268 lines
7.2 KiB
C++
268 lines
7.2 KiB
C++
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#include "precompiled.h"
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/*
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* wxJavaScript - button.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: button.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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// button.cpp
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/***
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* <file>control/button</file>
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* <module>gui</module>
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* <class name="wxButton" prototype="@wxControl">
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* A button is a control that contains a text string,
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* and is one of the commonest elements of a GUI. It may
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* be placed on a dialog box or panel, or indeed almost any other window.
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* An example:
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* <pre><code class="whjs">
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* // dlg is a wxDialog
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* var button = new wxButton(dlg, -1, "Click me");
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* button.onClicked = function(event)
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* {
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* wxMessageBox("You've clicked me");
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* }
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* </code></pre>
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* </class>
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*/
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "../event/evthand.h"
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#include "../event/jsevent.h"
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#include "../event/command.h"
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#include "../misc/point.h"
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#include "../misc/size.h"
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#include "../misc/validate.h"
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#include "button.h"
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#include "window.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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WXJS_INIT_CLASS(Button, "wxButton", 3)
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/***
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* <properties>
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* <property name="label" type="String">Get/Set the label of the button.</property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(Button)
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WXJS_PROPERTY(P_LABEL, "label")
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WXJS_END_PROPERTY_MAP()
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bool Button::GetProperty(wxButton *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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if ( id == P_LABEL )
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*vp = ToJS(cx, p->GetLabel());
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return true;
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}
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bool Button::SetProperty(wxButton *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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if ( id == P_LABEL )
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{
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wxString label;
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FromJS(cx, *vp, label);
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p->SetLabel(label);
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}
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return true;
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}
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/***
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* <class_properties>
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* <property name="defaultSize" type="Integer" readonly="Y">
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* Gets the default size of a button.
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* </property>
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* </class_properties>
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*/
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WXJS_BEGIN_STATIC_PROPERTY_MAP(Button)
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WXJS_READONLY_STATIC_PROPERTY(P_DEFAULT_SIZE, "defaultSize")
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WXJS_END_PROPERTY_MAP()
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bool Button::GetStaticProperty(JSContext *cx, int id, jsval *vp)
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{
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if ( id == P_DEFAULT_SIZE )
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{
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*vp = Size::CreateObject(cx, new wxSize(wxButton::GetDefaultSize()));
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}
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return true;
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}
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/***
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* <constants>
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* <type name="Style">
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* <constant name="LEFT">Left-justifies the label. Windows and GTK+ only.</constant>
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* <constant name="RIGHT">Right-justifies the bitmap label. Windows and GTK+ only.</constant>
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* <constant name="TOP">Aligns the label to the top of the button. Windows and GTK+ only.</constant>
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* <constant name="BOTTOM">Aligns the label to the bottom of the button. Windows and GTK+ only.</constant>
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* <constant name="EXACTFIT">Creates the button as small as possible instead of making it of the standard size (which is the default behaviour ).</constant>
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* <constant name="NO_BORDER">Creates a flat button. Windows and GTK+ only.</constant>
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* <constant name="AUTODRAW">
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* If this is specified, the button will be drawn automatically using
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* the label bitmap only, providing a 3D-look border. If this style is not specified,
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* the button will be drawn without borders and using all provided bitmaps. WIN32 only.
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* </constant>
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* </type>
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* </constants>
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*/
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WXJS_BEGIN_CONSTANT_MAP(Button)
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WXJS_CONSTANT(wxBU_, LEFT)
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WXJS_CONSTANT(wxBU_, RIGHT)
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WXJS_CONSTANT(wxBU_, TOP)
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WXJS_CONSTANT(wxBU_, BOTTOM)
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WXJS_CONSTANT(wxBU_, EXACTFIT)
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WXJS_CONSTANT(wxBU_, AUTODRAW)
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WXJS_CONSTANT(wx, NO_BORDER)
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WXJS_END_CONSTANT_MAP()
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WXJS_BEGIN_METHOD_MAP(Button)
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WXJS_METHOD("setDefault", setDefault, 0)
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WXJS_END_METHOD_MAP()
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Button::Button(JSContext *cx, JSObject *obj)
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: wxButton()
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, Object(obj, cx)
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{
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PushEventHandler(new EventHandler(this));
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}
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Button::~Button()
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{
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PopEventHandler(true);
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}
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/***
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* <ctor>
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* <function>
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* <arg name="Parent" type="@wxWindow">The parent of the button.</arg>
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* <arg name="Id" type="Integer">An window identifier. Use -1 when you don't need it.</arg>
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* <arg name="Text" type="String">The label of the button</arg>
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* <arg name="Pos" type="@wxPoint" default="wxDefaultPosition">
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* The position of the button on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the button.
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* </arg>
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* <arg name="Style" type="Integer" default="wxButton.AUTODRAW">The button style</arg>
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* <arg name="Validator" type="@wxValidator" default="wxDefaultValidator" />
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* </function>
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* <desc>
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* Constructs a new wxButton object.
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* </desc>
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* </ctor>
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*/
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wxButton *Button::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
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{
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if ( argc > 7 )
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argc = 7;
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const wxPoint *pt = &wxDefaultPosition;
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const wxSize *size = &wxDefaultSize;
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int style = 0;
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const wxValidator *val = &wxDefaultValidator;
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switch(argc)
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{
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case 7:
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val = Validator::GetPrivate(cx, argv[6]);
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if ( val == NULL )
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break;
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case 6:
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if ( ! FromJS(cx, argv[5], style) )
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break;
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// Fall through
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case 5:
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size = Size::GetPrivate(cx, argv[4]);
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if ( size == NULL )
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break;
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// Fall through
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case 4:
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pt = Point::GetPrivate(cx, argv[3]);
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if ( pt == NULL )
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break;
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// Fall through
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default:
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wxString text;
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FromJS(cx, argv[2], text);
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int id;
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if ( ! FromJS(cx, argv[1], id) )
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break;
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wxWindow *parent = Window::GetPrivate(cx, argv[0]);
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if ( parent == NULL )
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return NULL;
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Object *wxjsParent = dynamic_cast<Object *>(parent);
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JS_SetParent(cx, obj, wxjsParent->GetObject());
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wxButton *p = new Button(cx, obj);
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p->Create(parent, id, text, *pt, *size, style, *val);
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return p;
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}
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return NULL;
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}
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/***
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* <method name="setDefault">
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* <function />
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* <desc>
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* This sets the button to be the default item for the panel or dialog box.
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* see @wxPanel#defaultItem.
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* </desc>
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* </method>
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*/
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JSBool Button::setDefault(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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wxButton *p = GetPrivate(cx, obj);
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if ( p == NULL )
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return JS_FALSE;
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p->SetDefault();
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return JS_TRUE;
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}
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/***
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* <event name="onClicked">
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* Called when the button is clicked. The type of the argument that your handler receives
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* is @wxCommandEvent.
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* </event>
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*/
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void Button::OnClicked(wxCommandEvent &event)
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{
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PrivCommandEvent::Fire<CommandEvent>(this, event, "onClicked");
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}
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BEGIN_EVENT_TABLE(Button, wxButton)
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EVT_BUTTON(-1, Button::OnClicked)
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END_EVENT_TABLE()
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