around the right of the fence (when it's in the middle). 1. The formation moves around the small obstacle (fence) in the middle. Roughly half of the formation should move around the left and half around the right of the fence (when it's in the middle).
**Decisions:** **Decisions:**
1. Formations are allowed to split up in order to path around small obstacles. They don't require a path for the full formation obstruction. 1. Formations are allowed to split up in order to path around small obstacles. They don't require a path for the full formation obstruction.
# C1: Too narrow target location (no alternative) # C1: Too narrow target location (no alternative)
@ -439,14 +439,14 @@ obvious.
**Goals:** **Goals:**
1. The formation is allowed to move to the flag, even though there's too little room for the whole formation obstruction. 1. The formation is allowed to move to the flag, even though there's too little room for the whole formation obstruction.
1. The formation ends up with more ranks but less wide to fit into the narrow spot 1. The formation ends up with more ranks but less wide to fit into the narrow spot
**Decisions:** **Decisions:**
1. It's allowed to move formations to a target when there's not enough space for the whole formation at the target location. 1. It's allowed to move formations to a target when there's not enough space for the whole formation at the target location.
 * Different behaviour would be a problem, especially with large formations and unrevealed territory * Different behaviour would be a problem, especially with large formations and unrevealed territory
 * It doesn't seem too difficult to achieve a reasonable behaviour in the vast majority of cases * It doesn't seem too difficult to achieve a reasonable behaviour in the vast majority of cases
# C2: Too narrow target location (alternative path) # C2: Too narrow target location (alternative path)
@ -455,9 +455,9 @@ obvious.
TODO: This is where it gets difficult. Maybe this needs another testcase TODO: This is where it gets difficult. Maybe this needs another testcase
that elaborates on the behaviour. that elaborates on the behaviour.
1. Does the formation use the same behaviour as in C1 or does it try to position units outside of the wooden walls too, trying to keep the formation shape? 1. Does the formation use the same behaviour as in C1 or does it try to position units outside of the wooden walls too, trying to keep the formation shape?
 * Different behaviour might be wanted depending on how much distance (real walk distance, not linear distance) units have to cover to reach that spot. * Different behaviour might be wanted depending on how much distance (real walk distance, not linear distance) units have to cover to reach that spot.
 * The player might not want units to walk through the narrow gap and take the way on the front if enemy units are there. * The player might not want units to walk through the narrow gap and take the way on the front if enemy units are there.
# D: Partially obstructed paths with alternative # D: Partially obstructed paths with alternative
@ -465,13 +465,13 @@ that elaborates on the behaviour.
**Goals:** **Goals:**
1. The formation picks the direct path (where the trees are). 1. The formation picks the direct path (where the trees are).
1. Movement looks natural (no units going back and forth for example).  1. Movement looks natural (no units going back and forth for example).
**Decisions:** **Decisions:**
1. Formations always pick the shortest path, even if it's partially obstructed (all individual units in the formation can pass, but not the formation as a whole) and even if a free (but longer) path is available. 1. Formations always pick the shortest path, even if it's partially obstructed (all individual units in the formation can pass, but not the formation as a whole) and even if a free (but longer) path is available.
 * Different behaviour would not be predictable for the player and it would be very hard to implement a reasonable fuzzy logic that covers all the cases well. * Different behaviour would not be predictable for the player and it would be very hard to implement a reasonable fuzzy logic that covers all the cases well.
# E: Dense forests # E: Dense forests
@ -479,11 +479,11 @@ that elaborates on the behaviour.
**Goals:** **Goals:**
1. The formation picks the direct path. 1. The formation picks the direct path.
1. Units pick reasonable paths to get through the forest and keep close together as good as possible. They try to keep the formation shape if possible, otherwise they just try to keep as close together as possible. 1. Units pick reasonable paths to get through the forest and keep close together as good as possible. They try to keep the formation shape if possible, otherwise they just try to keep as close together as possible.
1. Formation movement looks natural. 1. Formation movement looks natural.
**TODOs:** **TODOs:**
1. If formations move through dense forests or similar obstacles and units separate too much, this should have an impact on formation bonuses. Is it enough to use a rule like "if less than x% of the units are in their designated location according to the formation shape, bonuses do not apply"? 1. If formations move through dense forests or similar obstacles and units separate too much, this should have an impact on formation bonuses. Is it enough to use a rule like "if less than x% of the units are in their designated location according to the formation shape, bonuses do not apply"?

View File

@ -60,14 +60,14 @@ the Province).
BENEFITS OF CONTROLLING A PROVINCE BENEFITS OF CONTROLLING A PROVINCE
---------------------------------- ----------------------------------
* The player sees no Shroud of Darkness in his own Provinces. * The player sees no Shroud of Darkness in his own Provinces.
* Expanding his Territory allows the player to control more of the game map. * Expanding his Territory allows the player to control more of the game map.
 * He cannot easily build structures on terrain unless he controls its Province. * He cannot easily build structures on terrain unless he controls its Province.
 * He cannot gather from resource objects unless he controls their Province. * He cannot gather from resource objects unless he controls their Province.
* Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.) * Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.)
* Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own. * Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own.
* Civic Centres increase population limit, so more units can be trained. * Civic Centres increase population limit, so more units can be trained.
* All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces. * All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces.
STRUCTURES IN PROVINCES STRUCTURES IN PROVINCES
----------------------- -----------------------
@ -78,12 +78,12 @@ the only way.
Requirements to build: Requirements to build:
* Build a Civic Centre on the Settlement * Build a Civic Centre on the Settlement
  This is your first initial step to construction of any structure in any Province. This is your first initial step to construction of any structure in any Province.
* Capture a structure from the enemy * Capture a structure from the enemy
  If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity. If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity.
* Have a structure already built in the Province * Have a structure already built in the Province
  This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures. This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures.
ALLIED PROVINCES ALLIED PROVINCES
---------------- ----------------