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0ad/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp

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#include "precompiled.h"
#include "MessageHandler.h"
#include "../Brushes.h"
namespace AtlasMessage {
MESSAGEHANDLER(Brush)
{
g_CurrentBrush.SetData(msg->width, msg->height, *msg->data);
}
MESSAGEHANDLER(BrushPreview)
{
g_CurrentBrush.SetRenderEnabled(msg->enable);
msg->pos->GetWorldSpace(g_CurrentBrush.m_Centre);
}
}