only use sound for buildings with arrows
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@ -1042,7 +1042,7 @@ var g_UnitActions =
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"pushFront": pushFront
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});
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if (action.data.command === "attack-only" || action.data.command === "attack")
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if (action.data.sound)
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Engine.GuiInterfaceCall("PlaySound", {
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"name": "focus_fire",
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"entity": action.firstAbleEntity
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@ -1080,12 +1080,16 @@ var g_UnitActions =
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// default to walking there (or attack-walking if hotkey pressed)
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let data = { "command": "walk" };
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let cursor = "";
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data.sound = false;
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if (Engine.HotkeyIsPressed("session.attack")) {
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if (entState.attack && Engine.HotkeyIsPressed("session.attack")) {
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cursor = "action-target";
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data.command = "attack-only";
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if (targetState && playerCheck(entState, targetState, ["Enemy"]))
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{
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data.target = targetState.id;
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data.sound = true;
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}
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return {
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"possible": true,
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"data": data,
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@ -1228,6 +1232,8 @@ var g_UnitActions =
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else {
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cursor = "action-attack";
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data.command = "attack";
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if (entState.attack)
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data.sound = true;
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}
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}
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