adjust technologies and add technology for fort default arrows

This commit is contained in:
real_tabasco_sauce 2024-09-21 12:06:59 -07:00
parent 84e256ad0c
commit 5a43dde3a2
4 changed files with 22 additions and 5 deletions

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@ -0,0 +1,16 @@
{
"genericName": "Professional Garrisons",
"description": "Hire soldiers to hold defenses against enemies.",
"cost": {
"food": 400,
"metal": 200
},
"icon": "coinage.png",
"researchTime": 50,
"tooltip": "Fortresses +4 default arrows.",
"modifications": [
{ "value": "BuildingAI/DefaultArrowCount", "add": 4, "affects": "Fortress" }
],
"affects": ["Fortress"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -2,9 +2,8 @@
"genericName": "Sturdy Foundations",
"description": "Reinforce the foundations in preparation of an attack.",
"cost": {
"wood": 500,
"stone": 500,
"metal": 500
"metal": 100
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",

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@ -3,16 +3,16 @@
"description": "Murder holes allow hitting enemies at the foot of the tower.",
"cost": {
"wood": 250,
"stone": 100
"stone": 150
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "murder_holes.png",
"researchTime": 40,
"tooltip": "Sentry and Stone Towers have 0 minimum attack range.",
"tooltip": "Fortresses, Sentry Towers, and Stone Towers have 0 minimum attack range.",
"modifications": [
{ "value": "Attack/Ranged/MinRange", "replace": 0 }
],
"affects": ["SentryTower", "StoneTower", "GreatTower"],
"affects": ["SentryTower", "StoneTower", "GreatTower","Fortress"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -82,6 +82,8 @@
<Researcher>
<Technologies datatype="tokens">
attack_soldiers_will
tower_murderholes
tower_garrison
art_of_war
poison_arrows
poison_blades