adjust technologies and add technology for fort default arrows
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@ -0,0 +1,16 @@
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{
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"genericName": "Professional Garrisons",
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"description": "Hire soldiers to hold defenses against enemies.",
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"cost": {
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"food": 400,
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"metal": 200
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},
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"icon": "coinage.png",
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"researchTime": 50,
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"tooltip": "Fortresses +4 default arrows.",
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"modifications": [
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{ "value": "BuildingAI/DefaultArrowCount", "add": 4, "affects": "Fortress" }
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],
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"affects": ["Fortress"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -2,9 +2,8 @@
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"genericName": "Sturdy Foundations",
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"description": "Reinforce the foundations in preparation of an attack.",
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"cost": {
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"wood": 500,
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"stone": 500,
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"metal": 500
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"metal": 100
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},
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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@ -3,16 +3,16 @@
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"description": "Murder holes allow hitting enemies at the foot of the tower.",
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"cost": {
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"wood": 250,
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"stone": 100
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"stone": 150
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},
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "murder_holes.png",
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"researchTime": 40,
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"tooltip": "Sentry and Stone Towers have 0 minimum attack range.",
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"tooltip": "Fortresses, Sentry Towers, and Stone Towers have 0 minimum attack range.",
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"modifications": [
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{ "value": "Attack/Ranged/MinRange", "replace": 0 }
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],
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"affects": ["SentryTower", "StoneTower", "GreatTower"],
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"affects": ["SentryTower", "StoneTower", "GreatTower","Fortress"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -82,6 +82,8 @@
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<Researcher>
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<Technologies datatype="tokens">
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attack_soldiers_will
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tower_murderholes
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tower_garrison
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art_of_war
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poison_arrows
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poison_blades
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