rework fire ships: melee ship untill "adding fuel" to cause a fast countdown to area damage. Add detail to tooltips.
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@ -6,7 +6,7 @@
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<Burning>
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<Interval>5000</Interval>
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<Damage>
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<Fire>3</Fire>
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<Fire>2</Fire>
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</Damage>
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<Stackability>Stack</Stackability>
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<Duration>20000</Duration>
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@ -24,17 +24,16 @@
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</Attack>
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<DeathDamage>
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<Shape>Circular</Shape>
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<Range>20</Range>
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<Range>15</Range>
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<FriendlyFire>true</FriendlyFire>
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<Damage>
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<Fire>20</Fire>
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<Crush>250</Crush>
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<Fire>10</Fire>
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<Crush>300</Crush>
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</Damage>
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</DeathDamage>
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<Health>
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<RegenRate>-5</RegenRate>
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<RegenRate>-50</RegenRate>
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<DamageVariants>
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<lightdamage>0.85</lightdamage>
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<mediumdamage>0.65</mediumdamage>
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<heavydamage>0.35</heavydamage>
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</DamageVariants>
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@ -42,8 +41,11 @@
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<Identity>
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<VisibleClasses datatype="tokens">Ignited</VisibleClasses>
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</Identity>
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<Repairable disable=""/>
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<Loot disable=""/>
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<UnitMotion>
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<WalkSpeed>15</WalkSpeed>
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<WalkSpeed>17</WalkSpeed>
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<Acceleration op="mul">2</Acceleration>
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</UnitMotion>
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<Upgrade disable=""/>
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</Entity>
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@ -1,7 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship">
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<Attack>
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<Melee>
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<ApplyStatus>
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<Burning>
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<Interval>5000</Interval>
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<Damage>
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<Fire>2</Fire>
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</Damage>
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<Stackability>Stack</Stackability>
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<Duration>20000</Duration>
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</Burning>
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</ApplyStatus>
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<AttackName>Flames</AttackName>
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<Bonuses>
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<BonusShip>
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<Classes>Ship</Classes>
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<Multiplier>2.0</Multiplier>
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</BonusShip>
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</Bonuses>
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<Damage>
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<Fire>5</Fire>
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</Damage>
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<MaxRange>10</MaxRange>
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<PrepareTime>100</PrepareTime>
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<RepeatTime>200</RepeatTime>
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<PreferredClasses datatype="tokens">Ship</PreferredClasses>
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</Melee>
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</Attack>
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<Cost>
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<BuildTime>30</BuildTime>
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<BuildTime>18</BuildTime>
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<Resources>
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<wood>200</wood>
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<food>75</food>
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@ -14,10 +42,13 @@
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<GarrisonHolder disable=""/>
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<Health>
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<Max>1000</Max>
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<DamageVariants>
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<lightdamage>1.0</lightdamage>
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</DamageVariants>
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</Health>
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<Identity>
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<GenericName>Fire Ship</GenericName>
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<Tooltip>Unrepairable. Gradually loses health after ignition.</Tooltip>
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<Tooltip>2x damage versus ships, unrepairable and loses health rapidly after ignition.</Tooltip>
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<VisibleClasses datatype="tokens">Warship Fireship Melee Fire</VisibleClasses>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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@ -26,18 +57,16 @@
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<BarHeight>0.5</BarHeight>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<Loot disable=""/>
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<Repairable disable=""/>
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<TreasureCollector disable=""/>
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<UnitMotion>
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<PassabilityClass>ship-small</PassabilityClass>
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<WalkSpeed>10</WalkSpeed>
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<WalkSpeed>16</WalkSpeed>
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</UnitMotion>
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<Upgrade>
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<Ignition>
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<Entity>units/{civ}/ship_fire_fire</Entity>
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<Tooltip>Ignite the Fire Ship to damage nearby enemies.</Tooltip>
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<Time>2</Time>
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<Tooltip>Add fuel to send the Fire Ship into a massive blaze, causing area damage.</Tooltip>
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<Time>0</Time>
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</Ignition>
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</Upgrade>
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<Vision>
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@ -38,7 +38,7 @@
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<GenericName>Arrow Ship</GenericName>
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<VisibleClasses datatype="tokens">ArrowShip Ranged</VisibleClasses>
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<Classes datatype="tokens">Trireme</Classes>
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<Tooltip>Garrison units for transport across water.</Tooltip>
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<Tooltip>Garrison units for transport across water, 2x damage versus Ships.</Tooltip>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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@ -23,7 +23,7 @@
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</Attack>
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<Cost>
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<Population>1</Population>
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<BuildTime>24</BuildTime>
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<BuildTime>18</BuildTime>
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<Resources>
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<food>50</food>
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<wood>100</wood>
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@ -30,7 +30,7 @@
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<GenericName>Scout Ship</GenericName>
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<VisibleClasses datatype="tokens">ScoutShip Ranged</VisibleClasses>
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<Classes datatype="tokens">Bireme</Classes>
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<Tooltip>Scout for coastlines. Garrison units for transport across water, 2x damage vs ships.</Tooltip>
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<Tooltip>Scout for coastlines. Garrison units for transport across water, 2x damage versus Ships.</Tooltip>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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@ -38,7 +38,7 @@
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</Attack>
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<Cost>
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<Population>3</Population>
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<BuildTime>28</BuildTime>
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<BuildTime>24</BuildTime>
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<Resources>
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<wood>300</wood>
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<metal>200</metal>
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