61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
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#include "precompiled.h"
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#include "lib/input.h"
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#include "Globals.h"
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bool g_active = true;
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bool g_keys[SDLK_LAST];
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int g_mouse_x = 50, g_mouse_y = 50;
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// left, right, middle, wheel up, wheel down
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// (order is given by SDL_BUTTON_* constants).
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bool g_mouse_buttons[5];
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// updates the state of the above; never swallows messages.
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int GlobalsInputHandler(const SDL_Event* ev)
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{
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int c;
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switch(ev->type)
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{
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case SDL_ACTIVEEVENT:
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g_active = (ev->active.gain != 0);
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return EV_PASS;
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case SDL_MOUSEMOTION:
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g_mouse_x = ev->motion.x;
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g_mouse_y = ev->motion.y;
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return EV_PASS;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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c = ev->key.keysym.sym;
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if(c < ARRAY_SIZE(g_keys))
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g_keys[c] = (ev->type == SDL_KEYDOWN);
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else
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{
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// don't complain: this happens when the hotkey system
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// spoofs keys (it assigns values starting from SDLK_LAST)
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//debug_warn("MainInputHandler: invalid key");
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}
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return EV_PASS;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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c = ev->button.button;
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if(c < ARRAY_SIZE(g_mouse_buttons))
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g_mouse_buttons[c] = (ev->type == SDL_MOUSEBUTTONDOWN);
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else
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debug_warn("MainInputHandler: invalid mouse button");
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return EV_PASS;
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default:
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return EV_PASS;
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}
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UNREACHABLE;
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}
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