Update community-mod/gui/communityscreen/communityscreen.txt

Update changelog file with most recent changes included in version 11
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guerringuerrin 2024-09-08 20:15:26 +02:00 committed by Stan
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[font="sans-bold-24"] Community-mod changelog
[font="sans-bold-20"]
#Version 10 (July 16, 2024)
#Version 11 (September 9, 2024)
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- Slighty damage buff to all archer units.
- Allow walls and palisades to be built over trees, destroying trees upon completion.
- Rams now has less pierce armor and increased hack armor.
- Training time 25% faster for all champions that are not trained from barracks and stables.
[icon="tech_loom" displace="0 8"][font="sans-bold-18"] The Loom
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Cost: reduced from [icon="icon_food"] 150 to [icon="icon_food"] 100.
[icon="tech_cartography" displace="0 8"][font="sans-bold-18"] Cartography
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Now available at both Market and CC
[font="sans-bold-18"] Heroes update
[icon="han_hero_wei_qing" displace="0 8"] [font="sans-bold-18"] Wei Qing Han Hero
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[font="sans-bold-16"]Mandate of Heaven[font="sans-16"] aura (-10% melee and range enemy cavalry attack): increased from 30 to 45 meters.
[icon="pers_hero_xerxes" displace="0 8"] [font="sans-bold-18"] Xerxes Persian Hero
[font="sans-16"]
[font="sans-bold-16"]Administrator[font="sans-16"] aura: increased build rate from +15% to +25%. Added +15% gather speed.
Added [font="sans-bold-16"]Invader of Greece[font="sans-16"] aura: Siege Rams, Elephants, and Champion Infantry +25% Health.
[icon="kush_hero_arakamani" displace="0 8"] [font="sans-bold-18"] Arakamani Kushites Hero
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Removed [font="sans-bold-16"]Defier of Tradition[font="sans-16"] aura.
[font="sans-bold-16"]Follower of Apedemak[font="sans-16"] aura: Temple of Apedemak −30% resource costs and build time. Apedemak Temple Guard −30% resource costs and training time.
[font="sans-bold-16"]Slaughter of the Faithful[font="sans-16"] aura: Enemy Healers healing strength from -50% to -100%
[icon="kush_hero_nastasen" displace="0 8"] [font="sans-bold-18"] Arakamani Kushites Hero
[font="sans-16"]
[font="sans-bold-16"]Savior of Kush[font="sans-16"] aura now affects Soldiers and Elephants. Increased melee and ranged damage from +10% to +15%. Gain +50% resource loot.
[icon="maur_pillar_ashoka" displace="0 8"] [font="sans-bold-18"] Pillar of Ashoka
[font="sans-16"]
[font="sans-bold-16"]Edict of Ashoka[font="sans-16"] aura: Now affects Traders and Humans. +10% movement speed, +15 Health. Decreased radius from 75 to 65.
[icon="rome_ship_trireme_big" displace="0 18"][font="sans-bold-18"] Naval rebalance
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- Fireships now behave like a melee ship that can also apply a burning status to its enemies. Add fuel to the fire ship to get it burning really hot which causes the ship to deal area damage upon its destruction. From full HP, the fire ship burns up in about 10 seconds. If the ship has less HP, it will blow up sooner.
- Footprints are smaller for slightly better pathing.
- All ships reduced population cost from 2 to 1, except for Siege ships.
[font="sans-bold-18"] Scout ships
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Attack damage and range increased.
Faster acceleration movement speed.
[font="sans-bold-18"] Arrow ships
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Attack damage and range increased.
Faster prepare attack time from 0.5 to 0.25 seconds.
Cost: from [icon="icon_wood"] 120 [icon="icon_metal"] 80 to [icon="icon_wood"] 120 [icon="icon_metal"] 100
Loot: from [icon="icon_wood"] 12 [icon="icon_metal"] 8 to [icon="icon_wood"] 12 [icon="icon_metal"] 10
[font="sans-bold-18"] Ram ships
[font="sans-16"]
Hack damage increased from 280 to 350
Crush damage increased from 20 to 40
Cost: from [icon="icon_food"] 50 [icon="icon_wood"] 100 [icon="icon_metal"] 50 [icon="icon_food"] 50 [icon="icon_wood"] 100 [icon="icon_metal"] 25
[font="sans-bold-18"] Siege ships
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Attack range from 2 to 4
Crush damage increased from 50 to 100
[icon="emblem_athen" displace="0 18"][font="sans-bold-18"] Athenians update
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Added new phase 2 healing hero unit and two uniques technologies
Spearmen may promote to champions with 200 xp
- Units
[icon="athen_hero_hippocrates" displace="0 8"] [font="sans-bold-18"] Hippocrates
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[font="sans-bold-16"]Officer Accommodation[font="sans-16"] aura: Garrisoned Heroes +6 health regeneration rate.
[font="sans-bold-16"]Regeneration[font="sans-16"] aura: Humans +0.5 health regeneration rate.
[font="sans-bold-16"]Medicine Father[font="sans-16"] aura: Own and Allied Healers +2 heal health.
- Technologies
[icon="tech_ostracism" displace="0 8"] [font="sans-bold-18"] Ostracism
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Citizen soldiers +5% health, but Heroes −40% health.
Cost: [icon="icon_food"] 300 [icon="icon_metal"] 300. [icon="icon_time"]: 60 seconds. Phase: [icon="phase_3" displace="0 2"]
[icon="tech_pheidan_workshop" displace="0 8"] [font="sans-bold-18"] Pheidan Workshop
[font="sans-16"]
Temples and Wonder −50% stone cost and build time.
Cost: [icon="icon_stone"] 300. [icon="icon_time"]: 40 seconds. Phase: [icon="phase_2" displace="0 2"]
[icon="emblem_romans" displace="0 18"][font="sans-bold-18"] Romans update
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Roman army camp and siege walls do not decay
Unlock Onager from the arsenal
- Civ bonus
[icon="civbonus_fertility" displace="0 8"][font="sans-bold-18"] Fertility
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Women may be trained from houses without fertility festival.
[icon="civbonus_engineers" displace="0 8"][font="sans-bold-18"] Legionary Engineers
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Siege Catapults and Onagers 10% faster fire rate and +20% movement speed.
- Units
[icon="rome_siege_onager" displace="0 8"][font="sans-bold-18"] Onagers
[font="sans-16"]
New unit good versus units. Not so good versus buildings.
Shorter range. 4 meters area splash damage.
- Technologies
[icon="tech_roman_roads" displace="0 8"][font="sans-bold-18"] Roman Roads
[font="sans-16"]
All Land Units +5% movement speed.
Cost: [icon="icon_stone"] 500. [icon="icon_time"]: 60 seconds. Phase: [icon="phase_2" displace="0 2"]
[icon="tech_marian_reforms" displace="0 8"][font="sans-bold-18"] Marian Reforms
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Convert Citizen Swordsmen and Skirmishers to Marian Legionaries, and Citizen Spearmen to conscripts which cannot promote. Allows to train Onagers and Centurions, lose access to Italic Heavy Infantry.
Cost: [icon="icon_food"] 1200. [icon="icon_metal"] 1000. [icon="icon_time"]: 60 seconds. Phase: [icon="phase_3" displace="0 2"]
[icon="emblem_spartans" displace="0 18"][font="sans-bold-18"] Spartans adjustments
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- Units
[icon="spart_neodamodes" displace="0 8"] [font="sans-bold-18"] Neodamodes
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[icon="icon_time"]: from 10 to 12 seconds.
[icon="spart_spartiates" displace="0 8"] [font="sans-bold-18"] Champion Spartiates
[font="sans-16"]
Removed phase [icon="phase_1" displace="0 2"] and [icon="phase_2" displace="0 2"] train time penalty
- Buildings
[icon="spart_syssition" displace="0 8"] [font="sans-bold-18"] Syssition
[font="sans-16"]
Cost: from [icon="icon_stone"] 200 [icon="icon_metal"] 200 to [icon="icon_stone"] 150 [icon="icon_metal"] 150
- Technologies
[icon="tech_tyrtean-paeans" displace="0 8"][font="sans-bold-18"] Tyrtean Paeans
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Now available at [icon="phase_1" displace="0 2"]
Cost: from [icon="icon_food"] 400 [icon="icon_metal"] 200 to [icon="icon_food"] 200 [icon="icon_metal"] 100. [icon="icon_time"]: from 50 to 30 seconds.
[icon="emblem_macedonians" displace="0 18"][font="sans-bold-18"] Macedonians
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Arsenal moved to [icon="phase_2" displace="0 2"] and allow to train Bolt Shooters.
[icon="emblem_han" displace="0 18"][font="sans-bold-18"] Hans
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[icon="han_crossbowman" displace="0 8"][font="sans-bold-18"] Crossbowmen
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Pierce damage increased from 23 to 24.
Movement speed increased from 0.6 to 1
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#Version 10 (July 15, 2024)
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- Woodlines a little larger in badosu maps