abian
668ae8a20e
All checks were successful
0ad-freebsd/pipeline/pr-main This commit looks good
checkrefs / checkrefs (pull_request) Successful in 1m3s
pre-commit / build (pull_request) Successful in 1m24s
0ad-linux/pipeline/pr-main This commit looks good
0ad-windows/pipeline/pr-main This commit looks good
0ad-macos/pipeline/pr-main This commit looks good
0ad-freebsd/pipeline/head This commit looks good
checkrefs / checkrefs (push) Successful in 48s
pre-commit / build (push) Successful in 1m1s
0ad-linux/pipeline/head This commit looks good
0ad-windows/pipeline/head This commit looks good
0ad-macos/pipeline/head This commit looks good
The icon/portrait of the middle panel when a single entity was selected was very subtly (4 px) overflowing its lane and invading that of the entity's name. This change fixes that by: - Raising the top of the middle panel by 4 px to leave room for the portrait/icon. This avoids having to shrink it and lose quality. - Distributing the 4 px of difference in height in the statistics area by lowering 1 px the top bar, 1 px the middle bar (if any), and 3 px the bottom bar (if any). The rest of the elements are lowered 4 px, and therefore remain in the same place. - Increasing the height of the minimap panel by 4 px so that it remains aligned with the middle panel, vertically centering the minimap, and making the necessary adjustments to the position of its buttons. Additionally, a couple of minor changes are applied: - The separators between the statistics area and the attack/resistance and resources area, and between the attack/resistance and resources area and the entity name area, which had different heights, are set to the same height/thickness. - The attack/resistance icon, which was very close to the entity icon/portrait, is moved 1 px to the right, and the resourceCarryingText (in the same area), which was very far from the resourceCarryingIcon, is also moved 3 px to the right. Fixes #7029 |
||
---|---|---|
.gitea | ||
binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.markdownlint.yaml | ||
.pre-commit-config.yaml | ||
.yamllint.yaml | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.md | ||
ruff.toml |
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build
SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build
SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization