2010-05-28 01:31:03 +02:00
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/* Copyright (C) 2010 Wildfire Games.
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2009-04-18 19:00:33 +02:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-18 19:51:05 +02:00
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/*
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* Definition of a single terrain tile
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2007-05-07 18:33:24 +02:00
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*/
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#ifndef INCLUDED_MINIPATCH
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#define INCLUDED_MINIPATCH
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2004-05-29 22:56:24 +02:00
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2005-08-12 19:06:53 +02:00
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#include "lib/res/handle.h"
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2004-05-29 22:56:24 +02:00
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2010-09-04 23:26:52 +02:00
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#include "graphics/TerrainTextureEntry.h"
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2004-05-29 22:56:24 +02:00
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///////////////////////////////////////////////////////////////////////////////
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// CMiniPatch: definition of a single terrain tile
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class CMiniPatch
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{
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public:
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// constructor
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CMiniPatch();
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// texture applied to tile
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2010-09-04 23:26:52 +02:00
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CTerrainTextureEntry* Tex;
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2004-05-29 22:56:24 +02:00
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// 'priority' of the texture - determines drawing order of terrain textures
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2010-05-28 01:31:03 +02:00
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int Priority;
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2010-09-04 23:26:52 +02:00
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CTerrainTextureEntry* GetTextureEntry() { return Tex; }
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2010-05-28 01:31:03 +02:00
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Handle GetHandle() { return Tex ? Tex->GetHandle() : 0; }
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int GetPriority() { return Priority; }
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2004-05-29 22:56:24 +02:00
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};
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#endif
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